Tenser Transformation Feedback

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Tathkar Eisgrim
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Tenser Transformation Feedback

Post by Tathkar Eisgrim »

Suggestion:
(Apologies for making suggestion, but as being subjected to changes..)

Please consider:

* Tenser Transformation form options:-

- Growth Transformation: copies current PC appearance form, then enlarges it. When Tenser ends, PC shrinks back to normal size / form.

- Have the spell interact correctly with Shapechange / Alteration / Mutation et al -- allowing the caster to have multiple appearance options whilst under Tenser.

- Would allow further code / item exploration of Giant Growth potions etc.
- Additionally, would allow greater RP opportunities due to more varied appearances.

Alternatively:

- Explore alternative Good / Neutral / Evil form variants / RP-potential forms via a -Tenser_stream book options.

EDIT:

Note to dev's: Please note -- an obvious or subtle visual spell effect over PC appearance will still be required to show spell presence regardless of final iteration.
Last edited by Tathkar Eisgrim on Sat Jun 27, 2020 9:48 am, edited 1 time in total.
Aelryn Bloodmoon
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Re: Tenser Transformation Feedback

Post by Aelryn Bloodmoon »

My primary source of feedback is on requiring 26 levels at level 30 to utilize. Would like to see it lowered to 20. I think that's still a clear 2/3rd majority of levels (allows for epic spell foci and epic spells), could be maintained throughout the level-up process (2 mage levels for every 1 level of another class) and allows people to utilize "niche builds" that suffer dispelling weakness if inclined.

Just my personal opinion- I don't think a 20mage/something(/something?) is going to be more broken than a 26/27-4/3 even with tenser's in any event, and almost certainly not on par with the output of the iconic 20/7/3 due to lower BAB (assuming the Tenser's bonus is still subject to the +20 cap and artificial.)
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Drowboy
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Re: Tenser Transformation Feedback

Post by Drowboy »

This is equivalent to 24/6 at level 30.
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-XXX-
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Re: Tenser Transformation Feedback

Post by -XXX- »

Yeah, being forced to use the undead model feels very awkward.

Being able to choose from other models OR even better - just enlarging the mage as is while putting a shiny sword into their hand would be nice.
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Re: Tenser Transformation Feedback

Post by Drowboy »

Uh, what? It's just your character model now.
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Re: Tenser Transformation Feedback

Post by -XXX- »

My bad
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Tathkar Eisgrim
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Re: Tenser Transformation Feedback

Post by Tathkar Eisgrim »

Drowboy wrote: Sat Jun 27, 2020 7:23 am Uh, what? It's just your character model now.
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AstralUniverse
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Re: Tenser Transformation Feedback

Post by AstralUniverse »

Do you use whatever weapon you are already holding? Do you keep inventory access and can switch weapons on the fly? Could this be exploited by monk dips? My next character would be a(nother) shining hand disciple with staff.

Also something to consider. 20 sorc has 10 bab and 2 attacks. Pulling a 'divine power' on top of it will result in an attack round of +20/+15/+20/+15, instead of +20/+15/+10/+20 were it a cleric at same level. In that sense, it is more powerful than divine power because the mage's bab is lower than cleric. I sense maybe extending this spell to mages with 20-21 levels can result is some broken builds. 24 levels still allows 2 dips.
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Drowboy
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Re: Tenser Transformation Feedback

Post by Drowboy »

AstralUniverse wrote: Sat Jun 27, 2020 12:31 pm Do you use whatever weapon you are already holding? Do you keep inventory access and can switch weapons on the fly? Could this be exploited by monk dips? My next character would be a(nother) shining hand disciple with staff.

Also something to consider. 20 sorc has 10 bab and 2 attacks. Pulling a 'divine power' on top of it will result in an attack round of +20/+15/+20/+15, instead of +20/+15/+10/+20 were it a cleric at same level. In that sense, it is more powerful than divine power because the mage's bab is lower than cleric. I sense maybe extending this spell to mages with 20-21 levels can result is some broken builds. 24 levels still allows 2 dips.
You can put monk on anything, in this case though you have to put in a significant effort to be a sort of low-duration melee wizard and you're better off using spellsword or like, cleric/monk if you're into the aesthetic, rp, or mechanics of divine power, for the cleric.

Having played around with it while I'm sure there's something somewhere that could be considered broken with it? It's a nice toy for mages who want to have a little roughboy panic button and not much else, and that's fine.
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Orian_666
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Re: Tenser Transformation Feedback

Post by Orian_666 »

Would be nice if it also gave Martial Weapon Prof for it's duration or until dispelled.
Building around a single spell, imo, is a bit weird and silly, and for those pure casters that really wanna RP as a mage but are relegated to a dagger or mace when using a spell that's supposed to turn you into a Pseudo Warrior for it's duration is just a little odd to me.
Bjorn Blue Tiger
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Re: Tenser Transformation Feedback

Post by Bjorn Blue Tiger »

Orian_666 wrote: Sat Jun 27, 2020 7:29 pm Would be nice if it also gave Martial Weapon Prof for it's duration or until dispelled.
Building around a single spell, imo, is a bit weird and silly, and for those pure casters that really wanna RP as a mage but are relegated to a dagger or mace when using a spell that's supposed to turn you into a Pseudo Warrior for it's duration is just a little odd to me.
I think this is a really good idea.
TimeAdept
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Re: Tenser Transformation Feedback

Post by TimeAdept »

Wild Mage Combat Ready, Spell Resistance, Tenser;s
Drowboy
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Re: Tenser Transformation Feedback

Post by Drowboy »

Someone tried this and they don't stack, apparently
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Orian_666
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Re: Tenser Transformation Feedback

Post by Orian_666 »

I tried it, and Drowboy is correct, the bonus AB from Tensers doesn't stack with Combat Ready.
You still get the extra damage, but that's fine.
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Re: Tenser Transformation Feedback

Post by Dubhwulfe »

Orian_666 wrote: Sat Jun 27, 2020 7:29 pm Would be nice if it also gave Martial Weapon Prof for it's duration or until dispelled.
Building around a single spell, imo, is a bit weird and silly, and for those pure casters that really wanna RP as a mage but are relegated to a dagger or mace when using a spell that's supposed to turn you into a Pseudo Warrior for it's duration is just a little odd to me.
Please, PLEASE consider this. The original spell gave you a longsword you were able to use properly. It makes sense that we can carry around a martial weapon as a stat-stick that turns into a useable weapon if we build around using Tenser's.
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