Scylon wrote: Fri Oct 18, 2019 1:42 am
I fail to see the fascination with people expecting non magic wielder classes, to be entitled to the power to dispel/dismiss summons and mord casters.
I'll be happy to eat the nerf to stop that to be honest. Hell, I'll take a flat nerf to summons across to board if it keeps that silliness out.
In exchange, I would want to be able to actually do stuff in fights for PvE. As mentioned earlier Wiz/Sorc generally have no choice but to sit back and let our summons fight. If I was to cast spells on every group of mobs I would be empty in 15 minutes easy. The free spells I get from GFS are good in the early stages, but after about level 11, they are just garbage and I don't use them anymore. This is the same if I solo or group with people.
Frankly I agree with this almost 100%, I hate that the only "acceptable" balance option to summons is to give Mundanes some way to just delete them, it sucks, especially when you RP your character specifically as a summoner (my last character was exactly that).
I'd also take a complete overall nerf to them if it meant Mundanes no longer had the means to just remove them with a single item (or at least those means were extremely rare/expensive).
But unfortunately that does gimp us in PvE where as you say our main option is to rely entirely on those summons to make it through it all.
I guess an option would be to only nerf the end game summons, somewhat. Gate, EDK, BBOD, SCIX, Warlock and BG Summones, etc etc, but leave the other ones as they are. That way they wouldn't be as "devastating" in PvP but at least we'd still be able to level and experience the content when we can't find a group. That's a whole lot of work though, unfortunately.
As for the spell thing, I made a suggestion a while ago about changing Cantrips to be infinite cast but scale up as you level up, not too powerfully mind you but enough that they're about as useful (or a tiny bit more) than our current infinite spells, and to change the current infinite spells to either simply remove them, or to grant stronger ones but on a Cooldown.
Like how it works in 5th edition at the moment, cantrips are free to cast and as you get stronger so do they too, and it means there'll be a bit more variety regardless of what schools you focus in, and for all full caster classes too, druids and clerics also.
But it was rejected, can't remember why specifically.