I might have raised more questions than answers, but let's start with the easier ones. I may not be able to answer all of the questions at once but I will try my best.
Rico_scorpion wrote: ↑Sun Feb 14, 2021 9:33 am
However, my biggest concern is regarding PvE -- It would be nice to have a LOOPABLE dungeon ( with very good xp, of course! ) in open field that all cavalier could enjoy. Hoozah.
Pleaaaaasseeeee!
This has been overdue since horses were introduced.
Area design isn't within the purview of a script contributor (me). Or to put it the other way around, I'm not qualified for it and it's up to other area designers for this type of feedback. However, what this indirectly tells me is that Cavalier's kit might be in need of some on-foot cookies, as well.
Rico_scorpion wrote: ↑Sun Feb 14, 2021 10:30 pm
... CAvalry axe/hammer/sword was added to Arelith...
The groundwork for these weapons is complete. They will be craftable Soon™.
Rico_scorpion wrote: ↑Sun Feb 14, 2021 10:30 pm
...Is it worth listing/reporting all the soft-bugs that one may encounter when fiddling with horses, or are those known?...
Compile the notes and keep them somewhere safe, I'll request them in eventuality (Soon™). For now, I'd very much like to focus on the Cavalier class itself.
Rico_scorpion wrote: ↑Sun Feb 14, 2021 10:30 pm
Will current cavaliers that built around the 5-level-class offered a rebuild?
Yes.
Red_Wharf wrote: ↑Mon Feb 15, 2021 12:55 am
Can you elaborate on that? Will the current feats and bonuses that Cavalier already gets remain as they are or are they going to be unlocked further closer to level 10? What about spirited charge damage, how weaker will it be if we do not get all 10 class levels?
With everything in constant flux, all I can say is that many of the current features up to lvl5 cavalier will be identical or at least similar, except for spirited charge damage and ride bonus scaling. I will elaborate on this further along with all the other cav level cap inquiries later.
Smooth Operator wrote: ↑Mon Feb 15, 2021 12:26 am
The WM's KD is rolled against the target's discipline, which is a skill all builds try to get to a reasonable number (and it is something almost all can do, too). If Cavaliers got a KD that was only saveable through STR, it'd be 100% more powerful because there would be no way to counter it except being STR based. Also, I am pretty sure Cavalier's damage is sort of ridiculous if they crit, so you would not only get knocked down
savelessly but also be hurt bad.
Wild Dorf Barb/WM: GMW Scim, 13-20 threat range (40% crit rate vs low AC targets, non-div casters, etc)
160*2 dmg on the first flurry with a 16% chance of that happening
160 + 53 dmg on the first flurry with a 48% chance of that happening
53*2 dmg on the first flurry with a 36% chance of that happening
190.52 average dmg on the first flurry vs 229 avg dmg from 1 lance charge.
320 crit dmg at 16% chance vs 276 lance crit dmg at 15% chance for cavs
Barb/WM has AoE fear that can be negated by clarity.
Barb/WM can continue to attack or chase.
Cav doesn't have KD or stun in the case of Lance
Now, imagine Cav using a 1H blunt cav weapon for the 1.5s KD and 1APR, how much damage will she lose? And these are the current 5 levels of cav design numbers. With the expansion to 10 levels of cav along with some other nerfs (+5 Lance to +4 Lance and GMW has a limited Enhancement for Spirited Charge purposes, there, I said it), characters may have to pick in between 23 Fighter 7 Cav or 16 Ftr 10 Cav 4 Div for example. And we all know how much a build loses without the divine dips.
"Also, I am pretty sure Cavalier's damage is sort of ridiculous if they crit" I'll be blunt, this is a very relative and subjective term and won't hold much sway in my eyes. Show me the numbers, give me actual examples, make a compelling argument. Here, use this:
https://docs.google.com/spreadsheets/d/ ... =172735863
I'd say from the above comparison, that 1.5 seconds of KD (actually a 5% chance of failure since 1 is an auto-fail) against a caster without follow-up damage (provided Spirited Charge works as intended, which is another topic) isn't as bad as you put it. There are worse things out there available right now which I won't delve much into.
A good point has been brought up, however: a character with epic dodge will be a hard-counter to cavalier's spirited charge, in combination with dex/div might be a harder balance to solve. But, then, is it really still on Cavalier's design at that point? Or is it Dex/Div/EDodge that needs to be looked into in the first place?
Rico_scorpion wrote: ↑Sun Feb 14, 2021 10:30 pm
Do you have a very broad estimate of when it will it?
I think the answer to this is very clear: Soon™
P.S.: Soon™ is a jestful term and may actually mean soon or indefinitely on-hold. It is meant to be vague and light-hearted, for those incapable of realizing that I am actually a human being.