Walking in place bug
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Walking in place bug
Got it teleporting out of Guldorand and to the Nexus falls. Running in place above the portal unable to move anywhere.
Re: Walking in place bug
-makesafe does nothing. You just keep running in place. There was an announcement to make a note if it happened after one of the recent updates.
Re: Walking in place bug
Having this occur as well. Warlock in the Iron Mines, just started happening after I transitioned down to the 4th floor.
Angelina Janelle Evelaar, Crippled Aasmir Bardess, Trade Ministry of Cordor
"Raphillianna", Crazed "Melanti" Sea Elf Bardess (Retired)
Ayleese Hildherte, Firbolg Seer, Chancellor's Aide (Retired)
"Raphillianna", Crazed "Melanti" Sea Elf Bardess (Retired)
Ayleese Hildherte, Firbolg Seer, Chancellor's Aide (Retired)
Re: Walking in place bug
Sometimes when I get this I just close the game and re-open it. One of the many enhanced features we've had since the migration to EE.
Re: Walking in place bug
Having this happen more and more as well, exiting completely out of the game and relogging seems to fix it.
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Re: Walking in place bug
I actually noticed this happening after the change to not being able to transition back once entering a new map.
I personally love the change, so the few random times I find my character stuck just after transition is not a big deal, but I suspect that may be the culprit. But as everyone else has said, relogging solves the issue!
I personally love the change, so the few random times I find my character stuck just after transition is not a big deal, but I suspect that may be the culprit. But as everyone else has said, relogging solves the issue!
Re: Walking in place bug
Personally I have had this happening since the update that introduced new Guldorand, however, I did notice the increase others reported, please make sure your server has restarted since my change to tracks regarding this.
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Re: Walking in place bug
It happens to one of my characters after they have been to the Druid stones area in the Crags.
Last time it happened (3-4 days ago) relogging only fixed it temporarily until the next area transition, then it happened again. Relogging yet again produced the same result, rendering me unable to play the character until the next server reset.
Last time it happened (3-4 days ago) relogging only fixed it temporarily until the next area transition, then it happened again. Relogging yet again produced the same result, rendering me unable to play the character until the next server reset.
Re: Walking in place bug
Have to exit out of the entire game itself, back to desktop. That fixes it for me.
Re: Walking in place bug
I am also getting this bug
After load screen to a new area i have to relog due to not being able to move, this does not happen every time.
After load screen to a new area i have to relog due to not being able to move, this does not happen every time.
Re: Walking in place bug
I received it too, when transistioning from Guldorand Harbor district to Guldorand Gate area (both on guld server, so not the Surface side Harbor)
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Re: Walking in place bug
Seems to me this is prone to happen more during busy hours when there's increased lag. At least this has been my observation as I play during quiet hours too, and it has been less likely to occur then.
Re: Walking in place bug
I encountered this glitch as well, transitioning from the Logging Grounds into Westcliff.
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Re: Walking in place bug
Just encountered this bug leaving Soulhaven interior to the exterior on the way to Guldorand.
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Re: Walking in place bug
Something about the Freeport > Eagle Square transition seems to attract this bug. We had this happen to our whole group a few days ago.
I'll keep an eye/ear out for any more recent reports.
I'll keep an eye/ear out for any more recent reports.
Re: Walking in place bug
Distant Relation wrote: ↑Wed Apr 20, 2022 3:43 pmSomething about the Freeport > Eagle Square transition seems to attract this bug. We had this happen to our whole group a few days ago.
I'll keep an eye/ear out for any more recent reports.
I've experienced both of these myself today. I've also passed through the same transitions with no problems.Party in the forest at midnight wrote: ↑Wed Apr 20, 2022 5:07 amJust encountered this bug leaving Soulhaven interior to the exterior on the way to Guldorand.
Curiously, were you warded? I've only had this happen when I was warded, but I might be wrong.
Re: Walking in place bug
This has happened quite a bit to me as well, but I want to add a curious detail: On my screen my character was locked running in place, but on my party member's screen my character was moving around as normal.
Ivar Ferdamann - Mercenary turned Marshall
Re: Walking in place bug
Sometimes I'm now seeing other people walking in place but not me myself, very odd...
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Re: Walking in place bug
Myself and my whole group were warded. In fact, come to think of it, we were all carrying wards that had been cast on Surface. We had just finished a long stretch of sailing, sold up at the Dockmaster, and were on our way to the jewelry/scroll vendors when we mass-crashed on transition.MRFTW wrote: ↑Wed Apr 20, 2022 5:31 pmDistant Relation wrote: ↑Wed Apr 20, 2022 3:43 pmSomething about the Freeport > Eagle Square transition seems to attract this bug. We had this happen to our whole group a few days ago.
I'll keep an eye/ear out for any more recent reports.I've experienced both of these myself today. I've also passed through the same transitions with no problems.Party in the forest at midnight wrote: ↑Wed Apr 20, 2022 5:07 amJust encountered this bug leaving Soulhaven interior to the exterior on the way to Guldorand.
Curiously, were you warded? I've only had this happen when I was warded, but I might be wrong.
Re: Walking in place bug
Warded my and my summons' butts off, did 3 writs on surface with no issues at all (besides dispels).
Dismissed my summons, teleported to Soulhaven, got the bug -immediately-. I deliberately didn't rest before transitioning.
I do think it's linked.
Dismissed my summons, teleported to Soulhaven, got the bug -immediately-. I deliberately didn't rest before transitioning.
I do think it's linked.
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Re: Walking in place bug
Another Report:
Took the Crow's Nest Smuggler ship to Sibayad Coast.
Transition from Sibayad Coast to Sibayad Oasis: Walking in Place Bug.
No Wards, only Planar Conduit active.
Took the Crow's Nest Smuggler ship to Sibayad Coast.
Transition from Sibayad Coast to Sibayad Oasis: Walking in Place Bug.
No Wards, only Planar Conduit active.
Currently Playing
Lilith Vensurai
Lilith Vensurai
Re: Walking in place bug
The walking in place bug / sudden game crash is related to server transitions. The way to circumvent it, is to exit and re-enter the game after server transitions.
It also happens when you swap characters - for example : playing on Distant Shores -> wanting to test something on PGCC -> log into PGCC -> Walk in place.
If you restarted the game before swapping from distant shores to PGCC, you avoid getting bugged.
Always restart the game on server transitions.
It also happens when you swap characters - for example : playing on Distant Shores -> wanting to test something on PGCC -> log into PGCC -> Walk in place.
If you restarted the game before swapping from distant shores to PGCC, you avoid getting bugged.
Always restart the game on server transitions.
".. the other number that isn't 18." - Jack Oat
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Re: Walking in place bug
Has this stopped for anyone else? I've stopped getting it completely in the last few days.
Re: Walking in place bug
Ah, so this was the discord linked video?
Is this specific to the player's character? I've seen this occasionally, I think as recently as two or three days ago, but only on other characters and not my own. I generally restart the game to fix it.
Is this specific to the player's character? I've seen this occasionally, I think as recently as two or three days ago, but only on other characters and not my own. I generally restart the game to fix it.
Irongron wrote: [...] the super-secret Arelith development roadmap is a post apocalyptic wasteland populated with competing tribes of hand-bombard wielding techno-giants, and strewn with the bones of long dead elves.
So we're very much on track.