Disarm Trap fails on successful roll

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NPC Logger Number 2
Posts: 345
Joined: Wed Nov 06, 2019 11:56 am

Disarm Trap fails on successful roll

Post by NPC Logger Number 2 »

Image

This was the poison gas floor trap in the vampire crypts in the skull crags. My character was in their totem shape.
“The punishing of wits enhances their authority.”
Francis Bacon
Gwenneth_Corvain
Posts: 59
Joined: Sun Mar 17, 2019 7:31 pm

Re: Disarm Trap fails on successful roll

Post by Gwenneth_Corvain »

Unless you have rogue-levels this might be entirely intentional and by design:

https://nwn.fandom.com/wiki/Disable_trap
Special: Rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the set trap skill a character gets a +2 synergy bonus on disable trap checks.
Might-N-Magic
Posts: 276
Joined: Fri Dec 28, 2018 3:34 pm

Re: Disarm Trap fails on successful roll

Post by Might-N-Magic »

You can recover them, though it will cost you +10 more DC.
NPC Logger Number 2
Posts: 345
Joined: Wed Nov 06, 2019 11:56 am

Re: Disarm Trap fails on successful roll

Post by NPC Logger Number 2 »

>:( angry face
“The punishing of wits enhances their authority.”
Francis Bacon
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