What group concept would you like to see?
Moderators: Forum Moderators, Active DMs
-
- Posts: 934
- Joined: Mon Feb 10, 2020 11:37 pm
What group concept would you like to see?
Lay your ideas out brazenly!
Re: What group concept would you like to see?
I desperately want to see (and honestly I am holding out hope for a Shanty Town type area to do it in) mafia/criminal/smuggler/shady groups that blackmail people or threaten them for tithes, that are together for protection and money rather than something overtly evil or religious like that. I want there to be struggles over turfs and people paying others for protection so their home or shop doesn't get ransacked. I want it to be the kind of criminal that doesn't just get dunked on by Team Good, because TECHNICALLY they're within the law and you can't prove they're not.
Peaky Blinders Arelith, please, I am desperate for it.
I exist to describe the world around us.
Akorae - Traveling to find happiness.
Yrsa Hakondottir - returned to Ruathym
Xifali'ae - sleeping with the fishies
Keth'ym Evanara - wandering better paths
Veriel Xyrdan - married and happy
Reena Welkins - dead
-
- Posts: 582
- Joined: Mon Sep 08, 2014 10:47 am
Re: What group concept would you like to see?
Re: What group concept would you like to see?
FIRE GANG!
-
- Arelith Supporter
- Posts: 1234
- Joined: Sat Mar 16, 2019 7:45 am
- Location: North America
Re: What group concept would you like to see?
Re: What group concept would you like to see?
-
- Arelith Platinum Supporter
- Posts: 1280
- Joined: Mon Sep 08, 2014 4:39 am
Re: What group concept would you like to see?
-S
Played; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi, H'larr Twins, and others.
Re: What group concept would you like to see?
Here is my proof: !Eira wrote: Wed May 05, 2021 3:08 pm I want it to be the kind of criminal that doesn't just get dunked on by Team Good, because TECHNICALLY they're within the law and you can't prove they're not.
I would enjoy seeing more criminal gangs, but in the server's current zeitgeist, I can't see them surviving for too long without being steamrolled by Team Good unless they base the concept in Sencliff or Andunor. I hope I am wrong, but this is the feeling that I get from the Surface side these days.
Re: What group concept would you like to see?
Re: What group concept would you like to see?
Re: What group concept would you like to see?
RP only starts at 30 if you're a coward.
Guide to RP: https://www.youtube.com/watch?v=zZK2325DLsE
-
- Arelith Supporter
- Posts: 2028
- Joined: Thu Sep 11, 2014 4:57 pm
Re: What group concept would you like to see?
A circle of diviners who also ESF illusion, conjuration, and transmutation, say five or six (enough to cover a full cooldown of the first scry plus a little extra in case of area transitions.) Completely neutral and loyal only to each other, as a mitigating force on the island.
A displaced troupe from one of the other planets in the FR solar system.
A group of displaced gully dwarves from Krynn.
A group of displaced kender from Krynn (you all wanted thieves....)
-Faiths and Pantheons (c)2002
Re: What group concept would you like to see?
- Dominate/Animal Empathy/etc to capture exotic critters to show, could even have a fighting pit sort of thing which might lead to:
- Gambling Hall
- Comedy acts or some sort of performance that can be done within the limits of the engine
- Fortune teller
etc
Travel around to different settlements to do performances.
That can just be the on the surface as you have lots of potential undercurrents from thieves, cultists, whatever. Or it could be on the up and up.
Re: What group concept would you like to see?
Oooh. Yesss!Aelryn Bloodmoon wrote: Thu May 06, 2021 7:44 am A displaced troupe from one of the other planets in the FR solar system.
-
- Dungeon Master
- Posts: 7111
- Joined: Sun Jan 18, 2015 5:47 pm
Re: What group concept would you like to see?
I see your fire gang and raise you with one word.Hazard wrote: Wed May 05, 2021 3:51 pm Now that genasi is only a normal reward, we could get genasi gangs going.
FIRE GANG!
Hikeshi (Japaneese fire fighters from Edo)
Look it up. It's awsome.
(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
Re: What group concept would you like to see?
I looked it up. It's awesome!The GrumpyCat wrote: Thu May 06, 2021 1:29 pmI see your fire gang and raise you with one word.Hazard wrote: Wed May 05, 2021 3:51 pm Now that genasi is only a normal reward, we could get genasi gangs going.
FIRE GANG!
Hikeshi (Japaneese fire fighters from Edo)
Look it up. It's awsome.
-
- Posts: 1521
- Joined: Tue Jun 26, 2018 4:20 am
Re: What group concept would you like to see?
Re: What group concept would you like to see?
Re: What group concept would you like to see?
Re: What group concept would you like to see?
-
- Posts: 934
- Joined: Mon Feb 10, 2020 11:37 pm
Re: What group concept would you like to see?
Two options do exist, at least. Threatening shop owners with the removal of their permanent shops if they sell and/or purchase illegal items, and threatening exile to smugglers and contraband merchants who don't own shops.Dr. B wrote: Thu May 06, 2021 9:13 pm The issue with playing smugglers, as far as I know, is that there isn't any practical way for players to enforce penalties for transporting and selling items; and so, there's no way to play a smuggler in any way that's meaningfully challenging.
However, it's hard to convince a smuggler to admit they're in possession of contraband without a search-type mechanic to prove they are. Definitely would take players willing to lose to make a group of smugglers work for everyone involved.
Speaking of... a smuggling group does sound really fun. Definitely the more doable shady-esque group given it's somewhat a victimless crime, so Group Good won't find too much reason to curb stomp them.
Re: What group concept would you like to see?
Sneaks, disguisers, and diviners who can be hired to get things done that Team Good can’t do themselves. Could even have some less-villainous UD or Outcast characters involved (a deep gnome or a deugar for example).
Sneak into enemy HQ to gather intel.
Shop in Andunor for that Draconic armor.
Socialize in the hub to report the goings-on.
Hang out around some Big Bads to report on their appearances and habits, as well as their associates.
The leaders could be semi-respectable and well-known. It obviously the agents would have to be secret.
The same thing could be done in reverse as well.
-
- Posts: 2198
- Joined: Mon Sep 08, 2014 3:40 am
Re: What group concept would you like to see?
I've tried "organized" crime before - albeit, a long time ago. Surprisingly, my conundrum was that there was not enough goodly opposition, and there was a great deal of laissez-faire - made me roll up a paladin later!
Also, the other narrative difficulty with the organized crime arc is the availability of wealth and the lack of classism. A lot of great mafia shows are really mythologized stories of the "working man."
It's why, I think, a lot of Arelithian evil just eventually winds up into fanatacism and occultism and all the "Big" evil stuff. It's hard to go after the, "we will find wealth and power through clandestine practices and thuggery" when you can steamroll dungeons for hundreds of thousands of gold. It's hard corrupt cops in a land of paladins (without resorting to devilry); it's hard to be angry "at the man" and support the poor, when there really are no poor, etc.
Some stuff just doesn't really lend itself well to a high fantasy Faerunian landscape.
---
in regards to the OP, I'd always love to see a geographical cohort, because it's something we rarely see outside of Red Wizards. Give me a band of Tuigan cavalry or Untherian rebels or Rashemi berserkers.
Oskarr of Procampur, Ro Irokon, Nahal Azyen, Nelehein Afsana (of Impiltur), Vencenti Medici, Nizram ali Balazdam, (Roznik) Naethandreil
-
- Posts: 631
- Joined: Mon Feb 19, 2018 2:45 am
Re: What group concept would you like to see?
Re: What group concept would you like to see?
yesyesyesyesyesyesyesSeven Sons of Sin wrote: Fri May 07, 2021 3:01 am I've long held the belief that an Arelithian "Peaky Blinders" would be most successful as intelligence brokers and information thieves, going after stuff like racketeering, blackmail, spying, etc. rather than smuggling or contraband.
I've tried "organized" crime before - albeit, a long time ago. Surprisingly, my conundrum was that there was not enough goodly opposition, and there was a great deal of laissez-faire - made me roll up a paladin later!
Also, the other narrative difficulty with the organized crime arc is the availability of wealth and the lack of classism. A lot of great mafia shows are really mythologized stories of the "working man."
It's why, I think, a lot of Arelithian evil just eventually winds up into fanatacism and occultism and all the "Big" evil stuff. It's hard to go after the, "we will find wealth and power through clandestine practices and thuggery" when you can steamroll dungeons for hundreds of thousands of gold. It's hard corrupt cops in a land of paladins (without resorting to devilry); it's hard to be angry "at the man" and support the poor, when there really are no poor, etc.
I exist to describe the world around us.
Akorae - Traveling to find happiness.
Yrsa Hakondottir - returned to Ruathym
Xifali'ae - sleeping with the fishies
Keth'ym Evanara - wandering better paths
Veriel Xyrdan - married and happy
Reena Welkins - dead