Drowboy wrote: Sun Mar 29, 2020 6:58 pm
Biolab00 wrote: Sun Mar 29, 2020 6:42 pm
CookieMonster wrote: Sun Mar 29, 2020 6:41 pm
If you and I were in a very tense and dire argument and you cast Haste. I would be attacking you instantly. The moment you ward yourself in the midst of some manner of conflict RP, it is deemed a hostile action.
Yep you got it right. Hence, the situation that he describe is unlikely to occur. When a person GS or Haste, you will know there's shit going on. It's a warning to be on guard.
If you are seriously convinced that all pvp happens in a 1v1 white room with two participants who are equally prepared and skilled in what would generally be considered a 'fair' scenario IG, then power level discussions of this sort might not be for you. How do you figure assassins work?
Even then, as barb, you can get up close to someone while arguing, drop this, free action rage, and start the smackdown with complete impunity the mage you're fighting.
To be the devil's advocate here.
You cannot have a discussion on balance without first assuming that the fights are on an even playing field with targets of equal skill.
You cannot account for anything but pure mechanics when speaking about balance simply because a bad pvper is always going to lose to a good pvper.
The only thing you can do is put two characters in a white box with equal skill and see what happens when they fight each other.
If one side is winning 78 times out of 100 in a room with another player of equal skill and experience then there is something offsetting that balance.
Theoretically you hope that a balanced battle will allow each side to win 50 times out of 100. Or to get as close to that as possible.
Now with the current set up there **is** a rock paper scissors set up. IE a monk should win vs wizard, a cleric should win vs a weaponmaster but a weaponmaster should win vs. A monk
And it goes on and on like that as an example
Multiclassing is there to rectify large hard counters, but not to completely demolish that aspect of rock paper scissors.
Therefore: when accounting for balance of an item/spell such as this you must assume two players of equal skill fighting each other in a white box and does this ability when used give a significant enough advantage over the enemy?
I personally do not know. But to say that it is fallacy to consider this theory invalid because "that doesnt happen" is invalid as it doesnt matter if it doesnt happen, what matters is if its an overly significant advantage vs a player or class.