Halfbreed camp gate bashing

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Za-Lord~s Guard
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Re: Halfbreed camp gate bashing

Post by Za-Lord~s Guard »

Ork wrote: Mon Sep 07, 2020 6:13 pm I have such a hard time with this. There are literally hundreds of monster camps all along the surface. If we make settlement for monsters on the surface, that settlement would still abide by the raid rules and require a DM to oversee that action- right?
Cybren wrote: Mon Sep 07, 2020 6:57 pm so why _hasn't_ Cordor descended on the hobgoblin fort with its military? Is it leaving it deliberately as a way to indirectly extract wealth from the rest of the island?
This is represented by the Adventurer's Agency writ npcs offering pay for adventurers to enter these places and slaughter the inhabitants to the last. Recognized and respected settlements don't get adventurers hired by a legitimate organization to go murder their citizens.

The future if the half-orc camp is opened to monsters: "I need two more half-orcs to hit my quota. Let's head back inside one of the huts to find any surviving half-orcs to drive out into the open and kill there."
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Re: Halfbreed camp gate bashing

Post by Itikar »

I find the presence of the writ agent easier to explain from an OOC perspective sincerely.

Lorewise the army cannot eliminate any and all monsters on the surface, hence they hire adventurers. The fact that these camps remain the same ones is because it would be pretty inane to keep changing these areas from an OOC perspective. So the writgiver npc uses the same areas with "new" inhabitants, that is, the same inhabitants that respawn of course.

I do not really see how such a logic can be applied to a PC settlement, in any shape or form. PCs are not NPCs and they should not be treated in the same way, not even for jest. With the same reasoning Andunorians could get writs to go murder people in Bendir or Brogdenstein, whereas Cordorians could get writs in Andunor proper. See the point raised a few posts ago about the suspension of disbelief if you still have doubts.
Last edited by Itikar on Mon Sep 07, 2020 8:30 pm, edited 1 time in total.
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Re: Halfbreed camp gate bashing

Post by Cybren »

Itikar wrote: Mon Sep 07, 2020 8:20 pm I find the presence of the writ agent easier to explain from an OOC perspective sincerely.

Lorewise the army cannot eliminate any and all monsters on the surface, hence they hire adventurers. The fact that these camps remain the same ones is because it would be pretty inane to keep changing these areas from an OOC perspective. So the writgiver npc uses the same areas with "new" inhabitants, that is, the same inhabitants that respawn of course.

I do not really see how such a logic can be applied to a PC settlement, in any shape or form. See the point about the suspension of disbelief. PCs are not NPCs and they should not be treated in the same way, not even for jest. With the same reasoning Andunorians could get writs to go murder people in Bendir or Brogdenstein, whereas Cordians could get writs in Andunor proper. See the point raised a few posts ago about the suspension of disbelief if you still have doubts.
If the whole enterprise here is understanding that there are limits to logical extrapolation for the purpose of gameplay expedience then.................. you can just as easily suspend your disbelief for why people haven't attacked and sacked a monster city on the surface.
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Re: Halfbreed camp gate bashing

Post by Itikar »

Cybren wrote: Mon Sep 07, 2020 8:25 pm If the whole enterprise here is understanding that there are limits to logical extrapolation for the purpose of gameplay expedience then.................. you can just as easily suspend your disbelief for why people haven't attacked and sacked a monster city on the surface.
Absolutely. That's what I tried to convey in my last few posts. The disbelief can perfectly be suspended for that. I would argue that it -should- be suspended in fact. As for the lore, monster settlements exist on the surface of most of the Realms, with very minor exceptions such as Evermeet.
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Re: Halfbreed camp gate bashing

Post by fading »

I personally think the half-orc camp should remain just that, a half-orc camp. Half-orcs aren't a monster race, and I don't see why they would associate with monsters who would make them, by proxy, completely unacceptable among humans, and greatly lower their chances of survival, much less thriving in Arelith.

However, I do like the idea of giving surface monster races some secret areas meant for them, maybe a hidden entrance in a cave that leads to a safe haven for these kinds of monsters. Not a settlement or a town, or even a camp, just a cave meant to be used as a headquarter for surface monsters. Only certain monster races would be allowed through the main gate, with perhaps a convoluted FOIG way to access by non-monsters.
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Re: Halfbreed camp gate bashing

Post by Gouge Away »

Why a monster city would be allowed to exist is easy, they're capable of being extremely powerful too including use of magic. Clearing the Brambles next to Cordor is one thing, that's basically pest control. Trekking miles into the dangerous wilderness to take on a well-defended fortress and trading post is Apocalypse Now/Heart of Darkness territory. Just because it's on the surface doesn't mean it couldn't be as difficult to access and well-guarded as Anundor.

I'm certainly not arguing this is what the Half Orc camp should be of course, but if there was one. Which I'd love to see but don't expect to happen any time soon.
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Re: Halfbreed camp gate bashing

Post by The GrumpyCat »

Beside people worry too much about how monsters would treat surface races. What about surfacers who dont treat monsters as monsters?

We often get talk how monsters RP and handle other races wrong, but not much about the side. We worry too much about ”Cuddlebolds” while we already got halflings and humans who would give us monsters pies or give speech how we’re just misunderstood and need power of friendship.

Why monster players need to be limited or punished if surfacer has roleplayed wrong? Why not take attention on surfacer for once how they RP with monsters?

Our monster community of Scourge have sometimes talked OOC how awesome it would be to settle monster races into the camp with halfbreed and the RP it would grow. Monsters are already limited compared to other races.

Worry about raids? Same rules would apply like on any settlement or district. Worry about PvP? We already got Black Archer elves hunting nearby Andunor or drow slavers near Cordor.

Opening camp for monsters would serve the RP of many.
In a funny way, you've kinda hit the nail on the head here with this point.

Warning - Incoming Long Post about monster races, surface/underdark interaction and so on.

So as we all know, The Surface is mostly made up of Good Guys and the Underdark is almost Entirely made up of Evil guys.

This point pretty inarguable.

The problem that comes to monsters on the surface honestly comes less from the monsterous side, and more from the surfacer side.

Because 'Evil' (at least in our modern conception, and speaking only in the loosest terms) is generally equated with hatred, rage, intolerance, bigotry, cruelty, paranoia, averice, ect.

Good is generally equated with kindness, tolerance, understanding, mercy, trust, generocity - ect.

If a surface elf walks, uncollared, into Andunor claiming that they are actually on the side of the Drow that I guarantee you that the underdakers are going to give them a VERY hard time (At least unless they have some powerful friends, and maybe not even then.)

If a drow walks into a surface settlment and claims that they're actually a Paladin of Torm, then I guarantee you that at least a few fools will immedatly go 'OK I trust you, you can be my friend!' and they will have a much easier time of it because as a good guy they equivilate that with mercy, tolerance ect.

Now this isn't to throw all surface players (or even all monster players!) Under the metaphysical buss! There's plenty of surfacers who would react in a far more realistic manner. But I think the proportion of surfacers who'd be, 'Aww, just because he's a monster doesn't mean he's a /monster!/' is much higher than the proportion of underdarkers who'd go 'Aww, why not live and let live, and just let the surface elf come down and snuggle with us here.'

And yes, monster settlments do exist in lore, on the surface. Sure. But just because it exists in Lore, does not mean that it should exist In Arelith. Because Arelith is NOT tabletop. It cannot work in the same way. We don't have a team of DMs overseeing small groups of players constantly, who can constatly shift the environemnt in perminent fashions to their desire.

The following may sound really cynical, and I do apologise for this - but honestly i can only see a 'monster settlment' on the surface going one of two ways, in the majority.

Way No. 1)
A place of love and harmony, where Kobolds snuffle and cuddle next to halflings, where Humans laugh and trade jokes with Ogres, where drow and elves enter long, loving trysts. Monster? No such thing! They're just loving and misunderstood and it's one giant cuddle fest of tea and crumpets!'

Way No. 2)
A constant cycle of attacks and murders continues. Surfacers raid the Settlment, the settlment raids back - or more likely picks off unhappy travelers on the road. The monster settlment kicks and kicks and kicks and kicks at the surface settlments, murdering, torturing, killing and dispite being three dirt huts and a small shop gets absolutly no retaliation. Meanwhile the pcs smash against the gates day *sIgh* after day, after day, after day, after day....

Now there is of course a happy medium between these two aspects - Andunor (sometimes) reaches it. But Andunor has the benefit of distance and difficulty of getting to and size, which mean that raids- (at least from the surface) are very rare. And whilst underdark attacks are more common, they still arn't exactly every day. Nor should they be.

The first way makes no bloody sense and is a blatent break of setting.
The second way is less of a break, but pretty miserable for players all around. And also makes little sense - I mean Wharftown was destroyed for basicaly this reason.

'But GrumpyCat! Someone already pointed out that there's already monster settlments on the surface - like the hobgoblin fort.'

Yes but they're dungeons.

'So? Why should we treat the two as different?'

Honestly for meta reasons. At some point you have to susspend your disbelief over certain mechanics and aspects of the server, that exist for the ease and enjoyment of gameplay.

I mean, if you want to play on a server where there are 0 monster dungeons, but all settlments can be attacked at will, and all xp is earned via tick and via killing other PCs (monsterious or otherwise) and where everyone only has one life - Well i mean... that's a gameplay choice. Not sure if it's for me personally. Not sure if it's for a lot of people, to be honest.

'So you're saying that there'll never be a surface monster settlment?'

Never is a strong word, but at the very least I do not see it happening any time soon. I think if it were to be implemented, it would be a big project and would have to be planned extremely carefully.
This too shall pass.

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Hazard
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Re: Halfbreed camp gate bashing

Post by Hazard »

I agree with all of that, but would like to point out that the Half-Orc camp has been a monster settlement this entire time, since creation in fact. It has always welcomed Orogs (orcs are monsters) and with Orogs came UD influence, and with that has always come kobolds/goblins/ogres/gnolls, etc.

Orog are allowed, making it a monster settlement that has somehow been spared the wroth of the other surface settlements, so far.
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Re: Halfbreed camp gate bashing

Post by Nitro »

Hazard wrote: Mon Sep 07, 2020 11:27 pm I agree with all of that, but would like to point out that the Half-Orc camp has been a monster settlement this entire time, since creation in fact. It has always welcomed Orogs (orcs are monsters) and with Orogs came UD influence, and with that has always come kobolds/goblins/ogres/gnolls, etc.

Orog are allowed, making it a monster settlement that has somehow been spared the wroth of the other surface settlements, so far.
Correction. The horde, a player made faction allowed Orogs. The halfbreed camp, a non-settlement area with quarters behind a locked gate never allowed Orogs mechanically. There is of course nothing stopping an orog from bashing the gate, having more than 10 persuade or just having a half orc let them in, same as anyone else.
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Re: Halfbreed camp gate bashing

Post by Ork »

I think we're getting on a weird tangent now, but for the sake of argument: Wharftown was destroyed for a lot of reasons, and I think it's disingenuous to say it was because it allowed monsters. However- I don't want to get into "but WhaT aBoUt WhARftOwn?". I do think there's merit in having a monster settlement. Distance isn't truly an issue on Arelith due to portals, but there's a few ways we can do this.

1) Halfblood Camp style. Light on the "settlement" but still needs raid rules to attack.

2) Spider Nidus treatment. In order to get to the settlement, you have to carve your way through a dungeon of monsters that are neutral to said monsters.

3) Empower the settlement. One of the reasons why it's futile to attack Andunor is because it's backed by BIG POWERS. Cordor has Amn, Andunor has Freth, Chaddath & Gracklstugh. Brogendenstein has a dragon. This settlement could have a big power too. An overlord Beholder intent on cultivating the hordes of monsters not for conquest but to secure an important resource.

Change the nature of the settlements from the binary "us vs them" to something more. Resources, secret knowledge, ancient sites of power, etc. I know that's a lot to ask, but I think a lot of us players -and correct me if I'm wrong here- think the surface is one big hegemony of good & safety. It's boring, truthfully.

A strong part of me wishes Andunor didn't exist solely so we could infuse the surface with some conflict.
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Re: Halfbreed camp gate bashing

Post by Nevrus »

The surface needs to be relatively safe because it's a place where brand new players usually show up. You can't expect people trying RP for the first time to trek through gank-bashing regularly and think it's fun.

If you wanted to do something like that I'd make it an anything goes island akin to Skal that's opt-in and not a starting location. New place means new lore and new rules. Keep it away from Andunor and Cordor and power-backed like Ork said. But also dont give it a player ship so it doesn't become Super Sencliff. A Sibayad for monsters too. PvP wilderness areas and a frontier feeling that doesn't need to be My First Emote would do wonders to ensure it hits the danger-mark.

Finish Neo Guldorand first though.
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Re: Halfbreed camp gate bashing

Post by Oshido »

I appreciate the clarification from the DM team. Thanks for all the good work.
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Re: Halfbreed camp gate bashing

Post by Kuma »

Nevrus wrote: Tue Sep 08, 2020 4:55 am The surface needs to be relatively safe because it's a place where brand new players usually show up. You can't expect people trying RP for the first time to trek through gank-bashing regularly and think it's fun.

If you wanted to do something like that I'd make it an anything goes island akin to Skal that's opt-in and not a starting location. New place means new lore and new rules. Keep it away from Andunor and Cordor and power-backed like Ork said. But also dont give it a player ship so it doesn't become Super Sencliff. A Sibayad for monsters too. PvP wilderness areas and a frontier feeling that doesn't need to be My First Emote would do wonders to ensure it hits the danger-mark.

Finish Neo Guldorand first though.
this server needs less handholding not more

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Re: Halfbreed camp gate bashing

Post by Emotionaloverload »

I am fairly certain that just like the toll bridge near Cordor. You can report the missing gate since it is metagaming the NPC which is against the rules.



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Re: Halfbreed camp gate bashing

Post by Seven Sons of Sin »

Kuma wrote: Thu Sep 10, 2020 7:37 am
Nevrus wrote: Tue Sep 08, 2020 4:55 am [...]
this server needs less handholding not more
Previous:
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Re: Halfbreed camp gate bashing

Post by Ork »

In an ideal world we would have individuals in constant competition for resources. These resources could be literal resources, roleplay sites of importance, XP spots, etc.

It's genuinely sad that I can go out and level and feel that grind spots are like private instances where I don't have to encounter roleplay if I don't want to.

This topic has evolved away from gate bashing but I feel like these two topics might have a similar thread: entitlement. I've encountered players that genuinely believe they're entitled to never have conflict or PvP or aggression levied at them. We're teaching some bad habits by making Arelith safe.
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Re: Halfbreed camp gate bashing

Post by malcolm_mountainslayer »

Ork wrote: Thu Sep 10, 2020 2:08 pm In an ideal world we would have individuals in constant competition for resources. These resources could be literal resources, roleplay sites of importance, XP spots, etc.

It's genuinely sad that I can go out and level and feel that grind spots are like private instances where I don't have to encounter roleplay if I don't want to.

This topic has evolved away from gate bashing but I feel like these two topics might have a similar thread: entitlement. I've encountered players that genuinely believe they're entitled to never have conflict or PvP or aggression levied at them. We're teaching some bad habits by making Arelith safe.
I would half agree with you.

We play a roleplay server, and it is CvC, not PvP. A player should retain the right to 'have an out' for roleplay they are not comfortable with, etc. This does not mean entitled to do as they please without consequence. The 'entitled' out is to walk away, not ignore you.

I agree with you image of an ideal world, but not all roleplayers like that competition and they should at least be able to opt out. Their opting out should NOT though veto over other players abilities to influence world around them. Its a balance of contrasting values, but Arelith does need to be a safe environment on an OOC level.
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Re: Halfbreed camp gate bashing

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Re: Halfbreed camp gate bashing

Post by Ork »

malcolm_mountainslayer wrote: Fri Sep 11, 2020 12:34 am[...]
That is not Arelith's stance. Players don't have a right to opt out of PvP, and I do think it's the wrong way to go around problematic "consent" issues. Is it a good idea to provide alternative ways for a player to escape? Sure. But, it's not required.
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Re: Halfbreed camp gate bashing

Post by TimeAdept »

Emotionaloverload wrote: Thu Sep 10, 2020 11:18 am I am fairly certain that just like the toll bridge near Cordor. You can report the missing gate since it is metagaming the NPC which is against the rules.



-S
I'm pretty sure half the server would be eating a temp ban right now if this was done on a regular basis.
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Re: Halfbreed camp gate bashing

Post by Hazard »

Ork wrote: Thu Sep 10, 2020 2:08 pm In an ideal world we would have individuals in constant competition for resources. These resources could be literal resources, roleplay sites of importance, XP spots, etc.

It's genuinely sad that I can go out and level and feel that grind spots are like private instances where I don't have to encounter roleplay if I don't want to.

This topic has evolved away from gate bashing but I feel like these two topics might have a similar thread: entitlement. I've encountered players that genuinely believe they're entitled to never have conflict or PvP or aggression levied at them. We're teaching some bad habits by making Arelith safe.
Don't wanna add to the derailment, but I agree. Maybe worth its own thread for discussion, would be genuinely interested in seeing more peoples opinions and thoughts on stuff like this.
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Re: Halfbreed camp gate bashing

Post by Definately Not A Mimic »

Arelith start zones are supposed to be relatively safe. The orc camp is not a start zone, I agree. However it is in a lower lvl area and a semi-settlement. So that in itself, yes, should make it a somewhat safe zone. Bashing the gate of an npc area should have to have dm supervision just like any other. Greyhammer doesn't have gates and walls but you're not allowed to go in and bash things there like there are not npcs, why should the orc camp be any different.

It should be as simple as this, are there npcs? Did you treat them like you would other pcs as we're supposed to? Broke the gate from darkness, okay fine. How did you do that, did you come into the zone under invis then darkness then blast the gate? Alright. Did you then re-invis before leaving darkness? Did you walk about the settlement in invis? Fine. Now, did any of they npcs not hear the cries from the gate guard that it was bashed? Did the dogs not get a chance to sniff you out? Did none of them have the ability to cast see invis or true seeing? We don't know. Because the npcs were ignored and no dm was on hand to control them. That is the problem. You have to play as if they are pcs and not ignore them, give them the chance to respond.
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Re: Halfbreed camp gate bashing

Post by The GrumpyCat »

Reposting my prior statement on gate bashing.

1) You are not to attack, or mechanicaly harass sentient, none hostile NPCs (yes that includes domination.) without DM oversite. An npc will ALWAYS respond to being attacked.
2) Anything else however gets a bit more of a grey area, very much dependent on the NPC, the pc, the pcs around, ect, and it will be judged in a 'case by case' basis. It will often be taken into account when considering rpr rating.


'So where does bashing the gate come into this?'
Honestly I don't think that the halforc camp gate /should/ be bashable, so I'll be looking into changing that. But until that happens, bashing down the gate is not 'against the rules.' It may be considered, in many situations, poor roleplay however.
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Re: Halfbreed camp gate bashing

Post by Nitro »

The gate is unbashable now anyways. Problem solved.
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Re: Halfbreed camp gate bashing

Post by malcolm_mountainslayer »

Ork wrote: Fri Sep 11, 2020 12:48 am
malcolm_mountainslayer wrote: Fri Sep 11, 2020 12:34 am[...]
That is not Arelith's stance. Players don't have a right to opt out of PvP, and I do think it's the wrong way to go around problematic "consent" issues. Is it a good idea to provide alternative ways for a player to escape? Sure. But, it's not required.
It is required in spirit, "be nice rule." If you constantly create situations that do not foster fun rp for everyone, have no opts and get continually reported, you will most likely be talked to. You might even be talked to before the "constant" stage. I know you are a better roleplayer than that, but the idea that said better roleplay is not implied or partially required on Arelith I think is misleading.
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