I think this really captures everything. (And I was being mildly facetious on the dragons and vampires thing, I trust that is being managed!)The GrumpyCat wrote: Sat Apr 25, 2020 8:51 pm There's a line here of: 'But why can't I play as I wanna play?'
People are misconstruing the situation I feel.
The through line here isn't 'You need to play like this or you'l be banned' the through line is 'Why should this style of play be rewarded?'
And that's a fair point.
I'm not saying people who spend all their time run-grinding and none of their time rping shouldn't be allowed on arelith. Far from it. But I am saying that such behavior shouldn't be given the same amount, same chance, of award (or higher!) than someone who's style is more in line with the server - which is to say, Roleplay.
Indeed, oddly enough, I'd argue that the RPR system is vital for acutally -allowing- such behavior on this server.
There is nothing stopping players from continuing to grind if that is how they want to play. However, the question is where the incentives are placed. Frankly the server is awash in incentives for different play styles. The vast majority of those incentives focus on group play and RP including:
-Epic bosses that can't be soloed
-A crafting system that relies on trade
-Settlement systems and voting
-Factions and guildhouses
There are a few systems that still incentivize grind play. Things like builds that are designed to solo, like SD. (And yes, I play one for this reason, just calling myself out) In addition, resource collection can really incentivize grinding and this is key for the economy of arelith. Enough to say, both of these are good reasons we don't want to ban solo grinding. Some people have to do it, and economically speaking, it can be necessary for both personal goals as well as settlement goals.
However, the one system that really incentivizes the grind above all else is the award system. The grand poohbah's of the server tried to fix this a little bit by requiring 20 RPR to balance out an RP emphasis. However, I think that revealed some of the problems with the RPR system as it stands.
Changing the system is not telling you that you can't do something. It is saying that we don't want to reward that play in this way. Frankly, there are still plenty of reasons to grind for everyone and if you want to grind on an alt to help your friend accrue resources or just for the fun of mass murdering kobolds (I get it) then you still can.
All told, I am sure this will change and I look forward to seeing what the powers that be come up with and I am glad that it is on their radar.
As a total side note, please stop saying that people will never get through their adventure XP. My only character to play into high epics rant out of adventure XP at like level 24.