AstralUniverse wrote: Fri Oct 23, 2020 12:18 pm
I said in another thread that their DC is too low. Worth bringing it up here too. It should be raised to the mid 20s. Currently a character with gift of crafting can reach heal pots AND masterly damask weapons. Shouldnt be the case imo.
I agree with this. As potent as healing potions are they should be at least a DC 46 to craft.
CorsicanDoge wrote: Tue Oct 20, 2020 9:24 am
Heal potions are kind of expensive. Isn't the one really losing here the person burning 50 heal potions? They're burning like 10 dungeon runs worth of gp in a small 5 minute PvP.
Gold really only matters to new characters who are still leveling and/or working on their gear set. Let me give you a hypothetical example.
Character A was only made two months ago, he's reached level 30 and got all his gear but is mostly broke now. He can only afford 5 healing potions. He has one of the best builds though and is very enthusiastic about RPing.
Character B has been shelved for 2 years. They are level 30 with all their gear and also have 10 million in the bank. They have a stack of 100 heal potions. Their build is mediocre and they only show up when it is time to elect a new settlement leader.
These two get in a PVP and Character B just keeps chugging heal pots until Character A runs out and gets slowly whittled down. Character B goes to shelf until the next election again and Character A is frustrated and discouraged from playing because these veterans are not only sitting on stacks of heal pots but also mountains of adamantine and tier 3 runes and no matter how active he is or what he does in RP they'll always have the resources to out-compete him. So Character A rolls, Character B sticks around to show up every now and then and flaunt their wealth and influence they gained over 2 RL years ago.
tl;dr - It can be annoying when someone less active than you with a worse build can beat your character simply by having played longer and stockpiled enough heal pots. Heal pots being expensive only keeps them out of the hands of new characters and gives the established veteran characters who had time to stock up a significant advantage in PVP. (Edit: whether this is good or bad is subjective, imo it's bad because it gives too big of an advantage in PVP to the already established characters, who already have enough advantages in every other aspect of the game)