Description
==========
Spore Clouds give poison damage to poison immune character
Steps to reproduce
----------------------------
Have poison immunity. Get caught in a UD environmental spore cloud
Expected result
-----------------------
Be immune to poison damage.
Actual result
-------------------
Incur damage.
Screenshot(s)
--------------------
N/A
Misc Notes
----------------
Combat Log:
Someone damages You for 24 (24 poison)
You: Immune to Disease.
You breathed in poisonous spores!
Which Server(s)?
------------------------
UD
Gaming Platform(s)?
-----------------------
Windows 10
New Damage Types Bugs - Mega Thread
Moderators: Forum Moderators, Active DMs, Contributors
New Damage Types Bugs - Mega Thread
Last edited by RedGiant on Sun May 01, 2022 8:00 pm, edited 1 time in total.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
-
- General Admin
- Posts: 1445
- Joined: Thu Sep 28, 2017 10:34 am
- Location: Concourse Capaneus
- Contact:
Re: New Damage Types Bug Thread
Interesting. What's the source of your character's poison immunity?
-
- General Admin
- Posts: 1445
- Joined: Thu Sep 28, 2017 10:34 am
- Location: Concourse Capaneus
- Contact:
Re: New Damage Types Bug Thread
Found the culprit. A fix will be live within the next few days!
For the record, this is also an issue with psychic and bleeding damage until the fix is live.
For the record, this is also an issue with psychic and bleeding damage until the fix is live.
Re: New Damage Types Bug Thread
Got another one.
Not sure if it is intentional to keep wounding vanilla, but posting this anyway.
Description
==========
Wounding property not inducing bleeding damage.
Steps to reproduce
----------------------------
Have weapon that inflicts wounding damage.
Expected result
-----------------------
Target incurs bleeding damage on failed fortitude save.
Actual result
-------------------
Target incurs physical damage.
Screenshot(s)
--------------------
N/A
Misc Notes
----------------
Combat Log:
You damages Troll Plague-bearer 25 (14 Physical 5 Fire 6 Negative Energy)
Troll Plague-bearer : Fortitude Save: *failure* : (4+12=16 vs. DC: 24)
Troll Plague-bearer : Damage reduction absorbs 1 point of damage
You damages Troll Plague-bearer: 0 (0 Physical)
Which Server(s)?
------------------------
UD
Gaming Platform(s)?
-----------------------
Windows 10
Not sure if it is intentional to keep wounding vanilla, but posting this anyway.
Description
==========
Wounding property not inducing bleeding damage.
Steps to reproduce
----------------------------
Have weapon that inflicts wounding damage.
Expected result
-----------------------
Target incurs bleeding damage on failed fortitude save.
Actual result
-------------------
Target incurs physical damage.
Screenshot(s)
--------------------
N/A
Misc Notes
----------------
Combat Log:
You damages Troll Plague-bearer 25 (14 Physical 5 Fire 6 Negative Energy)
Troll Plague-bearer : Fortitude Save: *failure* : (4+12=16 vs. DC: 24)
Troll Plague-bearer : Damage reduction absorbs 1 point of damage
You damages Troll Plague-bearer: 0 (0 Physical)
Which Server(s)?
------------------------
UD
Gaming Platform(s)?
-----------------------
Windows 10
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
Re: New Damage Types Bugs - Mega Thread
Okay. Just went back and read this:
Sources of Bleeding Damage:
Assassin: Assassinate ability
Invisible Blade: Bleeding Wound & Eviscerate
Poisons: Widow's Kiss
Recommend we add wounding property to the list. Bleeding is the essence of the property. This keeps wounding from being useless and addresses the age-old concern where even 1 pt. of damage reduction makes you immune to the effect. Successful wounding is already super rare anywhere near end-game.
I would even go so far as to say damage reduction shouldn't work twice anyway. It works on the initial hit, reducing the damage accordingly. If you make your save, you avoid the effect entirely. Only in the event you fail the usually low-to-reasonable save, do you incur a wound grievous enough to continue to bleed at generally 1 pt. per round. Most forms of healing stop this effect, so its already ridiculously easy to counter.
Tl;dr : To be useful again, make wounding = bleeding.
Sources of Bleeding Damage:
Assassin: Assassinate ability
Invisible Blade: Bleeding Wound & Eviscerate
Poisons: Widow's Kiss
Recommend we add wounding property to the list. Bleeding is the essence of the property. This keeps wounding from being useless and addresses the age-old concern where even 1 pt. of damage reduction makes you immune to the effect. Successful wounding is already super rare anywhere near end-game.
I would even go so far as to say damage reduction shouldn't work twice anyway. It works on the initial hit, reducing the damage accordingly. If you make your save, you avoid the effect entirely. Only in the event you fail the usually low-to-reasonable save, do you incur a wound grievous enough to continue to bleed at generally 1 pt. per round. Most forms of healing stop this effect, so its already ridiculously easy to counter.
Tl;dr : To be useful again, make wounding = bleeding.
The GrumpyCat wrote:I CLICK THE HOSTIBLE BUTTON NOW U ARE DED!
Irongron wrote:The slaughter, i am afraid, will not abate.
-
- General Admin
- Posts: 1445
- Joined: Thu Sep 28, 2017 10:34 am
- Location: Concourse Capaneus
- Contact:
Re: New Damage Types Bugs - Mega Thread
I haven't found the script for the wounding item property yet, otherwise I'd 100% turn that into bleed damage :)