Arch Priests Duty

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godhand-
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Arch Priests Duty

Post by godhand- »

As per the announcement on the website.....
Arch Priest's Duty

Bonus spell slot: Cleric 6
Enhancement Bonus: Wisdom +2
Bonus skill: Concentration +3
Bonus skill: Persuade +3
Bonus spell: Restoration 1 use/day
Bonus spell: Remove Blindness/Deafness 1 use/day
Runic

[Can be further runed with a Masterwork Tailoring rune]

I have made the robes, enchanted it, and now its rejecting the robe as too complex to be masterwork woven runed.

Is this intentional and the announcement was wrong?

:(
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Aren
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Re: Arch Priests Duty

Post by Aren »

Did it come with a Rune attached? I think the original idea for the item was that it was un-runed, and would require a masterwork rune to enchant.

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Irongron
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Re: Arch Priests Duty

Post by Irongron »

I possibly put a rune slot on it. I'm presuming that should be removed?
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Re: Arch Priests Duty

Post by CookieMonster »

If the Robe is Runic, it will reject a Rune, it has already been enchanted with a Rune from it's creation.
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godhand-
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Re: Arch Priests Duty

Post by godhand- »

Ah. Ok, i thought it could be double runed, similiar to the monk gloves?
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Re: Arch Priests Duty

Post by Aren »

godhand- wrote: Mon Mar 30, 2020 10:39 am Ah. Ok, i thought it could be double runed, similiar to the monk gloves?
Even pre-runed items must follow the rules for the rune process. You cannot add a rune to an item that has more than 5 magical properties. (Some items do not respect this rule, but that’s FOIG I think.)

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Aren
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Re: Arch Priests Duty

Post by Aren »

Irongron wrote: Mon Mar 30, 2020 10:20 am I possibly put a rune slot on it. I'm presuming that should be removed?
I would keep the rune on it. If removed it would require a very steep investment to be “good”, compared to other items of comparable power. But you’re the boss.

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Re: Arch Priests Duty

Post by Archnon »

Many clothing items can be double tuned. Rangers runic vestment for one. I think rogue leathers as well. I had thought that was the appeal of the robe. A shame.
godhand-
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Re: Arch Priests Duty

Post by godhand- »

Archnon wrote: Mon Mar 30, 2020 2:33 pm Many clothing items can be double tuned. Rangers runic vestment for one. I think rogue leathers as well. I had thought that was the appeal of the robe. A shame.
Yeah i must admit i feel the same, i feel a little underwhelmed with them now - admittedly they're still good robes but when you've been hanging out for that rune and make the investment for it not to be there, given these robes are pretty much for a healpath only.

having that extra cookie attached really makes up for not having 8+AC on armors.
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Re: Arch Priests Duty

Post by Aren »

I just realised, that if the innate rune was removed, the item wouldn’t be able to receive a rune anyway - too many enchantments on it. Best to leave the Rune on there.

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Re: Arch Priests Duty

Post by TimeAdept »

They're not very good robes if they can't be double runed - you'd much rather do CON/WIS/+2 spellcraft/+1 unisaves, and t3 rune on whatever else you'd like, be that a 3rd stat, another skill, or etc. The level 6 slot is mostly why you're wearing this - for an extra GS or Heal/Harm.
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Re: Arch Priests Duty

Post by WJLIII3 »

My understanding was that you'd attach the MW rune BEFORE enchanting it. It (or at least, the wizard version) requires a MW rune, in its freshly created form, because it has invisible "-Property" functions on it, like Elven Boots. If you use its Runic property, it has one more property than it had, and can no longer be Runed. But I THOUGHT, though I have not yet tried, that if you put a rune on a runic object, you can now enchant it twice at 100%, in a row, as it were.

People sell pre-Runed(loot) Runic(crafting) items with two instances of the blue runic text in the item description. So I'm pretty sure thats how it works. But I have never done it.
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Re: Arch Priests Duty

Post by Hazard »

I'm really glad there's a new high end robe for healer path! I -LOVE- healer path. The overhealing regen, caster focus, pure class cookie, squishy clothie all plays perfectly into the exact kind of playstyle I love and enjoy. This is great. My favourite class on Arelith by far, so far. I love everything about it and am hyped there's a new robe for it!

I do agree that the robe is a bit underwhelming for its price/difficulty, a basic 2stat/skill/uni save robe might be more appealing for the cost.

It should definitely keep the runic property, and possibly consider allowing double rune but if so maybe make it a little more expensive to make, with some extra materials required. Chunk of adamantine? I dunno.

Cool, though :)
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Re: Arch Priests Duty

Post by garrbear758 »

They were supposed to be able to be double runed
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Re: Arch Priests Duty

Post by WJLIII3 »

It does allow double rune, if I'm right about attaching the crafted rune before enchanting the Runic property away. They DO say "can be affixed with a Masterwork rune"
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Re: Arch Priests Duty

Post by TimeAdept »

WJLIII3 wrote: Wed Apr 01, 2020 8:17 am It does allow double rune, if I'm right about attaching the crafted rune before enchanting the Runic property away. They DO say "can be affixed with a Masterwork rune"
You can't place an Artefact rune before using the original Runic property on an item, since all an Artefact Rune si doing, is applying the Runic property. Since the item already has it, it can't apply it. This is the same for any item that's already Runic/blue text/etc - you MUST consume the original Runic property, no matter how strong the item is, before you can attempt to add an artefact rune of any size.
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Re: Arch Priests Duty

Post by godhand- »

garrbear758 wrote: Wed Apr 01, 2020 7:22 am They were supposed to be able to be double runed
I look forward to being able to apply the rune to my robes once fixed. :)
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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