I don't like the idea of publishing a schedule, but one of my biggest pet peeves is poorly thought-through event timing, player or DM side.
DM Titania wrote: Wed Jan 09, 2019 1:24 pm
I'm usually on 7:00 P.M. GMT and later on weekdays, and early afternoon weekends. It's just how my RL Schedule is, and there is nothing I can do about that.
Actually, that's great. A little after 7pm GMT and onwards is what I consider the timezone sweet-spot. Naturally, it's suitable for EU players, most US players will be home from school/work, and it's early (but not ridiculously so) morning for AUS players. The weekends of course are ideal. There are a few who will miss out, always, but this casts the widest net in my opinion.
Yes, it's a persistent world and you can't be there for everything, but I think some level of concern should go toward the timing of important events, especially ones that involve the physical change of the server areas.
I remember the Crown of Horns event circa 2012, one of my favourite DM quests ever. Despite being in the AUS timezone and attending school full-time, I got to be a part of almost every major stage of the event. I remember these major stages always occured in the before mentioned "sweet spot". The real magic of this quest was that there were several side-quests going on simultaneously designed to empower those who would otherwise miss out: lowbies, casual players and those whose character concepts didn't permit murder-hobo adventuring. These side-quests played a crucial role in how the story unfolded. It was important that everyone had the opportunity to get involved because the server was physically changed in a lot of big ways.
Conversely, I remember another DM quest also from a long time ago that felt an attempt to recapture the magic of the Crown of Horns event. Everything was subject to persisting changes and the consequences of the plot were unavoidable. The problem was that the DM(s) always held the event at a very particular time of the day that suited only one timezone to the exclusion of others. The result was that only one group of characters got to be involved, every single time (perhaps intentionally, but I wouldn't speculate), and for everyone else there was just a paper trail of "urgent" messageboard declarations and some new NPCs.
This isn't just a plea to pity-time events to make them more inclusive, I think everybody wins when they're timed well. More people get to be involved, and the event holder has a wider audience for their RP. Yes, zerg DM events are annoying, but I think they can be dealt with by unfolding the narrative differently, and are more the consequence of smooshing together all sorts of factions, alignments and interests and have them work together for some singular cause rather than delivering a component of the narrative to each seperately and have them play off each other rather than the NPCs.