Druid elemental forms are too strong defensively.
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Re: Druid elemental forms are too strong defensively.
As an aside, druid enviromnent specialization sounds really cool, sadly I don't think it would work too well in Arelith, where some enviromnents are level specific (swamps are high single digits low teens, desert is teens/low epics, frost is high teens to epics, etc).

Re: Druid elemental forms are too strong defensively.
I saw Irongron mention a spellcasting specific druid idea a while ago, that might make a cool 'environ' type druid. The 5E version has Circle of the Land, where you pick a type of land/climate and you get bonus spells based on that choice. May be an interesting tradeoff for mono shapes.
Re: Druid elemental forms are too strong defensively.
Good points, nature isn't just a forest. Swamp druid sounds amazing.
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Re: Druid elemental forms are too strong defensively.
While druids need hard nerfing, there is something else we need badly...
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Totem Boars! Summon horde of angry pigs and lead them as mighty boar! Make that happen!
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Re: Druid elemental forms are too strong defensively.
I don't really agree with the hard nerf. Disable their summons and you can operate freely against them. If they drop shape, they are vulnerable. There are ways of removing their summons that everyone has access to.
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Re: Druid elemental forms are too strong defensively.
The forms are simply too durable was my point. Remove some DR, remove some AC, but increase their offense to compensate (Because their offense is pretty weak.) Crit immunity and immunity to all stuns, mind magic, and knockdown is a very potent perk. It should have suitable tradeoffs.
My Rp kinda like droppin' a betta in an otherwise serene fish-tank.
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Re: Druid elemental forms are too strong defensively.
Don't worry guys if I see any of those fire Bear Snugglers coming your way I'm using all 50 of my Flesh to Stone scrolls.Mythic wrote: Sun May 05, 2019 10:23 amstrong yeet wrote: Sun May 05, 2019 9:54 amThis is not true. Please do not spread misinformation on the forums.Mythic wrote: Fri May 03, 2019 1:40 pm You can Insta-Kill a druid with Banishment or Dismissal (one or the other) If they fail their save. There is no SR vs it, and death-wards dont help either. (in Elemental form of course)
Really? Because it Insta-Gibbed me.
It's 2010 palemasters all over again up in this [redacted]. I absolutely adore PvP.
Hell, I love druids. Why nerf them? Why do you select "Very Hard" when playing your favorite faction in Total War games? It's simple, give your enemies the bonuses they need to make up for the stupidly designed AI ( or in this case, poorly designed class ). It may be boring to cheese the Ottomans at the 1444 start, but hey, if you were playing on normal difficult, you would instead be conquering entirety of Europe as Albania.