Waldo52 wrote: Wed Nov 16, 2022 7:01 am
I personally don't like the sailing system. I'm not going to hold back, because while I realize that for certain devs the whole naval thing is kind of a cherished pet project, I'm just not feeling it. For me the main problem is that sailing creates a caste of wannabe "badass" characters who don't do anything.
You summon zombies or have a peg for a leg or drink rum or something. You have tattoos. What are you actually doing? You're sailing in circles for MORE tattoos or adamantine ingots. You think you're rolling with the Hell's Angels but you're really a Kpop band following orders when the photographer gives you leather jackets and asks you to make a bad boy face.
Okay, so SOMETIMES incidents happen. There are occasional stories of pirates raiding actual player run vessels. I played as a pirate for over a year and heard about this very rarely. Unless things have seriously changed in the past six months when I retired my last pirate, sailing seems to be a system that drains people from the server and pulls them into a meaningless minigame.
What's worse, Sencliff is basically the only niche for significant numbers of evil surface characters. So basically non-underdark antagonists are pressured into sailing which makes them virtually invisible to the world at large because they're sailing in circles uselessly.
I have a lot of in-game friends who sail prolifically. I respect their differences in play style. But personally I detest sailing in its current state.
So, as someone who has been playing a Sencliff pirate for a bit I can confidently say that the experience is what you make of it. Sure, there are those that want to be the badasses that you mentioned, but there are also people playing silly pirates more akin to Our Flag Means Death instead of aspiring toward Hell's Angels. I mean sure they may summon some spooky undead or a demon from time to time, but that's the beauty of starting in a morally grey area; you play what you want.
Your criticisms don't sound like a problem with the sailing system at this point, just personal play style. I've been involved in a number of marine 'tax collecting' incidents where you board another vessel and demand payment or threaten to bring on a potential fight. Some people just want to master the sea and take all the treasure they can from it, ignoring PVP as much as possible. Some people start in Sencliff just for the level 6 boost and never choose to sail ever. Nothing is mandatory. Again...Personal Play Style.
To cap this reply about the sailing system itself:
Sure, it has flaws. But I've still been having a lot of fun with it.
The people with 100 Sail scores aren't the norm. It takes work to get there and is rewarding when playing a character that wants to foster a crew or other baby sailors. But it's not mandatory. Edgewaters and big 4-mast galleons can be done even if there isn't a single person on board with a 100 sail. You just need to get creative, bring a carpenter, and carry a ton of wood for repairs. I will admit that if you want to really shine you HAVE to have a bard on deck, but you can still do content just fine without one.
Since the sail score taken into account for the ship is the average of the top (x) people ('x' being the minimum number of crew the ship needs based on type) it's not mandatory for every person on the ship to even have a single point in sailing. Most crews like to separate those on board into 'sailors' and 'boarders' as both are needed. People with high sail scores help the ship get where it needs to go, and people who are not as good at sailing but great at fighting are then given their time to shine when enemy ships are taken or there is a PVP boarding encounter. Teamwork makes the dream work in the way sailing is currently designed.
Map chests, as Rei_jin said, are not a guarantee of anything. I just had one the other day that was not at all worth the effort it took to collect the pieces, obtain the chest, then jump through the hoops to get the chest opened: 1 adamantine ingot, some assorted random jewelry, and a single masterwork etched rune. Then you get to splitting the plunder with the rest of the crew involved and it really amounts to very little. But, you win some and you lose some. That's what makes the system fun.
If there is an issue with making a dedicated sailor to access content, there is nothing stopping someone from hiring a vessel to take them out to sea. It's the RP part of the RPG. Can't sail yourself? Offer someone a nice amount of coin and ask for a ride.