From Amnesy, Kalopsia, SK, and Starfish
====== Spellmagedon Part 1 ======
- Hostilizer update
- Hemonancer adjustment on Hard CHA requirement
- Spell adjustment
- New Blood Arcana spells (All Blood Arcana spells should be working on scribe scroll)
- New Epic spells
-============================-
#Hostilizer#
- Does not flag unseen targets.
- Should no longer grant piety gain on use.
- Should no longer interrupt expertise and other toggle-mode stance feats.
-============================-
#Hemonancer adjustment on Hard CHA requirement#
- Minimum Hard Charisma to access empowerment and Red Harvest healing are lowered by 2 to allow for the features to be accessible for non +2 CHA races starting without 18 CHA.
-============================-
#Spell Adjustments: Elementalist line#
Frost Nova
Elementalist (Cold) - The area of effect increased from Huge to Gargantuan.
Gedlee's Electric Loop
Elementalist (Air) - The area of effect increased from Large to Huge.
All - With ESF Evocation the spell does not target friendly units.
Scorching Ray
Elementalist (Fire) - Can fire an additional ray at caster level 23 and another one at 27.
Melf's Acid Arrow
Elementalist (Earth) - Initial damage increased by 1d6 per 2 caster levels (caps at 12d6).
-============================-
#Spell Adjustments: All#
Crumble
The damage cap increased from 15d6 to 20d6.
The spell works against petrified creatures as well.
Spell Mantle,
All variants have the number level of spells absorption adjusted:
Lesser: 1d6 + 1/6 CL (avg: 9.5, empowered: 11)
Regular: 2d6 + 1/6 CL (avg: 11, empowered: 16)
Greater: 4d6 + 1/6 CL (avg: 18, empowered: N/A)
Kyristan's Malevolent Tentacles
The spell deals additional d4+1 damage per tentacle (successful grapple). (Negative Energy, or with ESF Necromancy: Entropy Damage).
The Level Drain is reduced from d4+1 to d3.
Darkbolt
Damage reduced from 2d6+2 to 2d6 per ray.
-============================-
#Epic Spells#
Elemental Meteor
Wis/Sor; Cle/Fav; Ele; Sha; Dru
AoE damage with summoning an elemental monolith.
Vampiric Feast
Wis/Sor; Cle/Fav; Hem; PMa
AoE curse with short-lasting bleed damage DoT, partially healing the caster.
-============================-
#Blood Arcana spells#
Bestow Wound
Wis/Sor: 0; Spe: 0; War: 0; Cle/Fav: 0; Hem: 0; Bar: 0
Small damage and healing.
Hemorrhage
Wis/Sor: 3; Spe: 3; War: 3; Cle/Fav: 3; Hem: 3; Bar: 3; Hex: 3; Ran: 3
A vulnerability curse with negative and bleeding damage (increasing the more wounded the target is).
Predator
Wis/Sor: 4; Spe: 4; War: 4; Cle/Fav: 4; Hem: 4; Bar: 4; Hex: 4; Ran: 4
Taking an aspect of a hunter to increase prey-chasing effectiveness.
Soul Scour
Wis/Sor: 5; Spe: 5; War:5; Cle/Fav: 5; Hem: 5; Bar: 5
Anti-Divine version of Feeblemind.
Redbolt
Wis/Sor: 6; Spe: 6; War:6; Cle/Fav: 6; Hem: 6; Bar: 6
Multiple rays deal bleeding damage and heal the caster (upgrade from Bestow Wound). Upon a certain condition, it can fear the subject for 1 round.
Grim Terror
Wis/Sor: 7; Spe: 7; War:7; Cle/Fav: 7; Hem: 7
AoE fear with psychic damage.
Curse Storm
Wis/Sor: 9; Spe: 8; War: 8; Cle/Fav: 9; Hem: 9
AoE Strom which can inflict a random greater curse onto those caught within (8 different possible curses).
-============================-
#Detailed Spell Description:#
Name: Elemental Meteor
Spell Level: Epic - Wis/Sor; Cle/Fav; Ele; Sha; Dru
Spell School: Conjuration
Descriptor: [Fire][Acid][Cold][Electric][Summoning]
Components: Somatic
Range: Medium
Area of effect: Sphere, Colossal
Subject of effect: All creatures within the zone
Duration: Instant; (Summon: 24 hours)
Save: Reflex (Half), Neglects Evasion
Spell Resistance: No
Spellcraft Required: 32
Description: The caster calls down an elementally charged meteor that does 20d6 damage to all targets in its blast radius. Damage is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. After impact a Monolothic Elemental of the same type as the meteor will spawn as a minion of the caster, serving for 24 hours.
Meteor damage per stream:
Air: 10d6 Lightning and 10d6 Sonic
Fire: 20d6 Fire
Water: 10d6 Cold and 10d6 Blunt
Earth: 15d6 Blunt and 5d6 Force
Ooze: 20d6 Acid
Elemental Stream affects the monolith conjured. Elementlists are locked with their element of choice.
Name: Vampiric Feast
Spell Level: Epic - Wis/Sor; Cle/Fav; Hem; PMa
Spell School: Necromancy
Descriptor: [Blood Arcana][Evil]
Components: Verbal
Range: Personal
Area of effect: Sphere, 15m (centred on the caster)
Subject of effect: All creatures within the zone
Duration: 6 rounds
Save: -
Spell Resistance: No
Spellcraft Required: 32
Description: The caster issues forth a powerful curse. The area around the caster becomes rich with profane sigils and vile energy. Before long a calamity curse is unleashed with a single burst of power. Those affected become the subject of the curse spoken and branded as the prey for the caster's ungovernable, maddening hunger: the mark of the vampiric feast, the mark of the prey.
Creatures with blood will suffer 3d6 bleeding damage twice per round for a period of 6 rounds. Each time they take damage it heals the caster for 1d4+2 damage (no overheal).
Creatures without blood take entropy damage instead and do not contribute to healing.
A creature can be subject to only 1 such curse at a given time. (It does not stack).
The effect ends early if the caster dies.
The caster without ESF Necromancy or Gift of Necromancy (LM) will take 40d4 damage after the spell is concluded.
Name: Bestow Wound
Spell Level: Wis/Sor: 0; Spe: 0; War: 0; Cle/Fav: 0; Hem: 0; Bar: 0
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Short
Area of effect: -
Subject of effect: A creature with blood
Duration: Instant
Save: -
Spell Resistance: Yes
Description: The caster drains the subject dealing d3 points of bleeding damage for every 3 caster levels. Healing self for 1 point for every 3 caster levels.
Name: Hemorrhage
Spell Level: Wis/Sor: 3; Spe: 3; War: 3; Cle/Fav: 3; Hem: 3; Bar: 3; Hex: 3; Ran: 3
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Short
Area of effect: -
Subject of effect: A creature with blood
Duration: 10 rounds
Save: Fort, special (see text)
Spell Resistance: Yes
Description: The caster weaves a vulnerability curse at the target. The curse causes a burst of bleeding damage and decreases resistance to damage.
The caster causes 3d8 + 1d8 / per 3 caster levels (max 10d8) points of damage. This is further (damage dice and DC) increased:
by 1 if the target is: lightly wounded (80%-50% HP);
by 2 if the target is heavily wounded (50%-25% HP);
by 3 if the target is near death (below 25% HP).
Half of the damage is negative, half is bleeding type.
Fortitude saves halves the damage received and neglects the curse. (The curse is tagged, multiple applications and sources do not stack).
Curse of Hemorrhage: vulnerability to slashing, piercing, and bleeding 10%.
Increases by 5% if the caster has Epic Spell Focus (Necromancy).
Increases by 5% if the caster is Wizard Necromancy Specialist, Pale Master, Hemomancer, Warlock(Undying II), Cleric with Death or Undeath domain.
Name: Soul Scour
Spell Level: Wis/Sor: 5; Spe: 5; War:5; Cle/Fav: 5; Hem: 5; Bar: 5
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Medium
Area of effect: -
Subject of effect: A creature.
Duration: Instant
Save: Will Negates.
Spell Resistance: Yes
Description: Does 1d4 points of wisdom and charisma damage every 4 caster levels. If the wisdom or charisma would drop below 3, the target is stunned instead for 1 round/level.
If subject of the spell is a divine spellcaster (Cleric, Druid, Shaman, Paladin, Fav Soul, Ranger) the DC of the spell rises by 4.
Name: Grim Terror
Spell Level: Wis/Sor: 7; Spe: 7; War:7; Cle/Fav: 7; Hem: 7
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Personal
Area of effect: Sphere (centred on the caster), see text
Subject of effect: All creatures within the zone
Duration: Instant
Save: Will, see text
Spell Resistance: Yes
Description: The caster outcries forth a nightmare curse.
The caster causes 4d6 + 1d6 / per 4 caster levels (max 15d6) points of psychic damage and frightens everyone within the area. Will save: half the damage received and neglects the fear effect. (Creatures with mind effect immunity take no damage).
The DC is increased by 2 if the caster is below 50% HP.
Base Size: Huge.
Size increases by 1 category if the caster has Epic Spell Focus (Necromancy).
Furthermore size increases by 1 category if the caster is Wizard Necromancy Specialist, Pale Master, Hemomancer, Warlock(Undying II), Cleric with Death or Undeath domain.
Name: Predator
Spell Level: Wis/Sor: 4; Spe: 4; War: 4; Cle/Fav: 4; Hem: 4; Bar: 4; Hex: 4; Ran: 4
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Personal
Area of effect: -
Subject of effect: Caster
Duration: 2 rounds per CL, see text
Save: -
Spell Resistance: No
Description: The caster takes the aspect of the relentless hunter. For the duration of the effect the caster gains:
Movement Speed Increase: 30%
Immunity to Movement Speed Decrease
Concealment: 20%.
SF Necromancy increases Concealment by 5%, and Speed by 5%.
GSF Necromancy increases Concealment by another 5%, Speed by another 5%, and extends the duration to 3 rounds per CL.
ESF Necromancy further increases Speed by 10%.
This effect is breachable.
Name: Redbolt
Spell Level: Wis/Sor: 6; Spe: 6; War:6; Cle/Fav: 6; Hem: 6; Bar: 6
Spell School: Necromancy
Descriptor: [Blood Arcana]
Components: Verbal, somatic
Range: Medium
Area of effect: -
Subject of effect: A creature with blood.
Duration: Instant
Save: -
Spell Resistance: Yes
Description: The caster fires 1 bolt every 3 caster levels (maximum 5 bolts). With a successful ranged test attack, each bolt deals 4d4 bleeding damage and drains the subject, healing the caster for 1d4 points (no overheal).
If all 5 bolts manage to damage a target, it needs to resist a fear effect (will negates) or becomes panicked for 1 round.
Empower Metamagic does not increase healing.
Name: Curse Storm
Spell Level: Wis/Sor: 9; Spe: 8; War: 8; Cle/Fav: 9; Hem: 9
Spell School: Necromancy
Descriptor: [Blood Arcana][Evil]
Components: Verbal
Range: Personal
Area of effect: -
Subject of effect: Sphere, Gargantuan (centred on the caster)
Duration: Special, see text
Save: Special, see text
Spell Resistance: Yes
Description: The caster issues forth forlorn names of powerful curses. The area around the caster becomes damp with crimson vapor forming clouds. Before long a storm is unleashed with a single burst of power on everyone within its premise. Those unfortunate to be caught in the storm risk being subjected to one or more of the curses raging within the region.
Curses:
1 - Curse of Rot - Fort Save - Death - Neglects immunity to death effects, uses disease immunity instead. Instantaneous.
2 - Curse of Despair - Fort Save - 3d6 bleeding damage per round (Does not stack). Healing spells harm. Inflicting spells heal. 1 round /3 CL.
3 - Curse of Isolation - Fort Save - Petrify, Silence, Blindness/Deafness. 1 turn /3 CL.
4 - Curse of Exhaustion - Fort Save - d4+6 Attribute and 1d4+1 Level drain. Instantaneous.
5 - Curse of Paranoia - Will Save - Panic(Fear) - 10 rounds. If the creature is still feared at the end of the duration it receives d6(CL) psychic damage (no damage if immune to fear / immune to mind-affecting).
6 - Curse of Madness - Will Save - 3d6 psychic damage per round. (Does not stack). Confusion. 1 round /3 CL.
7 - Curse of Nightmares - Will Save - Sleep - If the creature is not awake in 10 rounds is subjected to a Nightmare effect (d10(CL) psychic damage). 10 rounds.
8 - Curse of Misfortune - No Save - -2 penalty on attack rolls, armor class, saving throws, and skill checks. 10 rounds. (Does not stack). Breaches 1 effect (save-less): 2 effects with ESF: Necromancy.
1 curse is picked at random.
If the caster is Wizard Necromancy Specialist, Pale Master, Hemomancer, Warlock(Undying II), Cleric with Death or Undeath domain - and has over 21 CL, the DC of the spell is increased by 2.
If the caster has Epic Spell Focus Necromancy, the size of the area increases to Colossal.