In a feedback thread about quarterbreaking..... i feel i should explain that quarterbreaking, in the current meta is actually not easy. It requires ALOT of time, and ALOT of patience.
This point is really important, You DO NOT get a TAKE20 on quarters.
Right now, in the Arelith build meta of october 2021, i'm aware of only
ONE build that can solo quarters (I'll get to this in a moment)
Otherwise,
If you want your character to have any resemblance of utility outside of QB'ing, you
NEED a team. A team consisting of:
- Likeminded people who can ....
- Can co-ordinate playtimes consistently/regularly.
- Have the same ethics around QB'ing
- Still requires adherence to certain BUILD principles across 2 or even 3 characters to be able to achieve the numbers required for doors.
- Noting that the more players you have in your team, the harder it is to get them all to gel with the first three points
Back to a solo QB.
There is one build that can do this, and, it STILL requires a team.... To be able to hit both maximum traps and locks simultaneously, requires strength 10 at maximum, So, if you're lucky.... 15 STR buffed. Being unable to carry anything is a significant challenge, if you're attempting to take a fixture.
But, now lets get into the mechanics of hitting two hypothetical doors. - Lets remember the point above. you DO NOT get a TAKE20 on quarters.
Door one. - Maximum Lock - no trap. (DC 127)
This requires getting your open lock skill to 107.
There is a maximum skill bonus, of 50 from gear/buffs. So, you need to be able to hit -at minimum, 57 open lock skill.
Ok, thats easy, you say. 33 base, 3 focus, 10 epic focus, 14 dex mod will get you to 60!!!
the gearing available in Arelith only allows for a total of... +25 from gear, So you need to be able to get another 25 from elsewhere.
So, 25 gear, 5 rogue cunning, 2 good hope, 15 bard song.
60 +47 = 107 YAY i can get the door.
So now, for me to break into the door, I need to....
- Have a full set of perform gear, so that my perform is high enough to get a level 30 bard song....
- change into a new set of gear, specifically statted for QB'ing
- Use my rogue leathers
- Spam a door until i get a 20 roll.... Lag can make this process -very- challenging.
In this scenario, the QB only get 5 minutes of being at 107 open-lock. Now, for a door with no trap. EZPZ. I'll get in within that amount of time....
Enter door number Two - Maximum Lock DC, & Maximum TRAP DC (127 for both).
This requires, not only open lock skill to 107, BUT also your Search AND Disable trap skill, to 107.
The numbers pretty much follow the same as above, but now i need to hit a 20 roll, 3 times.... on skills with differing Stat Mods to achieve them. (INT/DEX) - * Its worth noting Search can gear higher than 25...
So now, for me to break into the door, I need to follow the order i posted above.... With caveats.
- Follow the full gearswap routine outlined above
- I have to SPOT the trap, which requires, a 20 roll.
- Then, i must make ANOTHER 20 roll, to disable the trap....
- Make a 20 roll to hit the door.
So, generally, fishing for 20, 3 times to get the door.
But i mentioned a caveat.
IF you get to a door, and manage to get a roll high-enough to SPOT the trap, but then on your attempt to disable it, you fail.... When you next click on the door, You need to SPOT THE TRAP again, SO, you're looking at.... two 20 rolls in a row.
Mathematically speaking:
0.05*0.05 = 0.0025 - OR, 1/20 * 1/20 = 1/400 chance of opening the door.
OK, so you make a build with 108 Search/Disable trap.
0.1*0.1 = 0.01 - OR, 1/10 * 1/10 = 1/100 chance of disabling the trap.
Any further into trying to solve the 1/100 chance debacle by going higher into intelligence, you lose your ability to open the lock as well, because you can only get so many stats..... - SEE the Team point above.
So, you end up standing at a maxxed door for five minutes, Your Rogue leathers duration runs off.... - Praying for a 1/100 chance to open the door....
OK, Get two rogue leathers.
So you get 10 minutes, then you need to rest, rince, repeat. ALL that gear shuffling every time you rest.
OK, get four rogue leathers. - We should note, by current pricing in game, this is about a 1.5 million gold investment just for the leathers.....
So, this is the reality of actually playing a QB, who can See traps, disable them, and pick the lock....
I've spent about 6 hours of my time, trying to get into maxxed lock/trap quarters for jobs for clients. I have succeeded - ONCE.
There is very simple and obvious counterplay to quarterbreaking. Pay the money for a maxxed quarter.
AND - PLEASE PLEASE PLEASE max your door strength.
There are alot of people who will tell you that you only need to get to 60 or 70 door strength because thats above the "maximum strength" for doors.... I do not believe this advice should be followed. MAX YOUR DOOR STRENGTH.
But the number of times, i've gone to a quarter with my hired muscles (because QB = 8-10 strength) - while i'm preparing my wards/gearing routine, They just bash the door down....
I DO BELIEVE more often than note, Quarters are broken into by strength builds bashing down a door, than a dedicated QB.
And, this may help to explain why the comparison to pvp is not as, at face value, as accurate as it sounds.
Combat PVP is an action, that can be taken by two or more characters, at anypoint in time. There is no limit to this, and can be done instantaneously, Anyone can do it, with the outcome determined by MANY MANY THINGS, builds, skill level, 'being ready' etc.
QB'ing takes ALOT of work, Time, Patience...
And if you max your quarter locks, traps and strength, and someone STILL GETS IN? Take solace in the fact that they wasted literal hours and hours of their life standing at the door for one item.