Guldorand Ship Bugs
Moderators: Active Admins, Forum Moderators, Active DMs, Contributors, Area Developers, Artist/Animator
Guldorand Ship Bugs
Hello this thread is mostly directed at ActionReplay to help diagnose and address bugs.
Timberfleet "The Freeship Alara"
Bug Log:
Issue 1: (CLOSED) Guldorand Dock Zone Missing the new interactable to reach the Guldorand Ship (Timberfleet)
Issue 2: (CLOSED) Players cannot reach the [Climb Down] Interact-able from the upper part of the ship. (Side note, '-makesafe' function does not jump to a 'safe' position)
issue 3: (OPEN) All the fixtures below deck are gone. There were defiantly some non-replaceable items in the bookshelf. Can this area be reverted?
Issue 4: (CLOSED) NPC Timberfleet Captain is often 'falls' under upper deck. Clipping behind walls and the cabin door. (This occasionally happens to players too and has been occuring since before this weeks recent updates). Players operating the door may sometimes clip to the upper deck.
Issue 5: (CLOSED), Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It is likley limited deck space. When having a large NPC summon active. I was able to Re-create this with Summoned Ancient Earth Elemental at my side). EDIT: Tested Seems fixed!
Timberfleet "The Freeship Alara"
Bug Log:
Issue 1: (CLOSED) Guldorand Dock Zone Missing the new interactable to reach the Guldorand Ship (Timberfleet)
Issue 2: (CLOSED) Players cannot reach the [Climb Down] Interact-able from the upper part of the ship. (Side note, '-makesafe' function does not jump to a 'safe' position)
issue 3: (OPEN) All the fixtures below deck are gone. There were defiantly some non-replaceable items in the bookshelf. Can this area be reverted?
Issue 4: (CLOSED) NPC Timberfleet Captain is often 'falls' under upper deck. Clipping behind walls and the cabin door. (This occasionally happens to players too and has been occuring since before this weeks recent updates). Players operating the door may sometimes clip to the upper deck.
Issue 5: (CLOSED), Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It is likley limited deck space. When having a large NPC summon active. I was able to Re-create this with Summoned Ancient Earth Elemental at my side). EDIT: Tested Seems fixed!
Last edited by Morto on Fri Oct 23, 2020 6:05 pm, edited 9 times in total.
[Redacted]
-
- Project Lead
- Posts: 1642
- Joined: Mon Sep 08, 2014 5:09 pm
- Location: Sweden
Re: Guldorand Ship Bugs
Morto wrote: Mon Oct 19, 2020 8:57 pm Hello this thread is mostly directed at ActionReplay to help diagnose and address bugs.
Bug Log:
Issue 1: (CLOSED) Guldorand Dock Zone Missing the new interactable to reach the Guldorand Ship (Timberfleet)
Issue 2: (OPEN) Players cannot reach the [Climb Down] Interact-able from the upper part of the ship. (Side note, '-makesafe' function does not jump to a 'safe' position)
issue 3: (OPEN) All the fixtures below deck are gone. There were defiantly some non-replaceable items in the bookshelf. Can this area be reverted?
Issue 4: (OPEN) NPC Timberfleet Captain is often 'falls' under upper deck. Clipping behind walls and the cabin door. (This occasionally happens to players too and has been occuring since before this weeks recent updates). Players operating the door may sometimes clip to the upper deck.
2 and 4 Should be fixed for next reset. That area up there on the ship is very buggy so I moved them all down to the deck!
As for Issue 2 Ive no idea what happened there, it should be unrelated to the ship update as I never updated the Below Deck Area. You better contact a DM on that one and see if they can find any abuse in the Logs.
Re: Guldorand Ship Bugs
Update:
Issue 1: CLOSED
Issue 2: CLOSED Work around in place. (Upper Deck off Limits)
Issue 3: OPEN, Sent DM Team Message about rolling back this area or checking for player malfesance.
Issue 4: CLOSED Work around in place. (Upper Deck off Limits), Navigator/Map Accessable from lower deck.
Issue 5: OPEN, NEW entry: Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It may have been related to the limited deck space. I also had a large NPC summon active at this time which probably added to the clutter on deck).
Issue 1: CLOSED
Issue 2: CLOSED Work around in place. (Upper Deck off Limits)
Issue 3: OPEN, Sent DM Team Message about rolling back this area or checking for player malfesance.
Issue 4: CLOSED Work around in place. (Upper Deck off Limits), Navigator/Map Accessable from lower deck.
Issue 5: OPEN, NEW entry: Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It may have been related to the limited deck space. I also had a large NPC summon active at this time which probably added to the clutter on deck).
[Redacted]
-
- Project Lead
- Posts: 1642
- Joined: Mon Sep 08, 2014 5:09 pm
- Location: Sweden
Re: Guldorand Ship Bugs
That is fallback so you don't get stuck in the Map Room. Only happens if the return location is invalid, I guess it could maybe happen if there is a lot going on the deck but I've never seen that happen in NWN before.Morto wrote: Tue Oct 20, 2020 8:48 pm Update:
Issue 5: OPEN, NEW entry: Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It may have been related to the limited deck space. I also had a large NPC summon active at this time which probably added to the clutter on deck).
I'll look into that one.
Re: Guldorand Ship Bugs
ActionReplay,
Just so the detail isn't missed. This [Exiting the Map into an incorrect zone] seems to have only occurred when I had a large Summon Active. (Summoned Ancient Earth Elemental). And this seems to be reliable/repeatable with this condition.
Just so the detail isn't missed. This [Exiting the Map into an incorrect zone] seems to have only occurred when I had a large Summon Active. (Summoned Ancient Earth Elemental). And this seems to be reliable/repeatable with this condition.
[Redacted]
-
- Project Lead
- Posts: 1642
- Joined: Mon Sep 08, 2014 5:09 pm
- Location: Sweden
Re: Guldorand Ship Bugs
Alright, thanks for letting me know.Morto wrote: Wed Oct 21, 2020 10:38 am ActionReplay,
Just so the detail isn't missed. This [Exiting the Map into an incorrect zone] seems to have only occurred when I had a large Summon Active. (Summoned Ancient Earth Elemental). And this seems to be reliable/repeatable with this condition.
-
- Project Lead
- Posts: 1642
- Joined: Mon Sep 08, 2014 5:09 pm
- Location: Sweden
Re: Guldorand Ship Bugs
Added an alternate fallback for this, try it out and see if it works better.Morto wrote: Wed Oct 21, 2020 10:38 am ActionReplay,
Just so the detail isn't missed. This [Exiting the Map into an incorrect zone] seems to have only occurred when I had a large Summon Active. (Summoned Ancient Earth Elemental). And this seems to be reliable/repeatable with this condition.
EDIT: This may not actually be live just yet, next reset though.
Re: Guldorand Ship Bugs
Issue 5: (CLOSED), Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It is likley limited deck space. When having a large NPC summon active. I was able to Re-create this with Summoned Ancient Earth Elemental at my side).
Tested this! Seems solid! No more teleportation.
Thanks for all the fixes, ActionReplay!
Tested this! Seems solid! No more teleportation.
Thanks for all the fixes, ActionReplay!
[Redacted]
-
- Project Lead
- Posts: 1642
- Joined: Mon Sep 08, 2014 5:09 pm
- Location: Sweden
Re: Guldorand Ship Bugs
Sweet!Morto wrote: Fri Oct 23, 2020 6:05 pm Issue 5: (CLOSED), Exiting the Map view places player at Respawn point in Widershin Edge. This only occured after a couple entry/exits of the map. (It is likley limited deck space. When having a large NPC summon active. I was able to Re-create this with Summoned Ancient Earth Elemental at my side).
Tested this! Seems solid! No more teleportation.
Thanks for all the fixes, ActionReplay!