1) The End boss is too hard compared to the rest of the dungeon, I think its needed to be scaled down a bit.
2) The part where you run from the sand golems... If someone does it before you and pulls the lever there the door remains locked. A lever should ve added to the infront of the door so it can be opened from inside. Also I think no monsters other than sand golems should spawn here.
3) Remove disarm from the sand golmes, the are deadly enough on their own, and losing your weapon is no fun.
4) Remove dismissal from war mages... It just makes resting required more often and doesn't provide much of a challenge if you are properly prepared.
Thanks a lot again for the awesome server and dungeons
