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PvP: The 24 hour rule is now 48 hours.
-This is to discourage PvP from occurring day after day.
In return, we are going to be a bit more lax about characters in the same area.
You should still not be interacting, or if not possible, at least not interacting with hostility.
Otherwise you will be found in violation. This should be of benefit to players in Skal, so they don't have to be away from the town for 2 days if their attacker is there.
We understand this is a BIG change and will be monitoring it.
I'm afraid I'm going to have to be blunt about this.
This is a -TERRIBLE IDEA-
Already there are issues of people standing next to their own bashed corpses and not respecting death in their RP.
Things like "Kill me, my god will just revive me" or words to that effect are common enough.
Along with this it also creates a problem in regards to Underdark/Surface raiding where one raid can be repelled by a defending force
then the next day once ressurect sickness has passed they can raid again and the defending force is unable to respond due to being restricted by these 48 hours.
I don't believe increasing the time to 48 hours will result in less pvp. Instead there will be a notion of a "free day" where the opposing force is out of consideration.
Perhaps it's not giving other players the benefit of the doubt but frankly this is a game formost and people want to win.
Using the rules to gain an advantage is not beyond the scope of thought when trying to achieve such.
There is a far heavier weight on the victor of the pvp to respect the ruling than there is on the loser in my personal experiences on the server.
This might be workable, were there a firm commitment from the DM team to crack down on anyone who abuses their extended window of immunity.
Instead, however, the playerbase has been told that the situation will be treated with more leniency, not less, which reads like an invitation to go stir trouble while on pvp cooldown.
It is also unreasonable to consider the team to be all-seeing and onmi-present, they're not.