Social Experiment: -notells
Moderators: Active DMs, Forum Moderators
-
- Arelith Silver Supporter
- Posts: 1601
- Joined: Sun Jul 12, 2015 8:43 pm
Social Experiment: -notells
So, I've started a little social experiment poll to see what playstyle is favored more =)
For this poll, I've made three options.
Yes , for people who don't allow any tells (with or without whitelisting).
No, for people who don't use the -notells command ever.
Partially, for people who allow all tells, but use the blacklisting option.
Re: Social Experiment: -notells
-
- Posts: 1393
- Joined: Thu Mar 29, 2018 4:55 pm
Re: Social Experiment: -notells
-
- Posts: 729
- Joined: Tue Apr 21, 2015 2:41 am
Re: Social Experiment: -notells
The overwhelming majority of players here are pleasant and mature, but even so I've had to blacklist a lot of players who just didn't understand boundaries.
-
- Posts: 304
- Joined: Sat Jul 07, 2018 5:18 pm
Re: Social Experiment: -notells
"Sorry, I seem to misunderstand your writing on the board because English is my second language" - Nope. Can't explain that without being awkward in public chat
"Need to have a toilet break/refill water bottle" - Nope. Stay here and endure
I have heard of people getting bullied in tells, and quite recently too, but then you just screw them and report them. No point of playing with assholes. Thankfully I never encountered that myself.
Currently playing: Vinur Reiziger
-
- Arelith Platinum Supporter
- Posts: 1262
- Joined: Mon Sep 08, 2014 4:39 am
Re: Social Experiment: -notells
-S
Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
-
- Arelith Silver Supporter
- Posts: 281
- Joined: Mon Feb 26, 2018 11:58 pm
- Location: NYC
- Contact:
Re: Social Experiment: -notells
And... There are plenty of ways to ignore a tell, by simply closing that box or talking to an npc or opening other various things that will clog the chat area so you do not have to see tells from someone youd rather not talk to.
-Honore de Balzac-
-
- Arelith Silver Supporter
- Posts: 1601
- Joined: Sun Jul 12, 2015 8:43 pm
-
- Arelith Supporter
- Posts: 2028
- Joined: Thu Sep 11, 2014 4:57 pm
Re: Social Experiment: -notells
Other than that, I don't use it. I want other players to feel free to ask me questions about what's happening in the scene or about arranging a mutually pragmatic time to RP together. I also want the ability to ask questions and clarify thing sometimes, because interacting with another player is in its own way like two players interacting with a DM each; you can only anticipate so much of what the other person will want to know, and the rest is up to them to ask sometimes!
-Faiths and Pantheons (c)2002
Re: Social Experiment: -notells
![](https://i.gyazo.com/32c678a47b14e0a66cbceeda2646cb1b.png)
-
- Posts: 292
- Joined: Wed May 02, 2018 9:09 pm
Re: Social Experiment: -notells
-
- Posts: 330
- Joined: Thu Nov 09, 2017 6:37 am
Re: Social Experiment: -notells
-
- Arelith Supporter
- Posts: 313
- Joined: Mon Sep 22, 2014 1:20 pm
Re: Social Experiment: -notells
Especially on Iocastos, I'm sometimes bombarded with tells from different people. If I don't have the time to respond properly... I usually just say it. Never had anyone being a butt about it.
I do get why some people use it though! If you're not deep in some faction with your char it's probably quite neat.
Re: Social Experiment: -notells
More or less this.Dalek Caan wrote: ↑Fri Aug 24, 2018 12:43 pmIn 13 years (with breaks), I think i can count the occasions where I used -notells on one hand.
---
I do get why some people use it though! If you're not deep in some faction with your char it's probably quite neat.
Have to add, that I don't use tells a lot, not much more than: "Hello, how are you?", aso. Especially with good player friends I haven't seen for a while. And I try to avoid talking about IG things.
It is also nice to have tells on in case some new player wish to ask about something.
There were a time, long time ago, when I from time to time had unpleasant tells, where I blacklisted certain players. But the playerbase has improved significantly since then. And I really can't remember when I used it last time. But in that case, I would most certainly do it again.
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: Social Experiment: -notells
And to Focus more on the RP, Wich is stil the intention of this server!!!
(( Stil find it funny that people try to comunicate wile notells on and use OOC, IC, Moostly ignore it, (((happends more often then i realize))) But on ocasion you just can't anny more So sorry for people who have to endure that!))
Way's to let people know you are afking in an IC fasion i found usefull are *searches trough his bag with an absent mind* Or *stares into blank space* And manny more varients
-
- Arelith Silver Supporter
- Posts: 1601
- Joined: Sun Jul 12, 2015 8:43 pm
Re: Social Experiment: -notells
That should be a huge no-no. The first rule on our server states no OOC (( )) talk in the in-game chat. Like you, I tend to just ignore it, but if it becomes too much, I might let them kindly know in a tell. If it continues despite your gentle reminder, the only right thing to do is to ask a DM to step in.
-
- Posts: 304
- Joined: Sat Jul 07, 2018 5:18 pm
Re: Social Experiment: -notells
If you meet a person with -notells and need to convey OOC information (like say, exact event time or that you just failed your English where the character shouldn't; I am not talking of huge no-no's like giving justification for actions and such), how do you do that? Saying "it's in X tendays" only gives a rough time, not to necessary minutiae in detail.MissEvelyn wrote: ↑Tue Aug 28, 2018 5:44 amThat should be a huge no-no. The first rule on our server states no OOC (( )) talk in the in-game chat. Like you, I tend to just ignore it, but if it becomes too much, I might let them kindly know in a tell. If it continues despite your gentle reminder, the only right thing to do is to ask a DM to step in.
Currently playing: Vinur Reiziger
-
- Posts: 104
- Joined: Sat Jun 23, 2018 9:56 pm
Re: Social Experiment: -notells
Re: Social Experiment: -notells
I don’t think dm’s are needed, as players we should be adult inough to handle it without setting to much preasure on dm’s we are after all the people who make the place our home! But yes when it realy gets to much. But still we have a new flock of players. And its moostly them what i understand that use those (( comunication method. I don’t mind it much. Its always friendly! Don’t get me wron on thatMissEvelyn wrote: ↑Tue Aug 28, 2018 5:44 amThat should be a huge no-no. The first rule on our server states no OOC (( )) talk in the in-game chat. Like you, I tend to just ignore it, but if it becomes too much, I might let them kindly know in a tell. If it continues despite your gentle reminder, the only right thing to do is to ask a DM to step in.
Re: Social Experiment: -notells
It's really not a dilemma you'll run into much these days anyway, is it? The last time I encountered a perma -notells player must have been in 2012.
Why should the great bell of Beaulieu toll when the shadows were neither short nor long?
-
- Posts: 304
- Joined: Sat Jul 07, 2018 5:18 pm
Re: Social Experiment: -notells
Lucky you. I've crashed at least into three with whom I was speaking 1on1 without interference (so only unless said person got pestered randomly (I did get a few times a random tell with simple mechanical questions in them)) over my few months I am here.
Currently playing: Vinur Reiziger
Re: Social Experiment: -notells
Recognising the use of OOC intuitively as a breach of proper conduct requires a period of learning and adjusting and as a player I'm against enforcing it as a strict rule so far as new players are concerned. As a general rule it helps keep things IC and immersion intact, but being in good terms with players OOC is a huge part of a good overall experience and a safe social environment.
Events that comprise of a multitude of people is an exception to the above as there's generally more chat traffic that I don't want to clog up any further.
-
- Posts: 729
- Joined: Tue Apr 21, 2015 2:41 am
Re: Social Experiment: -notells
It is, quite literally, rule number one. There are only five rules, and this is the first one, suggesting that it is of paramount importance.
Sure, there's no reason to get bent out of shape about a slip up, or someone who doesn't know the rules yet, but it's a slippery slope from there. People play here for the immersion, and there's already enough OOC leaking in, these days.
It's a very big deal, because it sets Arelith apart. Sending multiple tells by clicking portraits is not difficult.
Re: Social Experiment: -notells
What do you mean that it's a big deal because it sets Arelith apart?
Also, while sending multiple tells may not be a big deal to many people, it doesn't really address the question of why you couldn't talk in OOC to communicate such things (apart from the "staying IC always constitutes better RP and immersion", which is a good point but I don't hold it an absolute truth as I'm also concerned with things beyond it, such as having a safe social environment, as said before). One could argue that it's more practical or that it feels more natural to say it to everyone at the same time; one could argue that it's what they want to do and that it, in their view, is not a significant enough exception from the no-OOC rule to warrant its ban (which is my personal view).
I don't personally consider using OOC when it feels natural to communicate something important to a group a slippery slope; rather, it might give players the individual freedom to use their judgment in various situations, which might in turn cultivate other facets of the server (like better OOC relations, safer environment etc.). I don't think good and immersive RP unequivocally entails the exclusion of OOC from the many scenarios of RP. I don't think the players as individuals are given enough credit as constituents of RP and the surrounding social environment if it's considered too precarious to give them the freedom to self-control their own use of OOC.
-
- Posts: 729
- Joined: Tue Apr 21, 2015 2:41 am
Re: Social Experiment: -notells
Arelith has a strict requirement that everyone stay in character at all times. That sets this server and community apart from others which do not. It's one of the main reasons why I came here in the first place, and one of the reasons why I've stayed for as long as I have. I'm not alone in that, either.
If you want to blast OOC in allchat, there are tons of other places for you to do it, but Arelith is not one of them, and I will be very disappointed if it ever becomes one. Is it a big deal when the person sitting next to you at the movie theater starts having a conversation on their cell phone? You bought a ticket so you could see the movie, not so you could hear the intimate details of Linda's relationship woes.