Deep Imaskari - Not worth it mechanically?

Feedback relating to the other areas of Arelith, also includes old topics.


Moderators: Active Admins, Active DMs, Forum Moderators

Post Reply
User avatar
Reallylongunneededplayername
Posts: 395
Joined: Wed Oct 31, 2018 9:28 pm

Deep Imaskari - Not worth it mechanically?

Post by Reallylongunneededplayername »

I was looking at rewards,

Now most of the races at greater rewards have some cool stuff,

Deep Imaskari is only cool from an RP point?

I mean, They have a INT - DEX trade off, Basicly saying "Yes, You'll be playing a wizard, Prevered spell sword".

Then it get's a +4 hide that really says "Yes, You could hide.. I guess with the wizard, Go shadow mage?"

The spell clutch: Refresh all second circle arcane spells and below once per rest. "Cool.. I guess. It's original?"

Is it worth a greater reward?
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.
Drowboy
Posts: 744
Joined: Mon Mar 16, 2020 8:30 am

Re: Deep Imaskari - Not worth it mechanically?

Post by Drowboy »

They're humans (with all that that implies) with boosted int, some other stuff, and no ECL, meaning you can take full gifts on them and potentially start at +4 int. I'd argue they're pretty good.
Archnon wrote: I like the idea of slaves and slavery.
AstralUniverse
Posts: 3119
Joined: Sun Dec 15, 2019 2:54 pm

Re: Deep Imaskari - Not worth it mechanically?

Post by AstralUniverse »

You still come out ahead in attributes as a STR spellsword, compared to human spellsword.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

User avatar
My decency
Posts: 176
Joined: Sat Oct 29, 2016 1:51 am

Re: Deep Imaskari - Not worth it mechanically?

Post by My decency »

You think that's bad? Try looking at Genasi who get a +1 ECL for a greater, pigeonholing each type into specific builds. At least on a Deep Imaskari you can do some other things because 0 ECL.
Elizabeth 'Jezebel' Kingsley
Yesthyra 'Yessy' Rosewillow
Alais Kingsley
Hunter548 wrote:Sun elves are culturally evil by any standard that isnt slobbing corellons knob
Quidix
Arelith Gold Supporter
Arelith Gold Supporter
Posts: 436
Joined: Sun Dec 30, 2018 1:49 pm

Re: Deep Imaskari - Not worth it mechanically?

Post by Quidix »

I thought they were considered one of the best reward races? For any class that don't need dex, it's basically more skillpoints for the already strong humans.

Secondly, I hope that the intention for most reward races is to offer RP flavour rather than to create consistently stronger options.
TimeAdept
Posts: 1337
Joined: Sun Aug 06, 2017 7:02 am

Re: Deep Imaskari - Not worth it mechanically?

Post by TimeAdept »

Drowboy wrote: Thu Jun 11, 2020 6:28 pm They're humans (with all that that implies) with boosted int, some other stuff, and no ECL, meaning you can take full gifts on them and potentially start at +4 int. I'd argue they're pretty good.
Bingo. Insanely powerful.
User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 2255
Joined: Mon Sep 15, 2014 5:05 pm
Location: Melbourne

Re: Deep Imaskari - Not worth it mechanically?

Post by Kuma »

Reward rarity is not meant to reflect mechanical power, either, so much as restricting rarity of the races themselves.

pls read up on them and have some ideas before you make one for the abilities alone.

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

User avatar
Seren
Posts: 25
Joined: Tue Jan 14, 2020 1:38 pm

Re: Deep Imaskari - Not worth it mechanically?

Post by Seren »

The circle 1-2 reset would make a KILLER wildmage if you slot 9-10 nahals and then reset. You'd surge literally every spell in your book if you wanted to.

You're also a good party gimmick on the zoo spell refreshers. Saves you a lot of spell slots off extend / max. (Provided it doesn't kill your buffs. I have not tested or read into it and am being purely theoretical.)
Dedman1234
Posts: 58
Joined: Wed Nov 14, 2018 12:04 am

Re: Deep Imaskari - Not worth it mechanically?

Post by Dedman1234 »

As people have stated, the Imaskari are very strong mechanically. +2 INT with 0 ECL, while keeping the human free feat and skill is a very nice combo that can fit into most builds. Mages can benefit greatly from Spell clutch as well, there is plenty of buffs below 2 lvl spells, being able to cast them twice allows them to spam zoo spells (spell clutch does not kill your buffs, as someone above assumed) and the like.
As for RP perks, the Imaskari are very well equipped as well. You are essentially more human than actual humans - the Imaskari can easily navigate the UD while avoiding being branded as an outcast. That allows them to roam the surface freely, kind of like the old Outcasts. I do have an Imaskari of my own, and being able to make a party with several outcasts and monsters, venturing to the surface, then being "caught" in the act is a really fun opportunity. You can basically switch sides at the drop of a hat, pretend to be just an innocent passerby while trying to reason with the surfacers into letting your evil buddies go about their business. Really useful if the surfacers happen to be a bunch of epics.
Also, ya get to be a member of an ancient vestigial empire of magic. Don't know about you, but I personally adore the concept of vestigial empires, and I am probably not the only one.
I am genuinely surprised there are so few people rolling up one of the pale, tall guys. Before the update, the Imaskari were mechanically worse off than half-elves, so that might've been the reason. Now, I guess they are overshadowed by the yuan-ti.
User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 2255
Joined: Mon Sep 15, 2014 5:05 pm
Location: Melbourne

Re: Deep Imaskari - Not worth it mechanically?

Post by Kuma »

Seren wrote: Fri Jun 12, 2020 4:11 am The circle 1-2 reset would make a KILLER wildmage if you slot 9-10 nahals and then reset. You'd surge literally every spell in your book if you wanted to.

You're also a good party gimmick on the zoo spell refreshers. Saves you a lot of spell slots off extend / max. (Provided it doesn't kill your buffs. I have not tested or read into it and am being purely theoretical.)
Spell Clutch works as advertised, no downsides. It's actually pretty sick.

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

Seven Sons of Sin
Posts: 2198
Joined: Mon Sep 08, 2014 3:40 am

Re: Deep Imaskari - Not worth it mechanically?

Post by Seven Sons of Sin »

Kuma wrote: Fri Jun 12, 2020 4:04 am
pls read up on them and have some ideas before you make one for the abilities alone.
r u gatekeeping me kuma
Previous:
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
User avatar
Kuma
Arelith Supporter
Arelith Supporter
Posts: 2255
Joined: Mon Sep 15, 2014 5:05 pm
Location: Melbourne

Re: Deep Imaskari - Not worth it mechanically?

Post by Kuma »

Seven Sons of Sin wrote: Fri Jun 12, 2020 4:51 pm
Kuma wrote: Fri Jun 12, 2020 4:04 am
pls read up on them and have some ideas before you make one for the abilities alone.
r u gatekeeping me kuma
Yes.

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

malcolm_mountainslayer
Posts: 1064
Joined: Thu May 16, 2019 5:08 am

Re: Deep Imaskari - Not worth it mechanically?

Post by malcolm_mountainslayer »

Imaskari are solid. Con is more useful than dex to most wizards and human gets extra fesr and skill. So they are better than sunelves or normal humans at being a wizard. Sounds very solid to me.
Post Reply