Thoughts on house breaking
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Re: Thoughts on house breaking
Some sample ruling:
"With the intention of fairness and wanting theft to be a story driven process, we have a few extra rules regarding burgarly in addition to the normal 1 theft per 24 hour rules.
- when theft is done by means of lockpicking, leave a sign you were there. This could be a note a RP item would count as a calling card. Please don't bash a fixture in addition to stealing something.
- if the burgarly is not actaully stealing anything (could be planting evidence or some other plot), or the value of the stolen item is less than $5000; then no evidence is required
- if more than one burglary is commenced against the same qaurter within a month (in addition to the 24 hour rule limitations) then the burglar needs leave a clear non-griefing sign they were there.
Ruling on clear sign:
Though we do not want to limit or spell out player options, the most clear one could be a note in place of the item stolen. This can be posted on a door if a fixture was stolen or you could even swap it out with another prank fixture. You could even go as far as bragging about your exploits by leaving a note on a public board bragging about it.
Try to make a story out of this freedom versus a way of griefing players. If a character is shownnto have thieving patterns that do not help create a story for all, then we will address the player. (Much like how one lining and PvPing everyone you come across would be frowned upon and against the "be nice rule")"
"With the intention of fairness and wanting theft to be a story driven process, we have a few extra rules regarding burgarly in addition to the normal 1 theft per 24 hour rules.
- when theft is done by means of lockpicking, leave a sign you were there. This could be a note a RP item would count as a calling card. Please don't bash a fixture in addition to stealing something.
- if the burgarly is not actaully stealing anything (could be planting evidence or some other plot), or the value of the stolen item is less than $5000; then no evidence is required
- if more than one burglary is commenced against the same qaurter within a month (in addition to the 24 hour rule limitations) then the burglar needs leave a clear non-griefing sign they were there.
Ruling on clear sign:
Though we do not want to limit or spell out player options, the most clear one could be a note in place of the item stolen. This can be posted on a door if a fixture was stolen or you could even swap it out with another prank fixture. You could even go as far as bragging about your exploits by leaving a note on a public board bragging about it.
Try to make a story out of this freedom versus a way of griefing players. If a character is shownnto have thieving patterns that do not help create a story for all, then we will address the player. (Much like how one lining and PvPing everyone you come across would be frowned upon and against the "be nice rule")"
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Re: Thoughts on house breaking
I've never seen a quarters thief generate a single line of RP.
Re: Thoughts on house breaking
I have seen it happen.ReverentBlade wrote: Fri Jan 31, 2020 8:39 am I've never seen a quarters thief generate a single line of RP.
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Re: Thoughts on house breaking
Likewise, I have seen it happen.Nobs wrote: Fri Jan 31, 2020 11:53 amI have seen it happen.ReverentBlade wrote: Fri Jan 31, 2020 8:39 am I've never seen a quarters thief generate a single line of RP.
Characters: Izzy, short for Isabel. Shaena Ash.
Re: Thoughts on house breaking
Most I ever get is "you've been visited by the midnight mouser"
Cool
Cool
Intelligence is too important
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Re: Thoughts on house breaking
It does happen, but not very often.
Over all my Arelith years I have had it generate interesting RP once. I think it was one of Xarge's old characters (Sando Saikoro maybe?).
I am all for removing open lock from opening doors. I think being able to sneak when a door is open is good enough, as it actually leaves some sort of counter play open. Likewise, I would like for pickpocket to let one steal keys.
Over all my Arelith years I have had it generate interesting RP once. I think it was one of Xarge's old characters (Sando Saikoro maybe?).
I am all for removing open lock from opening doors. I think being able to sneak when a door is open is good enough, as it actually leaves some sort of counter play open. Likewise, I would like for pickpocket to let one steal keys.
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Re: Thoughts on house breaking
I mean all of the above claims are anecdotal.
I have also never been pvp killed or stolen from in a meaningful manner for over a decade. Mostly because neither have really ever happened. I might have been pick pocketed once at a lvl 4 pirate on Cordor who now had no coin to smuggle home and or was kind of funny at the time. I have had 99 problems but burgarly and PvP never been one (extremely anecdotal).
I have also never been pvp killed or stolen from in a meaningful manner for over a decade. Mostly because neither have really ever happened. I might have been pick pocketed once at a lvl 4 pirate on Cordor who now had no coin to smuggle home and or was kind of funny at the time. I have had 99 problems but burgarly and PvP never been one (extremely anecdotal).