


There are HUGE areas with large swatches of empty uniformly colored space which has nothing in it.
There are no placeables, no particle effects, no lights, just a huge open area. Even having some sort of trail on ground would be nice (because monks are supposed to walk there every day). There ARE nice areas in there, for example, library, or corner with the cook, but there's a lot of emptiness.
Outdoor area is much better, especially garden, but. In bird eye view, this happens:

This kind of ground appearance (greenish-yellowish mostly uniform color) is common in areas like lake minmir, where there are, again, swathes of large areas covered in uniform color.
Now, if you zoom in, there is grass and all, but this is a CRPG and those are often played in bird eye view perspective, and grass disappears with distance, leaving underlying texture.
For comparison, here is cordor, with Kesha Derlson going for her daily dip in the fountain again.

The feeling of size is there, but there are patterns on the ground hwich are visible in bird eye view, buildings are surrounded by "sidewalk", and so on.
Large open area in certain dungeon:

This is basically an arena area with nearly no obstacles. But. There are symbols on the ground, several pieces of tiles that were broken off and so on.
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Just sharing my thoughts.