[snip: here was information claiming that the renderer had been completely rewritten, but that might not be completely factually correct after all, so I've removed it as not to misinform people!)Dalek Caan wrote: ↑Wed Oct 10, 2018 1:06 pmGot it, thanks I was wondering, could the graphics engine of NWN:EE be rebuilt or replaced, theoretically?Liareth wrote: ↑Wed Oct 10, 2018 12:55 pmThat you think it will help servers is proof that the marketing is working!Dalek Caan wrote: ↑Wed Oct 10, 2018 12:26 pm@Liareth, doesn't a 64-bit structure massively help the servers since they can access more data blocks at once? Maybe I misunderstood the concept ^^
64-bit support allows the client to use more than 2GB of RAM. The client doesn't even use a third of that right now so the change won't make any difference. There are a few technical details about the switch - 64-bit has more registers available so complex things can be computed more efficiently, but the pointer size doubles from 4 bytes to 8 which can hurt the cache and inflate memory usage. On a tightly optimized mathematical application I might expect to see a 15% performance increase. A 64-bit Neverwinter Nights will probably use more memory and have the same performance.
Because... pretty graphics and good fps. <3
EE and the Arelith Migration - 6 months in.
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Re: EE and the Arelith Migration - 6 months in.
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Re: EE and the Arelith Migration - 6 months in.
We seem to have had a lot of updates since the move. I don't know if this has anything to do with EE or if EE was just a morale booster but either way *Thumbs up*
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Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
Re: EE and the Arelith Migration - 6 months in.
Hopefully they'll make enough money for it to make sense to keep working on NWN. I'd really like to see some of the things on their Trello board come through, like full party control, customizable UI, and all the de-hardcoding of things. So, potential.
Re: EE and the Arelith Migration - 6 months in.
One thing is for sure that if the EE edition never came out I would never have even played Arileth.
I am 150+ hours in and the biggest problem I have had is maybe 1 or 2 disconnects, game seems to run great and I like playing at 1920 resolution which I do not think was possible with 1.69.
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Re: EE and the Arelith Migration - 6 months in.
The way I see it is, it's a free game, free server which I DO donate to from time to time. It's my choice. Admins work their butts off for us so no big deal in dealing with the small issues. And yes, for me freezing up and having to hold down my power button to reboot my computer once or twice a game play is not a big deal. Arelith will be there when I get back.
Re: EE and the Arelith Migration - 6 months in.
Re: EE and the Arelith Migration - 6 months in.
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
Re: EE and the Arelith Migration - 6 months in.
Lily-Rose - Daughter of the storm
Re: EE and the Arelith Migration - 6 months in.
Re: EE and the Arelith Migration - 6 months in.
If they do eventually release it on iOS it will probably do pretty well, I imagine that's their goal after Android. Like I said I wonder what that means for new players here (if multiplayer would even be an option) but it would probably keep the game afloat for some time to come. I think the Baldurs/Icewind games sold in pretty big numbers on the mobile platforms.
Re: EE and the Arelith Migration - 6 months in.
because much of whats been released and enhanced is under the hood for the devs and mods player content is yet to be released in major fashion
Re: EE and the Arelith Migration - 6 months in.
viewtopic.php?f=18&t=21248
Re: EE and the Arelith Migration - 6 months in.
Worth noting I crash all the time and I don't have Intel.Irongron wrote: ↑Wed Oct 10, 2018 8:11 pmIn light of our efforts to address what have been the major criticisms of EE on this thread (The intel crashes and FPS drops) I am eagerly awaiting reports from our players on how our update has improved things. If it is anything like its looking thus far we've made significant progress.
viewtopic.php?f=18&t=21248
Lily-Rose - Daughter of the storm
Re: EE and the Arelith Migration - 6 months in.
I'd be interested to know if today's updates have helped mitigate your problems.Dovesong wrote: ↑Wed Oct 10, 2018 8:43 pmWorth noting I crash all the time and I don't have Intel.Irongron wrote: ↑Wed Oct 10, 2018 8:11 pmIn light of our efforts to address what have been the major criticisms of EE on this thread (The intel crashes and FPS drops) I am eagerly awaiting reports from our players on how our update has improved things. If it is anything like its looking thus far we've made significant progress.
viewtopic.php?f=18&t=21248
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Re: EE and the Arelith Migration - 6 months in.
I also think that even though EE might not bring many benefits for players with potato computers (like mine) it brings a lot of benefits for the Arelith devs since working with NWN is much easier now so i say it's worth it,plus a the whole playerbase(of the server) only bought EE because of Arelith (or at least most of it) so i say keep with it.
Re: EE and the Arelith Migration - 6 months in.
1.69 however would take me 2-6 minutes to get running every time I wanted to play and ~would~ crash frequently meaning that it would take me minutes to get back into the game if I was in a group or participating in RP.
I am disappointed that none of the features I was looking forward to are implemented yet they were announced a year ago now almost. (Namely the HAK autodownloader.) And I'm bummed that Disguise is no longer a thing.
Re: EE and the Arelith Migration - 6 months in.
Same here: When it comes to crashes, EE seems WAY better than 1.69. Yes, there are crashes and lag, lag spikes etc sometimes, but nothing compared to before. And when it comes to downtime after a crash, I haven't noticed anything like the hours the server could be offline before EE.Ironsoul wrote: ↑Thu Oct 11, 2018 4:37 amEE runs flawlessly for me, no crashes or lag or anything other then a tiny bit of frame drop in the shadowplane.
1.69 however would take me 2-6 minutes to get running every time I wanted to play and ~would~ crash frequently meaning that it would take me minutes to get back into the game if I was in a group or participating in RP.
I am disappointed that none of the features I was looking forward to are implemented yet they were announced a year ago now almost. (Namely the HAK autodownloader.) And I'm bummed that Disguise is no longer a thing.
I agree, I miss a few things like disguise, and a few other minor things. But nothing that ruins my fun.
Aloise "Lois", Biarray "Ray", Uniethrade. INACTIVE: Ivory Bushdiggger DEAD: Cuchilla. Beliat, Clyasy. Cristyn. Fadriatta. Fraya Stensamler (Chief Librarian). Goirin. Greensleeves. Gwydynya. Hilda. Kaxandra. Trista. Willisa.
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Re: EE and the Arelith Migration - 6 months in.
Plus: Windowed mode. That's enough of a win-win for me.
My biggest loss (even bigger than -disguise, to me) was not being able to do line-breaks in the chat bar. But that has since been fixed with a revamp of the letter system and I'm loving the new and improved even more than the old one. You don't actually see that mentioned a lot on the forums - I feel the improvements have largely gone unnoticed. But there are those of us who truly do appreciate this quality of life enhancement =)
Re: EE and the Arelith Migration - 6 months in.
Is there potential that the game might eventually be worked on to actually be enhanced later for us, the average player, who have suffered no end to issues that have made EE for all intents and purposes a direct downgrade from 1.69 for our experience on the game? Sure, it should be improved eventually. Do I see it happening in what can be considered a reasonable timeframe? No, a great many of these issues should have been resolved well before launch.
Moreover... do I see EE reaching 1.69 levels of polish (I could play 1.69 10 hours a day for a week straight and never run into a crashbug on my end) before Beamdog tosses the project to the side like a sultan tosses aside an old concubine? No.
Should Arelith have gone to EE? Not this early, I don't think. I think we should have waited, but now that we have, I don't think we can go back, so we're stuck staying the course, and should begin building around broken aspects of the game without waiting on bugfixes that we have no guarantee are coming.
The takeaway here, in my cynical view, is that if the community has the source code, the community can attempt to unhardcode aspects of the game we've wanted unhardcoded for ages, and attempt bugfixes on our own once Beamdog inevitably abandons the project.
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Re: EE and the Arelith Migration - 6 months in.
How often do you see the source code of games being released? From the top of my head, I can only think of one instance and that is Jedi Knights: Jedi Academy, not too long ago.
Of course it would be nice, but hoping for that is... utopian?
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Re: EE and the Arelith Migration - 6 months in.
Buuuuut, I'm still not suggesting Arelith to any of my friends, for the time being. Not until disguises come back to functionality. I don't think you need to be a shady criminal underdark player to realize the significance of doing things without people knowing for sure that you're the one who did them - that's a big part of my roleplay at least, and for anyone who likes to sneak around or spy or create mysterious alter egos. Not having some form of anonymity really stifles the possibilities for roleplayers that like to instill a sense of intrigue, and I count it as the greatest tragedy of the switch to EE. Having to "remind" people you're in disguise might not break any server rules, but it breaks a core server expectation that's been here since before I started playing - "What you see is what you get." Disguises were great towards that end, really making roleplay more immersive.
Soliloquy for disguises aside, I am totally psyched at all the positivity coming from the devs that disguises are coming back Soon™. With that being my primary complaint (aside from the Intel crashes, which have already been fixed!) I'm very happy with EE so far, and once disguises are back online, my life outside of Arelith will be OVER
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Re: EE and the Arelith Migration - 6 months in.
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Re: EE and the Arelith Migration - 6 months in.
This would be great if it doesn't create too much lag.
Concerning performance; I rarely crashed on 1.69 and I rarely crash now but I have a lot of FPS problems that didn't exist pre-EE. Generally, it gets increasingly worse the longer I play, or the more areas I load.
Re: EE and the Arelith Migration - 6 months in.
I don't think I have a migrated account, I didn't start playing until EE. And while I occasionally I do experience not being sent to the character vault when changing servers, more often than not I get sent to the vault as well. So I am not sure if this is a migration only issue.