Quarterbreaking

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The GrumpyCat
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Re: Quarterbreaking

Post by The GrumpyCat »

"Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from. Can you imagine applying this to anything else? "Sure, you got ganked with no RP, but after you died there was SO MUCH RP that stemmed from your inglorious demise, and they had so much fun dancing around your corpse.".
I find this a facinating and apt argument, because we get a fair few more reports about bad PvP, and bad Pvp is far easier to do, than breaking into quarters and stealing fixtures*

So surely if we're thinking of removing all possiblity of entering another persons quarter without explicit permission from the owner - Should we also remove all PvP?

*Again, clarify for those reading. We're talking about Quarter Breaking here- not Stealing from Chests. Stealing from Chests I'm more on board with as potentially problematic.
This too shall pass.

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Re: Quarterbreaking

Post by godhand- »

Deryliss wrote: Fri Oct 29, 2021 8:52 pm "Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from.
If thats what you took from my post, you missed the point of what i was trying to say. So, i'll try to do my best to explain it better so that i am more clear.

Usually, the victim has been targetted because of your roleplay with someone else. Who then seeks out a QB, to help them take an action for revenge.
The Quarterbreaker is the middle man, taking on jobs and providing a service.
There may not be direct interaction between us before hand ( But, if you read my post - I DO ensure there is interaction that CAN BE FOLLOWED UP ON) But it is not happening willy-nilly.
There may be people who do wanton petty thefts - i can't vouch for the 3000 + playerbase of arelith.

Think of the age old saying.
"Guns dont kill people, people kill people, with guns."
The quarterbreaker is hte gun in this scenario. We are just the tool.

As such, there will always be people who fight tooth and nail in an anti-gun stance,
and a pro gun stance.

People who believe guns are the problem, and people who believe they are the solution.

And, the "no interactive rp" argument also blindly ignores the possibity that your characters IC actions upset a QB. Whos method of revenge wasn't pvp in that moment, but to take from you a few hours later instead.
^ The above scenario is something i -have- done..... And i think it was within reason to do so, I welcome your discussion about why that was the wrong thing to do.
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Re: Quarterbreaking

Post by I will never sleep »

godhand- wrote: Fri Oct 29, 2021 9:24 pm
Deryliss wrote: Fri Oct 29, 2021 8:52 pm "Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from.
If thats what you took from my post, you missed the point of what i was trying to say. So, i'll try to do my best to explain it better so that i am more clear.

Usually, the victim has been targetted because of your roleplay with someone else. Who then seeks out a QB, to help them take an action for revenge.
The Quarterbreaker is the middle man, taking on jobs and providing a service.
There may not be direct interaction between us before hand ( But, if you read my post - I DO ensure there is interaction that CAN BE FOLLOWED UP ON) But it is not happening willy-nilly.
There may be people who do wanton petty thefts - i can't vouch for the 3000 + playerbase of arelith.

Think of the age old saying.
"Guns dont kill people, people kill people, with guns."
The quarterbreaker is hte gun in this scenario. We are just the tool.

As such, there will always be people who fight tooth and nail in an anti-gun stance,
and a pro gun stance.

People who believe guns are the problem, and people who believe they are the solution.

And, the "no interactive rp" argument also blindly ignores the possibity that your characters IC actions upset a QB. Whos method of revenge wasn't pvp in that moment, but to take from you a few hours later instead.
^ The above scenario is something i -have- done..... And i think it was within reason to do so, I welcome your discussion about why that was the wrong thing to do.
This is not good. People despising X based on ig hearsay, and going as far as to take their items, without ever actually interacting with said person is not good. It's not good for a lot of the same reasons as playing an 'antagonist' on the surface is unfun right now, due to the culture around it.

I can tell you I've been quarterbroken plenty by characters mine has never even spoken to. I can tell you it's often used by people who realize that pvp is "pointless" and taking your items is a often a much deeper wound. Where's the roleplay, exactly?

Also, plenty of people quarterbreak just to take things, regardless of whether that character has Upset another party or not.

Just try to extend this argument to other aspects of the game. "Well, your character had roleplay in that they peeved someone or had a skeleton butler, so it's fair game to just -scry gank them consistently until they roll/quit."

"Revenge" being carried out in an uninteractive way being toted as a sign of good RP is unfathomable.
Last edited by I will never sleep on Fri Oct 29, 2021 9:40 pm, edited 1 time in total.
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Re: Quarterbreaking

Post by Deryliss »

godhand- wrote: Fri Oct 29, 2021 9:24 pm
Deryliss wrote: Fri Oct 29, 2021 8:52 pm "Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from.
Usually, the victim has been targetted because of your roleplay with someone else. Who then seeks out a QB, to help them take an action for revenge.
*citation needed*

I was QB'd on a character that wasn't even level 30 and hadn't engaged in a lot of RP. They stole what was effectively hours worth of farming herbalism materials. This wasn't an arch enemy or a hired hit, this was someone stealing something with no consequences and no chance of detection, especially as they can easily do it when I'm offline or in a different server.

To their credit, that's all they stole, and they left behind the aforementioned message signed with a moniker that noone I asked recognized or cared about. No investigation was done IC, presumably because it is well known there's nothing that can be done. There's no evidence to find, no investigative trace to follow. Even with fixture bashing you can hire someone with the right skills and feats to at least get some clues as to who did it, but not with QB.

I still don't see it.
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Re: Quarterbreaking

Post by Deryliss »

The GrumpyCat wrote: Fri Oct 29, 2021 9:09 pm
"Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from. Can you imagine applying this to anything else? "Sure, you got ganked with no RP, but after you died there was SO MUCH RP that stemmed from your inglorious demise, and they had so much fun dancing around your corpse.".
I find this a facinating and apt argument, because we get a fair few more reports about bad PvP, and bad Pvp is far easier to do, than breaking into quarters and stealing fixtures*

So surely if we're thinking of removing all possiblity of entering another persons quarter without explicit permission from the owner - Should we also remove all PvP?

*Again, clarify for those reading. We're talking about Quarter Breaking here- not Stealing from Chests. Stealing from Chests I'm more on board with as potentially problematic.
I was more trying to make the point that, even with Arelith's very permissive and loose rules, you at least need to interact in some form with your victim in order to engage in pvp 'the right way'.

If you walk up to someone, flag up and kill them without saying a word, DMs will come knocking. If you QB someone without any interaction or trace, that's fine. This feels inconsistent.

I don't expect QB to be changed, I'm just somewhat upset that the justification is 'but its fun for them, so why not?'. If this is the justification, then why have pvp rules at all? It's fun for them to killbash you, after all.
Last edited by Deryliss on Fri Oct 29, 2021 9:46 pm, edited 1 time in total.
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Re: Quarterbreaking

Post by godhand- »

I will never sleep wrote: Fri Oct 29, 2021 9:31 pm
godhand- wrote: Fri Oct 29, 2021 9:24 pm i can't vouch for the 3000 + playerbase of arelith.

........

ignores the possibity that your characters IC actions upset a QB. Whos method of revenge wasn't pvp in that moment, but to take from you a few hours later instead.
^ The above scenario is something i -have- done..... And i think it was within reason to do so, I welcome your discussion about why that was the wrong thing to do.
Also, plenty of people quarterbreak just to take things, regardless of whether that character has Upset another party or not.

Just try to extend this argument to other aspects of the game. "Well, your character had roleplay in that they peeved someone or had a skeleton butler, so it's fair game to just -scry gank them consistently until they roll/quit."
If you are repeatedly ganking, or Stealing, that is greifing, and should be reported. In the situation above i did it once. A couple hours after the encounter in question. Well within reason.

This comes back to the age old argument of "I want to be able to do what i want without repercussions." Because you didn't like the repercussions of your own actions.
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Re: Quarterbreaking

Post by Skibbles »

Duchess Says wrote: Fri Oct 29, 2021 7:50 pm I didn't expect DMs to help so didn't report but a few friends have backed me up that they've had similar experience.
I urge you to reconsider if you remember the date/time/item taken.

Call me an idealist but we can slowly help so many of these issues, in this community, by simply weeding out players that are obviously not interested in the spirit of the game.

It just needs to be reported.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
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Re: Quarterbreaking

Post by I will never sleep »

godhand- wrote: Fri Oct 29, 2021 9:45 pm
I will never sleep wrote: Fri Oct 29, 2021 9:31 pm
godhand- wrote: Fri Oct 29, 2021 9:24 pm i can't vouch for the 3000 + playerbase of arelith.

........

ignores the possibity that your characters IC actions upset a QB. Whos method of revenge wasn't pvp in that moment, but to take from you a few hours later instead.
^ The above scenario is something i -have- done..... And i think it was within reason to do so, I welcome your discussion about why that was the wrong thing to do.
Also, plenty of people quarterbreak just to take things, regardless of whether that character has Upset another party or not.

Just try to extend this argument to other aspects of the game. "Well, your character had roleplay in that they peeved someone or had a skeleton butler, so it's fair game to just -scry gank them consistently until they roll/quit."
If you are repeatedly ganking, or Stealing, that is greifing, and should be reported. In the situation above i did it once. A couple hours after the encounter in question. Well within reason.

This comes back to the age old argument of "I want to be able to do what i want without repercussions." Because you didn't like the repercussions of your own actions.
I don't even know how to begin to address this "stance", especially the implication.

It is not about "winning" or "losing". It is about interaction. Confront them. Interrogate them. Blackmail them. INTERACT with them, in some way. What story is made from just taking their items?
The notion that you need to interact with someone to administer the minor setback of a small XP loss that is death, but not to steal millions of GP worth of stuff in a single stack or literally irreplaceable fixtures is incredibly alien to me.
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Re: Quarterbreaking

Post by AstralUniverse »

The problem is not with quarter breaking, the problem is RP-less pvp in stealing items from the chest.

Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
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Re: Quarterbreaking

Post by I will never sleep »

AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm The problem is not with quarter breaking, the problem is RP-less pvp in stealing items from the chest.

Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
Exactly. I would "just report it" if there was anything to report. But 0 interaction theft every 24 hours is within the rules. For... reasons.
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Re: Quarterbreaking

Post by AstralUniverse »

I will never sleep wrote: Fri Oct 29, 2021 10:04 pm
AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm The problem is not with quarter breaking, the problem is RP-less pvp in stealing items from the chest.

Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
Exactly. I would "just report it" if there was anything to report. But 0 interaction theft every 24 hours is within the rules. For... reasons.
That said tho, if someone is stealing from you every 24 hours and your locks are upgraded to 127 DC, you're being bullied by someone and you should report it. Stealing is one thing. Returning to steal from same quarter every 24 hours is a breach of Be Nice.
KriegEternal wrote:

Their really missing mords and some minor flavor things.

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Re: Quarterbreaking

Post by Anomandaris »

If we're gonna have an honest conversation about this stuff we need to acknowledge that there are a not insignificant number of players that will carefully navigate griefing you by "playing by the rules." This is really hard to prove and a major grey area. It's easy to see if it's every 24 hours, but what if it's once every 3 weeks? I can tell you that having unique DM plot items stolen is no fun. This is where the be nice rule comes in. Players literally spin up other characters in different factions to mobilize resources against their enemies, not to mention get their OOC buddies with other resources to help out and rotate the attacks. There's a lot of shady stuff that happens which is pretty much impossible to trace or prove if people are careful about it and use discord.

On the theft and quarter breaking side, it really sucks when the thieves are providing ZERO recourse for any RP or interaction, let alone a chance to possibly recover the item. I am shocked that anyone dared tell the OP they have a "must win" mentality for expressing frustration about being repeatedly robbed with no rp interaction! That is awful, where is our empathy for our fellow community members? Others have aptly equated this to a form of no rp pvp.

And guess what, there's no recourse in the rules, responses will likely be "Do not keep valuable stuff in your quarter," (which ironically is arguably actually must-win thinking). In an ideal world, the OP would be commended for leaving the opportunity open to be robbed by not keeping fixtures in inventory or citizen storage by a good faith rp interaction. I probably would never leave anything valuable like that because I'm cynical and haven't seen anything to indicate I should trust random ppl I don't know to engage in that kind of rp in good faith.

I'd personally like to see some mandated threshold for interactive rp around theft, otherwise it's just a feels bad moment for most. There are people that DO create good rp w/ theft and quarter breaking. I love the idea of quarter breakers and there are great ones, I really hope quarter breaking doesn't go away! It's just not clear enough what constitutes "acceptable" or maybe even more importantly "meaningful" RP interactions around quarter breaking and theft of high value items like DM plot or unique fixtures.

I think the team would do well to flesh this out a bit and add a bit more structure to quarter breaking theft. It is very inconsistent.
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Re: Quarterbreaking

Post by The GrumpyCat »

AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm The problem is not with quarter breaking, the problem is RP-less pvp in stealing items from the chest.

Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
That's a great solution, and pretty much what I'd love ot see implemented - but I've talked to the staff about it and it's unlikely to ever happen as it means revisiting every quarter on the server and doing intensive amounts of work. Sad times. :(
It is not about "winning" or "losing". It is about interaction. Confront them. Interrogate them. Blackmail them. INTERACT with them, in some way. What story is made from just taking their items?
This is the thing though. With Chest Stealing I think you have a valid point - because a lot of the time what's taken is just what's most valuble. I'm on board with that.

But with quarter breaking I'd guess if something is taken/moved/whatever it's for ROLE PLAY reasons.

Sure you could go to all the effort of breaking into someones home, grabbing an expensive fixture, and binning it. I mean... that's a thing you can do.

But I'd guess most people would much rather be quarter breakers to:
*Gather information - check out records and such - discover more about you.
*Sneak in and listen into people meetings
*Set up assassinations for said person
*Steal a valuble fixture for resell
*Steal a valuble fixture for vengence
*Steal a valuble fixture for roleplay themselves
*Leave sinsiter notes
*Place false evidence
*Place rped fixtures (things you can rp around if you want)
*Squat in there themselves
*Rescue someone
*Poison drinking water in your home (if it has a water source)

These are few ideas that came to mind in a five minute span. I'm sure there's more. All good reasons for people to want to enter other peoples homes. To brush all those aside with the idea that any single person, who's invested very heavily in becoming a very specific build - who probably may even need to work in concert with others to even manage this - with bardsong bonuses and such - Anyone who ever wants to break into your quarter (AGAIN NOTE QUARTER, NOT CHEST!) is just there to randomly steal and bash fixtures for the lols of it, does the entire player base a great disservice.

And also, these are pretty much all ideas that create some form of rp for someone. At least potentially.

On the theft and quarter breaking side, it really sucks when the thieves are providing ZERO recourse for any RP or interaction, let alone a chance to possibly recover the item.
Well, if the item is big, heavy and cumbersome enough that it can't be stored in an inventory... then it's likely in some persons quarter. Have you considered hiring a quarter breaker to look around and try to get it back?
This too shall pass.

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Re: Quarterbreaking

Post by Anomandaris »

The GrumpyCat wrote: Fri Oct 29, 2021 10:19 pm
On the theft and quarter breaking side, it really sucks when the thieves are providing ZERO recourse for any RP or interaction, let alone a chance to possibly recover the item.
Well, if the item is big, heavy and cumbersome enough that it can't be stored in an inventory... then it's likely in some persons quarter. Have you considered hiring a quarter breaker to look around and try to get it back?
I see what you did there Grumpy :D

And yes, agree 100% in theory. I like the idea of systematically hunting down the thief and all that rp. But practically speaking, given the resources to break into ONE quarter, canvassing the whole server to find something that could be, and often will be stored on a str char with several thousand pounds of capacity is a MAJOR exercise in futility. Especially when you have zero intel on who did it, let alone if they even own a quarter or where it might be. Or even worse, when you find out OOC who did it and are told they will never ever ever present an opening for you to recover the item....
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Re: Quarterbreaking

Post by I will never sleep »

I don't know how to say this any other way- I admire your optimism and faith in the playerbase, but in my experience in the close to 2 years I've been on Arelith, is that 99% of quarterbreaks are done for theft related reasons, and almost always when said person is not even online. Even 'information gathering' is usually just stealing a bookshelf or a noticeboard.

I will agree that quarterbreaking and item theft are too closely entwined when they should not be, as per VibeKing's posts. I would enjoy a world where break-ins are done for more reasons than just theft, but it's not a world I've experienced. I've not seen this bastion of thief and criminal rp (and I even play a quarterbreaker), but I have seen plenty of items just go missing, I'll tell you that. They are so entwined, in fact, that I've had people state they quarterbreak because they are "curious what's inside" but go ahead and take a momento anyway, because it's within rules to do so, so why not?

It may create rp for others, but very rarely it does for the victim, which I think is probably worth mending. In fact, they may go to lengths to exclude the victim from any kind of interaction at all, for fear of getting caught or much more sinister, ooc reasons. But at this point, I'm just repeating myself and going in circles, so I'll leave the thread to other people's thoughts.

I also don't think, hiring or playing a quarterbreaker and breaking into every single quarter in [settlement] to maybe find an item is a healthy route of investigation.
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Re: Quarterbreaking

Post by perseid »

AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
I don't think this is the solution it sounds like at face value. Sure quarterbreaking happens to make money sometimes but usually it's because pvping against people with a larger faction than yours is a waste of time on the server. If X hates Y they're not going to hire a quarterbreaker to steal valuables, money is cheap to people with friends, X is going to hire that quarterbreaker to steal rp significant fixtures of Y's because that's the only thing of value that can be taken.
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Re: Quarterbreaking

Post by Skibbles »

I will never sleep wrote: Fri Oct 29, 2021 10:04 pm Exactly. I would "just report it" if there was anything to report. But 0 interaction theft every 24 hours is within the rules. For... reasons.
This is a critical misunderstanding of the rules and Arelith's culture. Rule#1, the Cardinal Rule of Arelith, is to *Be Nice*.

People can follow all the rules and still be banned/corrected for being an absolute jackwagon (because being a jackwagon is against the rules), because at the end of the day all things must obey Rule 1. This can and does happen.

If you're being stolen from every day, on the mark, for days on end - chances are you aren't the only one.

Report. It's very easy.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.

So we're very much on track.
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Re: Quarterbreaking

Post by The GrumpyCat »

perseid wrote: Fri Oct 29, 2021 10:42 pm
AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
I don't think this is the solution it sounds like at face value. Sure quarterbreaking happens to make money sometimes but usually it's because pvping against people with a larger faction than yours is a waste of time on the server. If X hates Y they're not going to hire a quarterbreaker to steal valuables, money is cheap to people with friends, X is going to hire that quarterbreaker to steal rp significant fixtures of Y's because that's the only thing of value that can be taken.
Isn't that the point though?

If someone sourced, paid, and organized someone (or someones) to break into a home, and steal a fixture because they hate you, they will probably want to leave some form of notice that they've DONE so, so that said person KNOWS that the Thing went missing for a reason.

That makes... roleplay in several areas... doesn't it?
Roleplay before hand - the conflict between the two parties
Rolplay during - hiring said quarterbreaker
Roleplay after - 'mwahaha I stole your collection of Gnomish Nudes!'

If someone watlzes in and steals your collection of Gnomish Nudes with absolutly 0 rp... well I mean i suppose it happens yeah. But it seems a missed opportunity,
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)
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Re: Quarterbreaking

Post by perseid »

The GrumpyCat wrote: Fri Oct 29, 2021 10:54 pm
perseid wrote: Fri Oct 29, 2021 10:42 pm
AstralUniverse wrote: Fri Oct 29, 2021 10:01 pm Solution that has been proposed like a million times: Lower the DC on doors, make them *slightly* easier to break, and make the chest itself fixed 127 DC for all quarters, or just make it unbreakable entirely.
I don't think this is the solution it sounds like at face value. Sure quarterbreaking happens to make money sometimes but usually it's because pvping against people with a larger faction than yours is a waste of time on the server. If X hates Y they're not going to hire a quarterbreaker to steal valuables, money is cheap to people with friends, X is going to hire that quarterbreaker to steal rp significant fixtures of Y's because that's the only thing of value that can be taken.
Isn't that the point though?

If someone sourced, paid, and organized someone (or someones) to break into a home, and steal a fixture because they hate you, they will probably want to leave some form of notice that they've DONE so, so that said person KNOWS that the Thing went missing for a reason.

That makes... roleplay in several areas... doesn't it?
Roleplay before hand - the conflict between the two parties
Rolplay during - hiring said quarterbreaker
Roleplay after - 'mwahaha I stole your collection of Gnomish Nudes!'

If someone watlzes in and steals your collection of Gnomish Nudes with absolutly 0 rp... well I mean i suppose it happens yeah. But it seems a missed opportunity,
I think that's why we have different outlooks on this. I don't see why anyone would leave a note if the goal was simply revenge. Rp fixtures are something people get sentimental over and won't be able to recover. If you were leaving a note because that's part of your thief rp that's one thing, but in this scenario the theft is the revenge. The person knowing you stole their thing is already implied if you stole something that mattered to them.
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Re: Quarterbreaking

Post by godhand- »

The GrumpyCat wrote: Fri Oct 29, 2021 10:54 pm If someone watlzes in and steals your collection of Gnomish Nudes with absolutly 0 rp... well I mean i suppose it happens yeah. But it seems a missed opportunity,
100% its a missed opportunity. I'm very firm on this, to the the point i leave a note leaving VERY CLEAR clues on how to investigate my QB. I'm not going to spoonfeed you and say "Hi my name is Bob Dopolina and i just stole from you, please find me at XYZ"

But i will point you to the right locations with the right hints for you to figure it out yourself.

The onus should be on both the QB and hirer to leave enough significant evidence to be traced, back to them, or the person who hired them.

Another fun thing i've done, is ransom items/fixtures back to players - Explaining in the note, that it was a paid job, hired by someone else, explaining how it can be returned and if they want, i would be willing to divulge information about who hired me for the task, even offering to doing a job against the person who hired me in the first place.


I have to be clear, no RP, no note ,no interaction, theft is not nice.
But having the skillset of a QB can bring about ALOT of opportunities for roleplay, and we should use it as such.
Taking that away because there are people who abuse it seems like punishing the innocent for the crimes of the guilty.
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
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Re: Quarterbreaking

Post by I will never sleep »

Skibbles wrote: Fri Oct 29, 2021 10:48 pm
I will never sleep wrote: Fri Oct 29, 2021 10:04 pm Exactly. I would "just report it" if there was anything to report. But 0 interaction theft every 24 hours is within the rules. For... reasons.
This is a critical misunderstanding of the rules and Arelith's culture. Rule#1, the Cardinal Rule of Arelith, is to *Be Nice*.

People can follow all the rules and still be banned/corrected for being an absolute jackwagon (because being a jackwagon is against the rules), because at the end of the day all things must obey Rule 1. This can and does happen.

If you're being stolen from every day, on the mark, for days on end - chances are you aren't the only one.

Report. It's very easy.
What makes you think I haven't, and also made this thread, to drum up discussion and potential for change? Trusting the staff to do anything about it, is another story entirely, because it's something that is "within rules".

0 interaction theft is allowed, when it shouldn't be, imo. Revenge carried out in an uninteractive way feels like an ooc transaction, and not roleplay. Etc, etc.

I don't see why expecting you to interact with people you are doling out your "consequences" to, is such a heinous thing to suggest. Ultimately this is a game that should be fun for everyone involved.
Babylon System is the Vampire
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Re: Quarterbreaking

Post by Babylon System is the Vampire »

Deryliss wrote: Fri Oct 29, 2021 8:52 pm "Your theft generates no RP for you but generates so much RP for everyone else" is a really, REALLY strange angle to approach this from. Can you imagine applying this to anything else? "Sure, you got ganked with no RP, but after you died there was SO MUCH RP that stemmed from your inglorious demise, and they had so much fun dancing around your corpse.".

This goes back to "I'm never going to convince you to see things my way, but I do see things my way". I don't see my character as the protagonist of Arelith, just a piece in the machine. If one of my characters dies in an awful fashion for them but furthers someone else's great story I am totally cool with that, because in my estimation the way you win the game is by telling great stories and sometimes the other guy wins.

Your comparison to the pvp rule though is actually accurate, and it does seem weird that one exists without the other. My solution, and everyone is going to hate it, would be to change the pvp rules. Instead of Arbitrary rp before a fight, people should just need a legit rp reason to kill someone. It will actually tone down the amount of pvp on the server and make pvp mean a bit more in the long run, I am certain of it, but I am also certain no one believes me :lol:
godhand-
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Re: Quarterbreaking

Post by godhand- »

In a feedback thread about quarterbreaking..... i feel i should explain that quarterbreaking, in the current meta is actually not easy. It requires ALOT of time, and ALOT of patience.

This point is really important, You DO NOT get a TAKE20 on quarters.

Right now, in the Arelith build meta of october 2021, i'm aware of only ONE build that can solo quarters (I'll get to this in a moment)
Otherwise,
If you want your character to have any resemblance of utility outside of QB'ing, you NEED a team. A team consisting of:
  • Likeminded people who can ....
  • Can co-ordinate playtimes consistently/regularly.
  • Have the same ethics around QB'ing
  • Still requires adherence to certain BUILD principles across 2 or even 3 characters to be able to achieve the numbers required for doors.
  • Noting that the more players you have in your team, the harder it is to get them all to gel with the first three points


Back to a solo QB.
There is one build that can do this, and, it STILL requires a team.... To be able to hit both maximum traps and locks simultaneously, requires strength 10 at maximum, So, if you're lucky.... 15 STR buffed. Being unable to carry anything is a significant challenge, if you're attempting to take a fixture.

But, now lets get into the mechanics of hitting two hypothetical doors. - Lets remember the point above. you DO NOT get a TAKE20 on quarters.

Door one. - Maximum Lock - no trap. (DC 127)
This requires getting your open lock skill to 107.

There is a maximum skill bonus, of 50 from gear/buffs. So, you need to be able to hit -at minimum, 57 open lock skill.
Ok, thats easy, you say. 33 base, 3 focus, 10 epic focus, 14 dex mod will get you to 60!!!
the gearing available in Arelith only allows for a total of... +25 from gear, So you need to be able to get another 25 from elsewhere.
So, 25 gear, 5 rogue cunning, 2 good hope, 15 bard song.
60 +47 = 107 YAY i can get the door.

So now, for me to break into the door, I need to....
  1. Have a full set of perform gear, so that my perform is high enough to get a level 30 bard song....
  2. change into a new set of gear, specifically statted for QB'ing
  3. Use my rogue leathers
  4. Spam a door until i get a 20 roll.... Lag can make this process -very- challenging.
In this scenario, the QB only get 5 minutes of being at 107 open-lock. Now, for a door with no trap. EZPZ. I'll get in within that amount of time....

Enter door number Two - Maximum Lock DC, & Maximum TRAP DC (127 for both).
This requires, not only open lock skill to 107, BUT also your Search AND Disable trap skill, to 107.

The numbers pretty much follow the same as above, but now i need to hit a 20 roll, 3 times.... on skills with differing Stat Mods to achieve them. (INT/DEX) - * Its worth noting Search can gear higher than 25...

So now, for me to break into the door, I need to follow the order i posted above.... With caveats.
  1. Follow the full gearswap routine outlined above
  2. I have to SPOT the trap, which requires, a 20 roll.
  3. Then, i must make ANOTHER 20 roll, to disable the trap....
  4. Make a 20 roll to hit the door.
So, generally, fishing for 20, 3 times to get the door.
But i mentioned a caveat.
IF you get to a door, and manage to get a roll high-enough to SPOT the trap, but then on your attempt to disable it, you fail.... When you next click on the door, You need to SPOT THE TRAP again, SO, you're looking at.... two 20 rolls in a row.
Mathematically speaking:
0.05*0.05 = 0.0025 - OR, 1/20 * 1/20 = 1/400 chance of opening the door.

OK, so you make a build with 108 Search/Disable trap.
0.1*0.1 = 0.01 - OR, 1/10 * 1/10 = 1/100 chance of disabling the trap.
Any further into trying to solve the 1/100 chance debacle by going higher into intelligence, you lose your ability to open the lock as well, because you can only get so many stats..... - SEE the Team point above.

So, you end up standing at a maxxed door for five minutes, Your Rogue leathers duration runs off.... - Praying for a 1/100 chance to open the door....
OK, Get two rogue leathers.
So you get 10 minutes, then you need to rest, rince, repeat. ALL that gear shuffling every time you rest.
OK, get four rogue leathers. - We should note, by current pricing in game, this is about a 1.5 million gold investment just for the leathers.....

So, this is the reality of actually playing a QB, who can See traps, disable them, and pick the lock....
I've spent about 6 hours of my time, trying to get into maxxed lock/trap quarters for jobs for clients. I have succeeded - ONCE.

There is very simple and obvious counterplay to quarterbreaking. Pay the money for a maxxed quarter.

AND - PLEASE PLEASE PLEASE max your door strength.
There are alot of people who will tell you that you only need to get to 60 or 70 door strength because thats above the "maximum strength" for doors.... I do not believe this advice should be followed. MAX YOUR DOOR STRENGTH.

But the number of times, i've gone to a quarter with my hired muscles (because QB = 8-10 strength) - while i'm preparing my wards/gearing routine, They just bash the door down....

I DO BELIEVE more often than note, Quarters are broken into by strength builds bashing down a door, than a dedicated QB.

And, this may help to explain why the comparison to pvp is not as, at face value, as accurate as it sounds.
Combat PVP is an action, that can be taken by two or more characters, at anypoint in time. There is no limit to this, and can be done instantaneously, Anyone can do it, with the outcome determined by MANY MANY THINGS, builds, skill level, 'being ready' etc.

QB'ing takes ALOT of work, Time, Patience...

And if you max your quarter locks, traps and strength, and someone STILL GETS IN? Take solace in the fact that they wasted literal hours and hours of their life standing at the door for one item.
Cortex wrote: Addendum, the immediate above post by godhand is wrong in about every aspect, as were most of his other posts.
Drowboy
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Re: Quarterbreaking

Post by Drowboy »

The fact that you need either an assembled ooc griefer team or to basically exploit the game mechanics by carrying around multiple full gear sets and spam for 20s really tells me we just shouldn't have this. It's the worst mechanic on the server.
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ZeroPointEnergy
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Re: Quarterbreaking

Post by ZeroPointEnergy »

It's not really that hard to find a bard that's willing to take a cut from it in character. Everybody likes knowing one and accepting that blood money.

Although I wish I knew who stole my rugs on a 24 hour timer. I really liked those rugs.
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