The Little Things bug thread - V2
Moderators: Active DMs, Forum Moderators, Contributors
-
- Posts: 4
- Joined: Thu Feb 04, 2021 7:43 pm
Re: The Little Things bug thread - V2
Bug with Henchmen on Skal:
This occurred with the Aurilite follower, if you take her over to the disused jetty, swap worlds, and return back to the main village in Skal, she will be respawned and you can have two of the same follower.
This occurred with the Aurilite follower, if you take her over to the disused jetty, swap worlds, and return back to the main village in Skal, she will be respawned and you can have two of the same follower.
-
- Arelith Silver Supporter
- Posts: 626
- Joined: Wed Mar 02, 2016 1:56 am
Re: The Little Things bug thread - V2
Elves have invented carpet that levitates very slightly and have installed one in the High Elven Hall.
Zakhara will be filing a suit for patent infringement.
Zakhara will be filing a suit for patent infringement.
Re: The Little Things bug thread - V2
Some how a bench in the Sharps district has become a permanent feature and is in a strange position by the Sharps District notice board.
I've tried everything to remove it, nothing works.
Thanks in advance.
I've tried everything to remove it, nothing works.
Thanks in advance.
Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman
Re: The Little Things bug thread - V2
Frost shield says its a lightning one in the spell description.
-
- Arelith Platinum Supporter
- Posts: 1260
- Joined: Mon Sep 08, 2014 4:39 am
Re: The Little Things bug thread - V2
Hi!
The Cordor property registry isn't loading. This could just be me but here you go in case its not!
-S
The Cordor property registry isn't loading. This could just be me but here you go in case its not!
-S
Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
-
- Posts: 242
- Joined: Tue Mar 24, 2020 9:07 am
Re: The Little Things bug thread - V2
Firbolg tribal warriors are human sized Maybe it's intentional given feys summon proper feys?
Re: The Little Things bug thread - V2
The Border Clan (Level 17 - 24) - Minmir writ that you can get in the Silver Bough Inn.
Objective 2: Defeat thirty brigands withi the Reavers'Keep. (0/30)
It should be: Defeat thirty brigands within the Reaver's Keep. (0/30)
Objective 2: Defeat thirty brigands withi the Reavers'Keep. (0/30)
It should be: Defeat thirty brigands within the Reaver's Keep. (0/30)
Re: The Little Things bug thread - V2
Racial Type: Moon Elf. This one was at the Cloaker's Embassy. Will edit later about the one in the actual Cloaker dungeon.
EDIT: Both are Moon Elf.
Re: The Little Things bug thread - V2
Some of the bar tops from the server side in the Eagle Tavern are finicky if you try to interact with them. You walk away from them like you're going to sprint around it instead of using it even when right on top of them. I tried to mark the troublesome ones off with the three map markers closest to my location on the mini map.
Re: The Little Things bug thread - V2
In the smithing menu there are two entries for the Cavalry Hammer (Bronze). The first of the two entries also creates TWO hammers rather than one. Didn't check the second option, didn't have enough bronze left.
I assume these entries will be taken out since there are no other Cavalry Hammer options with other materials yet, but just in case, here is a heads up.
Edit: Also of note, once crafted the models can not be modified, when I try it just says I have no weapon equipped even tho I do.
MAJOR kudos on the models tho, they look amazing, actually like real weapons, I may find more than a few characters using them instead of Battleaxe/Warhammer/Longsword in the future even if they aren't cavaliers because it is worth taking an extra feat for a warhammer that wouldn't break your wrist every time you swing it.
I assume these entries will be taken out since there are no other Cavalry Hammer options with other materials yet, but just in case, here is a heads up.
Edit: Also of note, once crafted the models can not be modified, when I try it just says I have no weapon equipped even tho I do.
MAJOR kudos on the models tho, they look amazing, actually like real weapons, I may find more than a few characters using them instead of Battleaxe/Warhammer/Longsword in the future even if they aren't cavaliers because it is worth taking an extra feat for a warhammer that wouldn't break your wrist every time you swing it.
-
- Posts: 9
- Joined: Mon Dec 25, 2017 9:26 am
Re: The Little Things bug thread - V2
Ever since the March 8 patch, the female head model #14 will randomly disappear from the character. Confirmed with other players.
Re: The Little Things bug thread - V2
"Guldorand (City Port) Embassy of Zhentil Keep" indoors area is leaking a lot, raining inside even when sunny outside!
Re: The Little Things bug thread - V2
The barbarian shamanists in the barbarian caves northeast of Brogendenstein sometimes drop Writing Paper that does not stack with the Writing Paper sold by the peddler in the Brogendenstein village. Not sure which of these is the one with the problem.
Also, a dwarf player character got stuck in the easternmost, sofa-like chair in the conference room in (what I believe to be called) the Ruzalitum, east of the Concourse portal in Dis. He could only be moved when another player joined his party and moved next to him, causing him to be displaced.
EDIT: also, another player reported that the Ruzalitum chair had been bugged for some time.
Also, a dwarf player character got stuck in the easternmost, sofa-like chair in the conference room in (what I believe to be called) the Ruzalitum, east of the Concourse portal in Dis. He could only be moved when another player joined his party and moved next to him, causing him to be displaced.
EDIT: also, another player reported that the Ruzalitum chair had been bugged for some time.
-
- Posts: 1
- Joined: Tue Mar 02, 2021 3:35 am
Re: The Little Things bug thread - V2
a few things:
this keg is inaccessible in the cloven hoof, it can't be reached by players where it's currently placed
standing at the counter by riven-was-korsu right here takes you out of the 'bartending area' and untags you as a bartender and so you don't get bartender xp i think also
this keg is inaccessible in the cloven hoof, it can't be reached by players where it's currently placed
standing at the counter by riven-was-korsu right here takes you out of the 'bartending area' and untags you as a bartender and so you don't get bartender xp i think also
Re: The Little Things bug thread - V2
Guldorand (Mountains) Copper Mines (Uaimh Ann) - going along the easternmost wall of the caves (in a tunnel, if I remember) south of the locked chamber that needs a key caused me to become stuck, but upon -makesafe, I teleported into the chamber that needs a key, which also contains a thing labeled "invisible object". I could only get out with DM assistance. I had entered through the southeasternmost cave in this area, and the -makesafe that returns people there should be fixed.
EDIT: also, not sure if this is bug-worthy, but... I found a bone object on a phase spider south of Guldorand, in the Jormundul Rocks area. Spiders don't have bones.
EDIT: also, not sure if this is bug-worthy, but... I found a bone object on a phase spider south of Guldorand, in the Jormundul Rocks area. Spiders don't have bones.
Re: The Little Things bug thread - V2
No transition in doorway at Guldroand Cargo House
Location: Guldorand (Fortress City) Cargo House
Problem: The door to right (north) from main entance can only be opened and closed, but there is no transition leading further, like there is correctly at similar door to the south.
Screen shot:
Location: Guldorand (Fortress City) Cargo House
Problem: The door to right (north) from main entance can only be opened and closed, but there is no transition leading further, like there is correctly at similar door to the south.
Screen shot:
Characters:
Cecil - Active
Qtar Thepetor - Lost in the Void
Rudolfo - Teleported thru the roof
-
- Arelith Silver Supporter
- Posts: 193
- Joined: Fri Dec 30, 2016 5:15 am
Re: The Little Things bug thread - V2
The trigger for the text pop up in the landing area of Greyport's gondola transport can be triggered twice by walking through the area, though it vary wildly at when it does actually trigger so I'm not sure exactly what makes it go off and what doesn't.
Area: Underdark (Andunor) Greyport
Text:
Area: Underdark (Andunor) Greyport
Text:
If need there comes to shelter my ship on the flood;
The wind I calm upon the waves, and the sea I put to sleep
The wind I calm upon the waves, and the sea I put to sleep
-
- Arelith Supporter
- Posts: 313
- Joined: Mon Sep 22, 2014 1:20 pm
Re: The Little Things bug thread - V2
Guldorand (Fortress City) The Eagle - Upstairs
Bookshelves in South-East corner cannot be accessed (placement?)
Guldorand (Fortress City) Temple of Kelemvor
Bookshelves not accessible:
First and third on the left
Guldorand - Town Port (Townhouse)
Drawer (=chest) only accessible if you drive a character really close and then click.
The door to the quarter is next to the more southern transition from the Fortress City to the Docks. I can't say anything about the other quarters, but I assume it's generally an issue with the fixture model or something.
Guldorand (Fortress City) House Kendrick (not technically Fortress City?)
NPC is named Malcolm Kendick, prominently missing an "r".
Bookshelves in South-East corner cannot be accessed (placement?)
Guldorand (Fortress City) Temple of Kelemvor
Bookshelves not accessible:
First and third on the left
Guldorand - Town Port (Townhouse)
Drawer (=chest) only accessible if you drive a character really close and then click.
The door to the quarter is next to the more southern transition from the Fortress City to the Docks. I can't say anything about the other quarters, but I assume it's generally an issue with the fixture model or something.
Guldorand (Fortress City) House Kendrick (not technically Fortress City?)
NPC is named Malcolm Kendick, prominently missing an "r".
Re: The Little Things bug thread - V2
In the PGCC at least (I didn't check the live servers), the preview properties popup for the ten foot pole crafting option (carpentry>quarterstaff>Ten Foot Pole) incorrectly indicates that it gives +5 to perform. The crafted item correctly (according to a recent patch) does not give any bonus to perform.
This probably dates back to the patch that gives perform-boosting items a bluff bonus instead of a larger perform bonus. I have not checked all these items but can do so if you need; send me a PM.
This probably dates back to the patch that gives perform-boosting items a bluff bonus instead of a larger perform bonus. I have not checked all these items but can do so if you need; send me a PM.
Re: The Little Things bug thread - V2
Obtained some obsidian from an obsidian deposit (stinger caves) and the background of the item in the square is white, and not transparent.
-
- Posts: 431
- Joined: Fri Sep 29, 2017 11:36 pm
Re: The Little Things bug thread - V2
The Spell Focus: Enchantment given by the helmet of domination does not grant the +2 Perform / Leadership / Bluff normally given by the feat.
Unsure if this is intentional.
Unsure if this is intentional.
Re: The Little Things bug thread - V2
Smithing craft #1088 (bulk ingot (Brass)) produces 10 brass ingots and costs 40 crafting points. By contrast, smithing craft #511 (ingot (Brass)) produces 1 brass ingot and costs 2 crafting points. Thus, using craft #511 ten times produces 10 brass ingots at the cost of 20 crafting points - half the cost of smithing craft #1088 for the same amount of brass ingots produced. This is probably unintentional, and either craft #511 should cost twice as many crafting points as it does, or craft #1088 should cost half as many crafting points.
Re: The Little Things bug thread - V2
Orc Citadel entrance door locks behind you and wont open.
I have the proper key, was able to get in. Now ready to leave, still have the key, but the door is locked
I have the proper key, was able to get in. Now ready to leave, still have the key, but the door is locked
Re: The Little Things bug thread - V2
western portion of the exterior of the logjam in westcliff is missing, the wing behind the bench. you can see the missing textures and the big blue beyond.
Re: The Little Things bug thread - V2
The sencliff update is great, thanks for all the work put in. I did notice, however, the ladder leading up from behind the bar to the private quarter above the feasthall seems bugged. Can't be used anymore.