Post
by Miss Giovanna » Wed Feb 17, 2021 10:21 am
New bug, appeared today due to the the spirited charge changes... I think this is actually quite urgent, and can be exploited horribly.
An OnHit property is applied to my weapon (in this case a scimitar) at the moment of spirited charge (only when charging while mounted), but it is not removed at the end of the spirited charge. The property remains even after unmounting.
At this point the weapon type of the scimitar becomes unrecognizable (with a prompt to report this to developers).
If mounted, a devastating charge happens once in a round. I managed to remove the OnHit property by resting, and that is when the error messages about unrecognizable weapon ceased.
However my lance remains bugged, and cannot be restored to normal. Resting or relogging is unable to remove the property from the lance.
My assumption is that when the normal mounted spirited charge functionality was temporarily disabled, some part of the code is still being executed while some is not, resulting in these bizarre behaviors.
The bug makes weapons extremely overpowered.
FURTHER INFORMATION AS REQUESTED:
What are the class levels?
Cavalier 5, other classes can be sent on personal message at request.
Was it mounted or not?
Mounted, but damage is increased even at foot afterwards.
Which weapon did you use for the charge?
Both lance and scimitar.
Which feats?
I used both improved expertise and parry before realizing that something was wrong.
When did you activate Spirited Charge?
During auto attack mode.
Was it right before combat starts?
The first charge I made was before any enemies were at sight, to see the attack bonus on my character sheet.
Was it before getting into combat but some time has elapsed? How long before that time had elapsed?
I think between the first charge and an actual combat somewhere between 30 and 90 seconds elapsed. I also noted a strange +13 piercing damage modifier later that is not directly related to any of my equipment. It seemed to persist regardless of weapon, even bare handed. It however was soon removed (I probably tried resting).
Was it during the middle of a combat round?
Did you mount or dismount while the on-hit effect (examine weapon to see) is still active?
Yes, but at that point I had already been making consistent overdamage for some time.
Did you log out and back in while the on-hit effect is still active?
Only later, to see if that would remove it.
Did you combine the above two?
I tried both to get rid of the effect.
Last edited by
Miss Giovanna on Wed Feb 17, 2021 12:05 pm, edited 2 times in total.