Writ Descriptions - Room for Improvement Zone

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Sincra
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Writ Descriptions - Room for Improvement Zone

Post by Sincra » Mon Aug 15, 2022 5:30 pm

This thread is the designated spot for any and all writs you think fall into one of the following:

1. Lacks the spicy flavour of theme and/or lore.
2. Spelling Mistakes.
3. Not clear enough directions.
4. Not clear enough targets.
5. Mistakes in directions.
6. Mistakes in quest targets.

For a report please follow this format:

The writ:
<Name Here>

The Issue:
<Which of the above list items it applies to>

The Issue Description:
<Image or text, preferably as clear as possible so providing both works too>

If you are reporting for item 1, please also include:
What is incorrect or needs expansion about the theme and/or lore:
<Here>
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Re: Writ Descriptions - Room for Improvement Zone

Post by Aeribelle » Tue Aug 16, 2022 2:56 am

The writ:
Courier: A Taste of Color (Both Versions)

The Issue:
6

The Issue Description:
The quest calls for you to find Fiona in the Merchant Guild. The Merchant guild has since been removed, and the NPC that actually accepts this 'turn in' is Flora, in the Westcliff Outside area, in the grouping of stalls.

Image
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Re: Writ Descriptions - Room for Improvement Zone

Post by MRFTW » Tue Aug 16, 2022 8:31 am

The Writs:

The Deep Well Hunt - The Cavern of Mist
The Deep Well Hunt - The Legion Lord
The Deep Well Hunt - The Master of Horror
The Deep Well Hunt - The Malaugrym Grandmaster
The Deep Well Hunt - The Corrupted Matriarch
The Deep Well Hunt - The Guardian Naga
The Deep Well Hunt - The Sauriel Hornhead Lord
The Deep Well Hunt - The Greater Gemstone Golem
The Deep Well Hunt - The Ancient Wyrm
Did I miss any? I may have done them on my character so they're not listed any more.

The Issue:
The objectives are great, and are as vague as I think they should be given how much of a maze the wells are meant to be. I think adding a bit more of a flavour text to them would help add some depth to the lore of the area, though. Currently all of these writs have an identical description.

I'm honestly not much of a lore swot but I'd be willing to give writing a couple of these a go, with appropriate permission.

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Re: Writ Descriptions - Room for Improvement Zone

Post by God_In_Action » Tue Aug 16, 2022 5:30 pm

The Stone Gauntlet, taken from Guldorand. It directs you to find The Stone Gauntlet through the Flooded Caverns which are in the Skull Crags. Even now I'm not sure how I found it. It would help if it explained which area was meant by the Skull Crags, since this seems to refer to the mountain as a whole rather than an identifiable area.

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Re: Writ Descriptions - Room for Improvement Zone

Post by Kuma » Sun Aug 21, 2022 5:57 am

Aeribelle wrote:
Tue Aug 16, 2022 2:56 am
The writ:
Courier: A Taste of Color (Both Versions)

The Issue:
6

The Issue Description:
The quest calls for you to find Fiona in the Merchant Guild. The Merchant guild has since been removed, and the NPC that actually accepts this 'turn in' is Flora, in the Westcliff Outside area, in the grouping of stalls.

Image
This writ has been updated!
MRFTW wrote:
Tue Aug 16, 2022 8:31 am
The Writs:

The Deep Well Hunt - The Cavern of Mist
The Deep Well Hunt - The Legion Lord
The Deep Well Hunt - The Master of Horror
The Deep Well Hunt - The Malaugrym Grandmaster
The Deep Well Hunt - The Corrupted Matriarch
The Deep Well Hunt - The Guardian Naga
The Deep Well Hunt - The Sauriel Hornhead Lord
The Deep Well Hunt - The Greater Gemstone Golem
The Deep Well Hunt - The Ancient Wyrm
Did I miss any? I may have done them on my character so they're not listed any more.

The Issue:
The objectives are great, and are as vague as I think they should be given how much of a maze the wells are meant to be. I think adding a bit more of a flavour text to them would help add some depth to the lore of the area, though. Currently all of these writs have an identical description.

I'm honestly not much of a lore swot but I'd be willing to give writing a couple of these a go, with appropriate permission.
I can work on these but given the nature of the Deep Wells it'll be tricky for me to do so without having actually done these writs myself. I'll work on them as my current character confronts them!
God_In_Action wrote:
Tue Aug 16, 2022 5:30 pm
The Stone Gauntlet, taken from Guldorand. It directs you to find The Stone Gauntlet through the Flooded Caverns which are in the Skull Crags. Even now I'm not sure how I found it. It would help if it explained which area was meant by the Skull Crags, since this seems to refer to the mountain as a whole rather than an identifiable area.
Working on this now, will be in the next batch.

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Re: Writ Descriptions - Room for Improvement Zone

Post by Sandrow » Sun Aug 21, 2022 1:14 pm

May we have a wiki page or some place to consult all writ descriptions? Since once the writs are finished, we don't have access to report with details.

Inconsist description for morg from writs of earthkin village and radiant heart.

I forget what they actually are, but the two writs aims at same morg are spelled differently by name

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Re: Writ Descriptions - Room for Improvement Zone

Post by Kuma » Mon Aug 22, 2022 12:28 am

Sandrow wrote:
Sun Aug 21, 2022 1:14 pm
May we have a wiki page or some place to consult all writ descriptions? Since once the writs are finished, we don't have access to report with details.

Inconsist description for morg from writs of earthkin village and radiant heart.

I forget what they actually are, but the two writs aims at same morg are spelled differently by name
If you're talking about Morghuun/Morghun/Morguhn/Morgun/Morguun the Black this is.....................................

look im not saying its impossible

but i think we might just have to let that one slide a lil.

I can update the writ texts to use the boss' actual name but there's a whole host of other references to him that aren't correct either. Chalk it up to him being the server's "big bad" for twenty RL years and things getting mistranslated.

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Re: Writ Descriptions - Room for Improvement Zone

Post by Sandrow » Mon Aug 22, 2022 2:32 am

Kuma wrote:
Mon Aug 22, 2022 12:28 am
Sandrow wrote:
Sun Aug 21, 2022 1:14 pm
May we have a wiki page or some place to consult all writ descriptions? Since once the writs are finished, we don't have access to report with details.

Inconsist description for morg from writs of earthkin village and radiant heart.

I forget what they actually are, but the two writs aims at same morg are spelled differently by name
If you're talking about Morghuun/Morghun/Morguhn/Morgun/Morguun the Black this is.....................................

look im not saying its impossible

but i think we might just have to let that one slide a lil.

I can update the writ texts to use the boss' actual name but there's a whole host of other references to him that aren't correct either. Chalk it up to him being the server's "big bad" for twenty RL years and things getting mistranslated.
How about describe him as a big bad with many names?
" He has many names, earthkins call him Morghuun, human call him Morghun. In tales of bard, he is Morguhn, Morguhn or Morguun. "

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Re: Writ Descriptions - Room for Improvement Zone

Post by Kuma » Mon Aug 22, 2022 3:11 am

Sandrow wrote:
Mon Aug 22, 2022 2:32 am
How about describe him as a big bad with many names?
" He has many names, earthkins call him Morghuun, human call him Morghun. In tales of bard, he is Morguhn, Morguhn or Morguun. "
I'd love this idea more if they were pronounced any differently - and as much as I'd like to go Usidore the Blue with his titles, a paragraph's writ description isn't the place for it.

I will bear that in mind for another NPC to explain why his name has been distorted so much.

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Re: Writ Descriptions - Room for Improvement Zone

Post by God_In_Action » Mon Aug 22, 2022 8:46 am

Queen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.

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Re: Writ Descriptions - Room for Improvement Zone

Post by xf1313 » Mon Aug 22, 2022 9:06 am

One of the radiantheart writ wants people to find Udo in UD, but the location is like...you find this town that you never heard of and it is close to a mountain that is not on the map.

Maybe update the UD map to include that place? I play one character in UD and I have no idea where that Udo thing is.
——————
I see ...my character has followed 2 groups of people to UD and both of them where very lost, the only result of that is ... old players have knowledge of that location, and that is the only possible way to find it.

I have no quarrel with keeping places hard to find, the problem I want to point out is that the location hints were useless. I would rather have something like it lies somewhere in upperdark/lower dark and close to some river etc.
Last edited by xf1313 on Mon Aug 22, 2022 9:32 am, edited 1 time in total.
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Kuma
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Re: Writ Descriptions - Room for Improvement Zone

Post by Kuma » Mon Aug 22, 2022 9:14 am

xf1313 wrote:
Mon Aug 22, 2022 9:06 am
One of the radiantheart writ wants people to find Udo in UD, but the location is like...you find this town that you never heard of and it is close to a mountain that is not on the map.

Maybe update the UD map to include that place? I play one character in UD and I have no idea where that Udo thing is.
This one I'm not touching because it's usually the final or next to final writ on the Radiant Heart questline - and kind of a big deal. You should be banding together with other characters to figure out where you're being sent to. I think its difficulty is intentional.
God_In_Action wrote:
Mon Aug 22, 2022 8:46 am
Queen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.
Will investigate.

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Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.


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Re: Writ Descriptions - Room for Improvement Zone

Post by Good Character » Wed Aug 24, 2022 9:17 pm

The writ:
Fallen Slyth

The Issue:
The initial task is also named elsewhere in the Underdark. Due to the fact that this writ and that area (e.g. formorians and fungi are) are very natural environment-oriented, it leaves people believing it's the wrong Meld as it's likely the first one they'll get to.

The Issue Description:
Image

If you are reporting for item 1, please also include:
What is incorrect or needs expansion about the theme and/or lore:
Given that the Meld named in this writ is the original Meld on the server, the other one should likely be renamed. The other one is located in Boletus which is east of Andunor past the Great Scar (River) map.

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Re: Writ Descriptions - Room for Improvement Zone

Post by God_In_Action » Thu Aug 25, 2022 12:37 pm

Just a small suggestion this one, not necessarily that important or major-

Writ:
The Cloaker Embassy

Objective:
#3 is to kill an ancient cloaker

Feedback:
A Cloaker (Ancient) doesn't spawn inside the Cloaker Embassy, or through the otherside of the portal in the Cloaker Spiral, you have to go down into the Cloaker Root two areas away from the stated location of the writ to find one. A simple hint of where to find one for players who don't know the area in advance might be helpful.

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Re: Writ Descriptions - Room for Improvement Zone

Post by Mattamue » Mon Sep 12, 2022 7:27 pm

The writ:
Highway Patrols of Guldorand [LvL 14 - 22]

The Issue:
3. Not clear enough directions.
4. Not clear enough targets.

The Issue Description:
Current writ text:
current writ wrote: With ore being shipped from the copper mines and the City, produce from the farmsteads, and lumber from Westcliff, it is vital to keep the roads clear and the surrounding lands clear of brigands. The Founders' Council offers a stipend to those willing to brave the roads.
Objective 1: Take the Old Mine Road west of the Fortress City.
Objective 2: Visit the minehead, and take the trail down towards the Forested Valley.
Objective 3: Take the trail down towards the road, and follow it south.

Objective 3: Travel the road through Jormundul Rocks towards the Logging Camp.
Calling out objective 2 and 3 because they are a little confusing. If you read the objectives in order it seems like its suggesting that you're supposed to take the trail down towards the valley from the minehead. There isn't a trail down from the minehead to the valley, at least not that I saw. Instead, I returned back to the city and went South from there to complete the writ.
suggested tweak wrote: Objective 2: Visit the minehead.
Objective 3: Return to the city and take the trail down towards the Valley, and follow it South.

Who is the audience for this post?


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Re: Writ Descriptions - Room for Improvement Zone

Post by Dreamcatching » Tue Sep 20, 2022 12:46 pm

The writ:
Cull the Derro

The Issue:
5. Mistake in Directions

Image

The Issue Description:
As a first timer to the UD I searched a long time for the "Great Gate".
It was only after asking a player that led me there that it turned out it was referring to the "Deep Gate" All along.

It's a tiny mistake, but could be nice to see changed for (new) players relying on the mini map like I was.

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Re: Writ Descriptions - Room for Improvement Zone

Post by Temde » Fri Jun 16, 2023 5:52 am

The writ:
A Dirty Web

The Issue:
3 Not clear enough directions.

The Issue Description:
It says "just outside the city Hub" but I thought "outside" as in, out the gates, I wandered around a good bit before I coincidentally came across The Spider's Web, which was in the opposite direction.
Image
Maybe, reword it like,

The Spider's Web is a popular watering hole located in West Wheel, just outside the city Hub.


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Re: Writ Descriptions - Room for Improvement Zone

Post by Mamma ama Warlock » Wed Apr 03, 2024 5:34 pm

Writ Name:
Formians in the Copper Mines, Guldorand Writ

Issue:
Instructions not clear enough. There is no indicator as to what is considered to be nighttime for formians to appear. Perhaps adding the time into the writ description or into the dialogue for the Miners who populate the mine during the day would be helpful.


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Re: Writ Descriptions - Room for Improvement Zone

Post by Arctic » Thu Apr 18, 2024 6:27 pm

Writ Name: Boogin Nights

The Issue: No direction of where to find the Forested Valley of Guldorand, just where to find the caves within the valley. I managed to do the rest of the writ without managing objective 1.

The Issue Description:
A network of tunnels beneath the lands surrounding the city have long been abandoned. Driven from the Arelith Forest, a tribe of Boogins now seeks to establish a home there.

Objective 1: Travel to the Forested Valley of Guldorand, explore the caves in the northeast to discover the tunnels.


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Re: Writ Descriptions - Room for Improvement Zone

Post by CNS » Fri Apr 19, 2024 8:33 am

I apologise for my appauling memory and lack of screenshots but this is a longstanding one.

Writ: Underdark: The Ice Queen
Issue: The description of the writ suggests you can find the cave the queen is in by following the river in the flood plains. This is false as the area has now moved. (It also says you can access it from the ice road which is true).

The new entrance for this writ is from inside the midden connected to the breedmistresses tower.

Suggestion: Remove reference to the flood plains river which is very misleading. Instead update the description and directions to reference it connects to the midden instead.


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Re: Writ Descriptions - Room for Improvement Zone

Post by Gerhazo » Fri May 31, 2024 9:01 am

Kuma wrote:
Mon Aug 22, 2022 9:14 am
God_In_Action wrote:
Mon Aug 22, 2022 8:46 am

Queen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.

Will investigate.

This is still a thing. The writ is gated behind Open Lock with zero indication of such on Level 2, meaning any party without the skill or someone who is already carrying a set of enchanted OL/DT gear is frustratingly wasting their time.


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Re: Writ Descriptions - Room for Improvement Zone

Post by Kuma » Sat Jun 01, 2024 8:00 am

Gerhazo wrote:
Fri May 31, 2024 9:01 am
Kuma wrote:
Mon Aug 22, 2022 9:14 am
God_In_Action wrote:
Mon Aug 22, 2022 8:46 am

Queen of the Vampires writ has a final objective behind a locked door. It would be helpful in the writ description to know that a locksmith might be needed, similar to how the Kohlringen writs in Sibayad tell you that you'll need a boat.

Will investigate.

This is still a thing. The writ is gated behind Open Lock with zero indication of such on Level 2, meaning any party without the skill or someone who is already carrying a set of enchanted OL/DT gear is frustratingly wasting their time.

This one keeps throwing me because the lock is only per-reset, it's perfectly possible to find it open. I'll see about adjusting the text Soon(tm)

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Re: Writ Descriptions - Room for Improvement Zone

Post by Ork » Thu Jun 13, 2024 7:41 pm

The writ:
(Courier) Walking in Faith

The Issue:
Formating in the quest description + the name of the priest

The Issue Description:
Image

Image
Name of the NPC is Barlas, name on the writ is Barias


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