Post
by garrbear758 » Mon Oct 21, 2019 11:29 am
1. The design of this server is rapidly heading in a direction where power is decided by grinding. This is a terrible design. This is not an MMO where people are forced into a skinner box to pay subscriptions or microtransactions. This is a free server, and it is a roleplay server. If PvP becomes decided by the better grinder, it's going to be less time spent roleplaying, and more time spent grinding. You could say that you can roleplay grinding, but we all know that is not the same as spending time interacting in towns / scheming / playing politics. There is already a heavy grind component in runes and crafting, please don't add more.
2. Get rid of the rods. They're replacing UMD with grinding rather than providing a real long term solution (see point 1).
3. Get rid of these new missiles. Archers did not need any help. It also seems like the expectation was that it would force mundanes to switch to a bow to shoot a few, then switch back to their weapon. I could be wrong, but this strikes me as a huge oversight where someone forgot archers were a thing. In addition, even if they are rare drops in a stack of 1, people will grind, and they will stockpile. This shifts the balance in an extreme direction where the best players will not be decided by character design and skill, but by grinding (see point 1).
4. Change or get rid of timestop. It's overpowered. The only thing that made it balanced was mundanes having access to timestop scrolls, which is no longer the case. I originally thought of having it require an expensive component, but that would bring us back to point 1.
On a more personal level, I (and I'm sure many others on this server) have an extremely stressful job that takes up a ton of my life (100 weeks are not unheard of). I work on a submarine and am often gone from home for months at a time. This server has been my way of escaping and relaxing after long days at work. This shift to a grind mentality is a swift kick in the nuts for myself and anyone else who does not get a lot of free time.
TLDR: The balance changes are shifting the server to grinding deciding who is stronger, rather than skill and character design. This is detrimental to good roleplay due to the timesink, along with hurting players who have less time to play.
You've done it [Garrbear], you've kicked the winemom nest. -Redacted