Writ Descriptions - Room for Improvement Zone
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Writ Descriptions - Room for Improvement Zone
1. Lacks the spicy flavour of theme and/or lore.
2. Spelling Mistakes.
3. Not clear enough directions.
4. Not clear enough targets.
5. Mistakes in directions.
6. Mistakes in quest targets.
For a report please follow this format:
The writ:
<Name Here>
The Issue:
<Which of the above list items it applies to>
The Issue Description:
<Image or text, preferably as clear as possible so providing both works too>
If you are reporting for item 1, please also include:
What is incorrect or needs expansion about the theme and/or lore:
<Here>
Irongron wrote:I've literally never used -guard on anyone.
Re: Writ Descriptions - Room for Improvement Zone
Courier: A Taste of Color (Both Versions)
The Issue:
6
The Issue Description:
The quest calls for you to find Fiona in the Merchant Guild. The Merchant guild has since been removed, and the NPC that actually accepts this 'turn in' is Flora, in the Westcliff Outside area, in the grouping of stalls.
"Raphillianna", Crazed "Melanti" Sea Elf Bardess (Retired)
Ayleese Hildherte, Firbolg Seer, Chancellor's Aide (Retired)
Re: Writ Descriptions - Room for Improvement Zone
The Deep Well Hunt - The Cavern of Mist
The Deep Well Hunt - The Legion Lord
The Deep Well Hunt - The Master of Horror
The Deep Well Hunt - The Malaugrym Grandmaster
The Deep Well Hunt - The Corrupted Matriarch
The Deep Well Hunt - The Guardian Naga
The Deep Well Hunt - The Sauriel Hornhead Lord
The Deep Well Hunt - The Greater Gemstone Golem
The Deep Well Hunt - The Ancient Wyrm
Did I miss any? I may have done them on my character so they're not listed any more.
The Issue:
The objectives are great, and are as vague as I think they should be given how much of a maze the wells are meant to be. I think adding a bit more of a flavour text to them would help add some depth to the lore of the area, though. Currently all of these writs have an identical description.
I'm honestly not much of a lore swot but I'd be willing to give writing a couple of these a go, with appropriate permission.
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Re: Writ Descriptions - Room for Improvement Zone
Re: Writ Descriptions - Room for Improvement Zone
This writ has been updated!Aeribelle wrote: ↑Tue Aug 16, 2022 2:56 amThe writ:
Courier: A Taste of Color (Both Versions)
The Issue:
6
The Issue Description:
The quest calls for you to find Fiona in the Merchant Guild. The Merchant guild has since been removed, and the NPC that actually accepts this 'turn in' is Flora, in the Westcliff Outside area, in the grouping of stalls.
I can work on these but given the nature of the Deep Wells it'll be tricky for me to do so without having actually done these writs myself. I'll work on them as my current character confronts them!MRFTW wrote: ↑Tue Aug 16, 2022 8:31 amThe Writs:
The Deep Well Hunt - The Cavern of Mist
The Deep Well Hunt - The Legion Lord
The Deep Well Hunt - The Master of Horror
The Deep Well Hunt - The Malaugrym Grandmaster
The Deep Well Hunt - The Corrupted Matriarch
The Deep Well Hunt - The Guardian Naga
The Deep Well Hunt - The Sauriel Hornhead Lord
The Deep Well Hunt - The Greater Gemstone Golem
The Deep Well Hunt - The Ancient Wyrm
Did I miss any? I may have done them on my character so they're not listed any more.
The Issue:
The objectives are great, and are as vague as I think they should be given how much of a maze the wells are meant to be. I think adding a bit more of a flavour text to them would help add some depth to the lore of the area, though. Currently all of these writs have an identical description.
I'm honestly not much of a lore swot but I'd be willing to give writing a couple of these a go, with appropriate permission.
Working on this now, will be in the next batch.God_In_Action wrote: ↑Tue Aug 16, 2022 5:30 pmThe Stone Gauntlet, taken from Guldorand. It directs you to find The Stone Gauntlet through the Flooded Caverns which are in the Skull Crags. Even now I'm not sure how I found it. It would help if it explained which area was meant by the Skull Crags, since this seems to refer to the mountain as a whole rather than an identifiable area.
House Freth: Reference Information
House Claddath: Reference Information
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Re: Writ Descriptions - Room for Improvement Zone
Inconsist description for morg from writs of earthkin village and radiant heart.
I forget what they actually are, but the two writs aims at same morg are spelled differently by name
Re: Writ Descriptions - Room for Improvement Zone
If you're talking about Morghuun/Morghun/Morguhn/Morgun/Morguun the Black this is.....................................Sandrow wrote: ↑Sun Aug 21, 2022 1:14 pmMay we have a wiki page or some place to consult all writ descriptions? Since once the writs are finished, we don't have access to report with details.
Inconsist description for morg from writs of earthkin village and radiant heart.
I forget what they actually are, but the two writs aims at same morg are spelled differently by name
look im not saying its impossible
but i think we might just have to let that one slide a lil.
I can update the writ texts to use the boss' actual name but there's a whole host of other references to him that aren't correct either. Chalk it up to him being the server's "big bad" for twenty RL years and things getting mistranslated.
House Freth: Reference Information
House Claddath: Reference Information
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Re: Writ Descriptions - Room for Improvement Zone
How about describe him as a big bad with many names?Kuma wrote: ↑Mon Aug 22, 2022 12:28 amIf you're talking about Morghuun/Morghun/Morguhn/Morgun/Morguun the Black this is.....................................Sandrow wrote: ↑Sun Aug 21, 2022 1:14 pmMay we have a wiki page or some place to consult all writ descriptions? Since once the writs are finished, we don't have access to report with details.
Inconsist description for morg from writs of earthkin village and radiant heart.
I forget what they actually are, but the two writs aims at same morg are spelled differently by name
look im not saying its impossible
but i think we might just have to let that one slide a lil.
I can update the writ texts to use the boss' actual name but there's a whole host of other references to him that aren't correct either. Chalk it up to him being the server's "big bad" for twenty RL years and things getting mistranslated.
" He has many names, earthkins call him Morghuun, human call him Morghun. In tales of bard, he is Morguhn, Morguhn or Morguun. "
Re: Writ Descriptions - Room for Improvement Zone
I'd love this idea more if they were pronounced any differently - and as much as I'd like to go Usidore the Blue with his titles, a paragraph's writ description isn't the place for it.
I will bear that in mind for another NPC to explain why his name has been distorted so much.
House Freth: Reference Information
House Claddath: Reference Information
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
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Re: Writ Descriptions - Room for Improvement Zone
Re: Writ Descriptions - Room for Improvement Zone
Maybe update the UD map to include that place? I play one character in UD and I have no idea where that Udo thing is.
——————
I see ...my character has followed 2 groups of people to UD and both of them where very lost, the only result of that is ... old players have knowledge of that location, and that is the only possible way to find it.
I have no quarrel with keeping places hard to find, the problem I want to point out is that the location hints were useless. I would rather have something like it lies somewhere in upperdark/lower dark and close to some river etc.
Drow shadowlord Lomin Nightshade
Re: Writ Descriptions - Room for Improvement Zone
This one I'm not touching because it's usually the final or next to final writ on the Radiant Heart questline - and kind of a big deal. You should be banding together with other characters to figure out where you're being sent to. I think its difficulty is intentional.xf1313 wrote: ↑Mon Aug 22, 2022 9:06 amOne of the radiantheart writ wants people to find Udo in UD, but the location is like...you find this town that you never heard of and it is close to a mountain that is not on the map.
Maybe update the UD map to include that place? I play one character in UD and I have no idea where that Udo thing is.
Will investigate.God_In_Action wrote: ↑Mon Aug 22, 2022 8:46 amQueen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.
House Freth: Reference Information
House Claddath: Reference Information
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
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Re: Writ Descriptions - Room for Improvement Zone
Fallen Slyth
The Issue:
The initial task is also named elsewhere in the Underdark. Due to the fact that this writ and that area (e.g. formorians and fungi are) are very natural environment-oriented, it leaves people believing it's the wrong Meld as it's likely the first one they'll get to.
The Issue Description:
If you are reporting for item 1, please also include:
What is incorrect or needs expansion about the theme and/or lore:
Given that the Meld named in this writ is the original Meld on the server, the other one should likely be renamed. The other one is located in Boletus which is east of Andunor past the Great Scar (River) map.
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Re: Writ Descriptions - Room for Improvement Zone
Writ:
The Cloaker Embassy
Objective:
#3 is to kill an ancient cloaker
Feedback:
A Cloaker (Ancient) doesn't spawn inside the Cloaker Embassy, or through the otherside of the portal in the Cloaker Spiral, you have to go down into the Cloaker Root two areas away from the stated location of the writ to find one. A simple hint of where to find one for players who don't know the area in advance might be helpful.
Re: Writ Descriptions - Room for Improvement Zone
Highway Patrols of Guldorand [LvL 14 - 22]
The Issue:
3. Not clear enough directions.
4. Not clear enough targets.
The Issue Description:
Current writ text:
Calling out objective 2 and 3 because they are a little confusing. If you read the objectives in order it seems like its suggesting that you're supposed to take the trail down towards the valley from the minehead. There isn't a trail down from the minehead to the valley, at least not that I saw. Instead, I returned back to the city and went South from there to complete the writ.current writ wrote: With ore being shipped from the copper mines and the City, produce from the farmsteads, and lumber from Westcliff, it is vital to keep the roads clear and the surrounding lands clear of brigands. The Founders' Council offers a stipend to those willing to brave the roads.
Objective 1: Take the Old Mine Road west of the Fortress City.
Objective 2: Visit the minehead, and take the trail down towards the Forested Valley.
Objective 3: Take the trail down towards the road, and follow it south.
Objective 3: Travel the road through Jormundul Rocks towards the Logging Camp.
suggested tweak wrote: Objective 2: Visit the minehead.
Objective 3: Return to the city and take the trail down towards the Valley, and follow it South.
Who is the audience for this post?
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Re: Writ Descriptions - Room for Improvement Zone
Cull the Derro
The Issue:
5. Mistake in Directions
The Issue Description:
As a first timer to the UD I searched a long time for the "Great Gate".
It was only after asking a player that led me there that it turned out it was referring to the "Deep Gate" All along.
It's a tiny mistake, but could be nice to see changed for (new) players relying on the mini map like I was.
Re: Writ Descriptions - Room for Improvement Zone
The writ:
A Dirty Web
The Issue:
3 Not clear enough directions.
The Issue Description:
It says "just outside the city Hub" but I thought "outside" as in, out the gates, I wandered around a good bit before I coincidentally came across The Spider's Web, which was in the opposite direction.
Maybe, reword it like,
The Spider's Web is a popular watering hole located in West Wheel, just outside the city Hub.
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Re: Writ Descriptions - Room for Improvement Zone
Writ Name:
Formians in the Copper Mines, Guldorand Writ
Issue:
Instructions not clear enough. There is no indicator as to what is considered to be nighttime for formians to appear. Perhaps adding the time into the writ description or into the dialogue for the Miners who populate the mine during the day would be helpful.
Re: Writ Descriptions - Room for Improvement Zone
Writ Name: Boogin Nights
The Issue: No direction of where to find the Forested Valley of Guldorand, just where to find the caves within the valley. I managed to do the rest of the writ without managing objective 1.
The Issue Description:
A network of tunnels beneath the lands surrounding the city have long been abandoned. Driven from the Arelith Forest, a tribe of Boogins now seeks to establish a home there.
Objective 1: Travel to the Forested Valley of Guldorand, explore the caves in the northeast to discover the tunnels.
Re: Writ Descriptions - Room for Improvement Zone
I apologise for my appauling memory and lack of screenshots but this is a longstanding one.
Writ: Underdark: The Ice Queen
Issue: The description of the writ suggests you can find the cave the queen is in by following the river in the flood plains. This is false as the area has now moved. (It also says you can access it from the ice road which is true).
The new entrance for this writ is from inside the midden connected to the breedmistresses tower.
Suggestion: Remove reference to the flood plains river which is very misleading. Instead update the description and directions to reference it connects to the midden instead.
Re: Writ Descriptions - Room for Improvement Zone
Kuma wrote: ↑Mon Aug 22, 2022 9:14 amGod_In_Action wrote: ↑Mon Aug 22, 2022 8:46 amQueen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.
Will investigate.
This is still a thing. The writ is gated behind Open Lock with zero indication of such on Level 2, meaning any party without the skill or someone who is already carrying a set of enchanted OL/DT gear is frustratingly wasting their time.
Re: Writ Descriptions - Room for Improvement Zone
Gerhazo wrote: ↑Fri May 31, 2024 9:01 amKuma wrote: ↑Mon Aug 22, 2022 9:14 amGod_In_Action wrote: ↑Mon Aug 22, 2022 8:46 amQueen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.
Will investigate.
This is still a thing. The writ is gated behind Open Lock with zero indication of such on Level 2, meaning any party without the skill or someone who is already carrying a set of enchanted OL/DT gear is frustratingly wasting their time.
This one keeps throwing me because the lock is only per-reset, it's perfectly possible to find it open. I'll see about adjusting the text Soon(tm)
House Freth: Reference Information
House Claddath: Reference Information
Irongron wrote:To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.
Re: Writ Descriptions - Room for Improvement Zone
The writ:
(Courier) Walking in Faith
The Issue:
Formating in the quest description + the name of the priest
The Issue Description:
Name of the NPC is Barlas, name on the writ is Barias