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Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Use: Rogue's Cunning (3) 1 use/day
Spell Resistance: 26
Runic
Only Usable By: Rogue
Increased UMD Requirement (55)
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Armor Bonus: +3 (AC Armor Modifier)
Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5
So what is gained from crafting these expensive leathers? The most notable things are the Spell Resistance and the Rogue's Cunning ability.
Rogue's Cunning has a very short duration, and only lasts around 5~ minutes. This means that although it gives a larger bonus to hide/ms than the Enchanted Flexible Leather Suit, it's only giving that bonus for 5 minutes for each rest you take - as opposed to a full time bonus from the gear.
The spell resistance is nice, but it's a little redundant; everyone is going to want the SR helmet from art crafting, as it's way less work to get.
Because of all that, a rogue character will be better served for 90% of cases by wearing a lesser piece of gear (either the Enchanted Flexible Leather Suit, or the Armor of the Wild). That makes me think this piece has missed its mark a bit.
If I were to suggest improvements, I would slap the +5 Hide/MS onto the Rogue Leathers and (if possible) switch Rogue's Cunning over to be on a cooldown or multiple uses/day. The spell resistance on the armor could probably go away without a problem.