New Class: Anti-Paladin

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator, Suggestion Moderators

Locked
User avatar
Maladus
Posts: 821
Joined: Sun Oct 18, 2015 4:43 am

New Class: Anti-Paladin

Post by Maladus »

Pretty straightforward suggestion here, new base class: Anti-Paladin

"I am the instrument of divine justice; my blade will reshape this world as the god of battle sees fit!" -Vordayn the Dire, anti-paladins

Introduction
Anti-Paladins are the fanatical zealots serving evil deities as crusaders, commanders, and champions. They are the profane standard-bearers, the battle-line breakers, and the unforgiving masters of fell armies. Anti-Paladins serve their deity by spreading their dogma and mercilessly slaying those who refuse to convert. The evil of an anti-paladin is an unequivocal force that shakes even the mightiest warriors of goodness.

However, lower level anti-paladins may become just the opposite. They may put on a polite and mild-mannered facade, but their intents remain the same. Much like your average paladin can range from a beacon of hope to a tool of holy wrath, your average anti-paladin may lie through his teeth, and paint himself a noble hero, or they may simply be the darkest most twisted husks of knights one could imagine.

Class Features
  • Alignment restriction: Lawful Evil
  • Hit Die: d10
  • BAB: High
  • Proficiencies: armor (light, medium, heavy), shields, weapons (martial, simple)
  • Skill points: 2 + int modifier ((2 + int modifier) * 4 at 1st level)
  • Class Skills: concentration, craft mastery, craft trap, discipline, heal, lore, parry, persuade, ride, spot, taunt
  • Unavailable feats: curse song, extra music, lingering song, quicken spell, weapon specialization
  • Primary saving throw(s): fortitude
  • Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation
  • Bonus Language: Infernal
Level Progression
Image

Spells
Image

New Spell: Unholy Sword
As Holy Sword but deals additional damage to good aligned creatures.

Epic Class
Bonus feats: The epic anti-paladin gains a bonus feat every three levels after 20th. In other words, at level 23, 26, and 29.

Epic bonus feats: armor skin, epic prowess, epic reputation, epic spell focus, epic toughness, epic weapon focus, great smiting, greater spell focus, improved combat casting, overwhelming critical, perfect health, planar turning

Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape

Image

The class I came up with is pretty conservative and doesn't have a lot of new custom abilities and spells. There are some ideas for custom spells and abilities from the following wiki link: https://www.dandwiki.com/wiki/Anti-Paladin_(3.5e_Class)
User avatar
The GrumpyCat
Dungeon Master
Dungeon Master
Posts: 7111
Joined: Sun Jan 18, 2015 5:47 pm

Re: New Class: Anti-Paladin

Post by The GrumpyCat »

I feel that this is neatly covered by Blackguard, or else Champion of Torm. Not to mention, if you want some more evil classes in your life, Hexblade, warlock, pale master, assassin and various zhent classes.
I don't feel we need this as a class tbh.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
Locked