So i made a thread wondering how tall the model of the human was in the game and it turns out its 1.85m tall. based on that I was able to make a funny screenshot in the editor of how tall a few example people would really be if they were scaled correctly.
[EDIT]
shanna (in the above pic) is about 5-8cm shorter than 5'0 in this image, but from what i know i can only scale the models in 10% increments, so thats why the gap between her and the hin, and her and duncan looks a little off, incase people were wondering.
shes closer to her actual height being shorter than it, than taller than it.
CragOrion wrote:Keep in mind that NWN did the elf sizes wrong. Elves in FR are roughly the same hight as humans, with exception to drow, who go by base DnD hieghts
truely? I have not heard of this before, how come they made elves the way they did?
CragOrion wrote:Keep in mind that NWN did the elf sizes wrong. Elves in FR are roughly the same hight as humans, with exception to drow, who go by base DnD hieghts
truely? I have not heard of this before, how come they made elves the way they did?
The same reason they gave gnomes ape arms. #Bioware.
Dinosaur Space Program is my working partner on Arelith-related projects. If my inbox is full or I take a while to get back to you, feel free to PM them questions or concerns.
CragOrion wrote:it would be so cool if if/when we get haks, if they could give the option of changing your character height between a set range on char creation
EDIT:
Diilicious wrote:
SteelsSweets wrote:How tall is the "hin male"?
This can be done with a dialogue in the entry area. I don't even think it needs haks. You scale character sizes by assigning a certain character model and tail, and a script could do that.
Yes - scaling doesn't work for dynamic models in the base game. So for monster races we could scale size (something I almost did a while back) but for anything that shows clothing changes it wouldn't work.
Haks could change that, if anyone has built scaling dynamic models.
xkcd.com is best viewed with Netscape Navigator 4.0 or below on a Pentium 3±1 emulated in Javascript on an Apple IIGS at a screen resolution of 1024x1.For security reasons, please leave caps lock on while browsing.
Diilicious wrote:hahaha, yea.... i never understood why gnomes have insanely long limbs and tiny bodies...
I think they are aiming for making the Gnomes significantly different from "small humans" therefore they made them so that they would not be scaled "correctly" in human standards.