I am (or was?) staunchly pro-fixture. I believed the occasional obnoxious fixture garden was the price we paid for the ability to shape the shared world and leave things behind. That anyone could do this is what differentiated Arelith from other generic fantasy PWs for me.
That was a view formed pre-EE of course. Logging back in these days I'm shocked to see how blanketed the landscape is in lazy, selfish fixtures. So, so, so many chairs and random tables.
A good fixture should provide meaning without a pre-existing relationship to the creator or any outside context except the object itself. A good fixture installation is "representative" not literal. By that I mean a single altar and maybe a column or two becomes a shrine, and there's no need for tens of other supporting furniture.
I don't think anyone should feel bad or have to come up with complex in-character justifications for recycling (or bashing/binning) pointless fixtures or those that have outlived their purpose.
LichBait wrote: ↑Tue Nov 22, 2022 6:48 pm
Wilderness fixture decay would be neat.
Yeah. This seems like the obvious solution to me. I've always held the same view as JustMonika - fixture limit reduction seems like it misses the point. In fact, it wouldn't surprise me if its a method to gradually remove wilderness fixtures as a possibility entirely.
If the fixture is well-loved, then it will be maintained long after the creator is gone. If it is an eyesore, or more commonly, a bunch of garbage furniture the creator has forgotten about, it will decay.
You could even make fixture decay an in-world quality. An old shrine is eventually covered in vines and a statue develops a patina.
Or honestly, just limit wilderness fixtures to stone/marble. No one really needs to be putting down permanent chairs and tables in a forest. It would be great if there were temporary fixtures -- camp furniture -- that was light to carry but did not persist through a reset. So a wayward party could make camp or an event could be held without leaving behind a roadside picnic.