More gifts for character creation!

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Dreams
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More gifts for character creation!

Post by Dreams » Fri Oct 23, 2020 3:44 am

Characters have a huge variety in upbringing, background and themes. We already have a system that allows us to vary our mechanical abilities for a character, some of these are useful skills and others are mechanics to assist with roleplay. I'd like to suggest that we expand these a little more to give players more variety in their choices for a character.

Listing as many as I can think of right now. Some are likely more useful than others, but the whole point is letting people make more choices that suit their characters!

Possible Gifts:
- (Major) Gift of Tracking: Gives a character -tracks, or the ability to identify tracks left on transitions. This is a very common skillset and isn't necessarily only tied to rangers and assassins.
- (Major) Gift of Teaching: Similar to a Loremaster (but 50% effective), gives a character the ability to teach languages more quickly. Does not assist the character in learning languages, since that is Gift of Tongues.

- Gift of the Sailor: Small bonuses when using the new ship systems (possibly +6 bonus to Profession (Sailor) if that ends up being a thing)
- Gift of the Swimmer: Increases % of successful swimming to shore when jumping ship

- Gift of the Nimble: Climb +6
- Gift of Friendship: Animal Empathy +6
- Gift of the Merchant: Appraise +6
- Gift of the Trapper: Set Trap / Disable Trap +4 (numbers in line with Gift of the Sneak)
- Gift of the Healer: Heal +6
- Gift of the Rider: Ride +6
- Gift of Knowledge: Lore +6

RP only starts at 30 if you're a coward.


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