Sibayad Tomb King Doors

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ASuicideMissionForSure
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Sibayad Tomb King Doors

Post by ASuicideMissionForSure »

It's been possibly over a year since I reported this bug and it's still a thing...

The lever door in the First King Tomb stays locked if someone uses the lever past it, making it impossible for anyone else to complete the dungeon or writ after without DM assistance or a reset.

One of the locked doors leading to the Last King Tomb also glitches all the time. If someone bashes it it will later respawn and be impossible to bash it again.
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Liareth
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Re: Sibayad Tomb King Doors

Post by Liareth »

The door can be picked. (not saying this isn't a bug, it definitely is, just providing a workaround in the mean time!)
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Spyre
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Re: Sibayad Tomb King Doors

Post by Spyre »

I’ll resolve this on my days off.

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ASuicideMissionForSure
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Re: Sibayad Tomb King Doors

Post by ASuicideMissionForSure »

Makesafe in the second tomb also puts you in a room with both unbashable locked doors. And triggers an Ancient Armor which is a death machine. Not really "safe".
Fionn
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Re: Sibayad Tomb King Doors

Post by Fionn »

"One of the locked doors leading to the Last King Tomb also glitches all the time. If someone bashes it it will later respawn and be impossible to bash it again."

The entry to the Last King's tomb by the trapped/levered room with two bookshelves is consistently broken (unbashable) preventing the Last King writ if you don't have a good lock picker in the party. It would be really nice if there were a key you could acquire as well, as this door is a pain to bash even if you're the first after the reset.
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Drowble Oh Seven
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Re: Sibayad Tomb King Doors

Post by Drowble Oh Seven »

Just for when this is fixed; the door in the boss room of the grimlock lair has the same problem where it can't be bashed again when it respawns.

Can be worked around with open lock, but it's not ideal.
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Cortex
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Re: Sibayad Tomb King Doors

Post by Cortex »

This is still a problem. Honestly, just delete these doors if it's taking this long to fix them...
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Spyre
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Re: Sibayad Tomb King Doors

Post by Spyre »

Cortex wrote: Sun Apr 21, 2019 3:47 pm This is still a problem. Honestly, just delete these doors if it's taking this long to fix them...
I'll actually get to looking into this in the next few days - I have had to prioritize other things.

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Twily
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Re: Sibayad Tomb King Doors

Post by Twily »

If someone bashes it it will later respawn and be impossible to bash it again.
For doors this is the case on, bash both the outside and inside one and the door will just stay gone until the next reset.
It counts on whoever bashed their way through to bash the inside one as well, for the sake of whoever goes there after them(or for if they return), so it unfortunately doesn't usually happen.

I've run into several doors before where this is or was the case, such as the Hobgoblin Fort. If you bash your way in and then bash the door on the inside as well, it'll stay gone.

It's not a proper fix, but whoever comes after you will appreciate it.
The Greater Good
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Re: Sibayad Tomb King Doors

Post by The Greater Good »

Spyre wrote: Sun Apr 21, 2019 4:25 pm
Cortex wrote: Sun Apr 21, 2019 3:47 pm This is still a problem. Honestly, just delete these doors if it's taking this long to fix them...
I'll actually get to looking into this in the next few days - I have had to prioritize other things.
Still happening. Please delete?
Monte Cook wrote:The idea here is that the game just gives the rules, and players figure out the ins and outs for themselves -- players are rewarded for achieving mastery of the rules and making good choices rather than poor ones.
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Spyre
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Re: Sibayad Tomb King Doors

Post by Spyre »

The door should have been patched by Irongron. I’ll take a look tomorrow to see if it wasn’t.

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The Greater Good
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Re: Sibayad Tomb King Doors

Post by The Greater Good »

Fionn wrote: Mon Feb 04, 2019 8:15 pm "One of the locked doors leading to the Last King Tomb also glitches all the time. If someone bashes it it will later respawn and be impossible to bash it again."

The entry to the Last King's tomb by the trapped/levered room with two bookshelves is consistently broken (unbashable) preventing the Last King writ if you don't have a good lock picker in the party. It would be really nice if there were a key you could acquire as well, as this door is a pain to bash even if you're the first after the reset.
100% tested just now still a problem.
Monte Cook wrote:The idea here is that the game just gives the rules, and players figure out the ins and outs for themselves -- players are rewarded for achieving mastery of the rules and making good choices rather than poor ones.
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Re: Sibayad Tomb King Doors

Post by Amnesy »

Isn't it better to remove the door altogether?
NPC won't pass through the following passage leading onto the bridge anyway.
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Spyre
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Re: Sibayad Tomb King Doors

Post by Spyre »

Providing a screenshot of the door location will help anyone who has access to fixing it the ability to fix it.

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The Greater Good
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Re: Sibayad Tomb King Doors

Post by The Greater Good »

Area: Sibayad (Canyon of the Lost Kings) Tombs
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Image
On the middle left, there.
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This guy.
Monte Cook wrote:The idea here is that the game just gives the rules, and players figure out the ins and outs for themselves -- players are rewarded for achieving mastery of the rules and making good choices rather than poor ones.
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Irongron
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Re: Sibayad Tomb King Doors

Post by Irongron »

There were two issues here.

One, which I fixed, was the door near the Sand Golems in one of the King's Tombs.

The screenshot above was not one I was aware of. Will take a look when I get the chance as still not clear why this door is having issues, but I'll probably just unlock it for now.
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Twily
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Re: Sibayad Tomb King Doors

Post by Twily »

It's a similar issue as the one the Goblinoid fortress door had in the past.

It spawns locked, and once bashed it later respawns itself locked again, but unbashable. (selecting bash instantly fails, the character twitches but never even swings at the door a single time)
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Irongron
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Re: Sibayad Tomb King Doors

Post by Irongron »

Unlocked this door, so hopefully this issue finally put to rest after the next reset.
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