Post
by ElevenOne » Wed Sep 21, 2022 6:34 pm
In my opinion, rogue itself as a class is not bad, the issue is everything a rogue can do, another class can do better.
- Want to build a toon that deals damage via sneak attack? Go shadow dancer, Has sneak attacks feats PLUS a tool to be able to use them properly. Also adds a stun on demand, and the concealment.
- Want to build a toon that uses certain skill (Bluff, Open lock, move silently, pick pocket or any skill)? Go bard, Song + Rogue's cunning a spell (and as a bard player, I loved this was added as a spell). Rogues don't even have any synergy with the bluff skill.
-Want a Tank? A few classes now can have the extra armor DEX bonus and also a few others can have access to epic dodge or ways to increase AC to high levels via spells.
The only thing that is "unique" to Rogues in Arelith are the grenades, which locks the build to at least 24 rogue levels, and being a 3/4 AB class, really diminishes the multiclassing options or freedom of building the toon.
Finally, another issue about Rogues is they are expensive/ too item dependent to play:
-Want to use wands? Go buy them
-Want to use traps? Enjoy the time to stockpile, or crafting them, or buy them.
-Want to use the grenades? Go buy them on a lengthy cooldown or kill enemies non-stop to gather a few more.
-Want to have access to Rogue's cunning spell? Go ahead and get the armor (1 use per rest) or the FOIG (as long as you do the work to maintain it)
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Also want to add, as bards have the dirge as an option, Rogues have the Invisible blade prestige class.
This prestige class exchanges Grenade DC / a few sneak attack dice / multiclassing freedom for a breach on cooldown and bleeding damage, which a creature immune to critical hits gets immunity, same immunity required for sneak attacks.
For me, currently sounds as a bad trade-off.
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Has it been considered?:
A) give them SF: Open lock and disarm trap? If swashbucklers receives the Sail feats, I don't see why Rogues could not get these SF's for free.
B) Give them rogue's cunning spell as a feat on cooldown?
C) Self-concealments feats? I or II should be enough to make them unique.
D) A way to have the 4th attack without multiclassing?
E) An option to expand building options as a STR Build instead being locked to DEX.
F) Make grenades free? Reviewed the DC formula?
G) Give them a way to use their sneak attack in different ways? For example, they could be added in a successful parry counter strike.