Ork wrote: ↑Mon Feb 06, 2023 3:43 am
Watchful Glare wrote: ↑Mon Feb 06, 2023 3:31 am
It's common in these threads to see players throwing smokescreens to hide or derail discussion that brings attention to the second cases, particularly when it always comes from the same individuals.
Except, that is not what this topic is about. If you'd like to make a topic about one-line PvP, please do.
That is an excellent point. If you'd like to make a topic about one-line PvP, please do. Arguing about it, while telling others not to respond to it can come off as disingenuous.
Ork wrote: ↑Mon Feb 06, 2023 3:43 am
What is occurring is you've these private discords smearing your character for benign actions and suddenly you've swaths of people avoiding you and stonewalling your roleplay attempts. I've seen it happen, it happened to me, it doesn't leave a good feeling in your gut and it's anti-roleplay.
What is occurring is what no less than five people in this thread have said has occurred. Do not discount their experiences as lies, or dismiss them as irrelevant. If they are bringing it up, there's a reason for it. I don't know why you should feel particularly targeted by them bringing it up.
That said, I've seen the Discord effect happen, and I know it's real. You have my sympathy on that and I do hope it gets better. I've certainly experienced it myself. I've seen such slander it used to justify the worst cases of groups of players trying to chase others off the server based on lies they told themselves in order to justify the things they did to them IG. Fulfilling only the bare minimum requirement to make a case in front of a DM if asked, treating the rules as a wire fence, and then dog piling them if they brought it up. Up to and including through these boards with the 'nope, never happened, not talking about it'.
An element like that can always leave a sour taste in the community.
I would recommend if you are experiencing someone ignoring your RP due to benign actions on your part, you contact them OOCly and try to talk to them, let them know you mean no harm. Explain the motivations of your character, what would be a good idea to reach a compromise with them. My experiences have been varied. I contacted someone once when I foresaw bitterness in the future of antagonism, to have a talk about what each wanted of the interaction and communicate how to best proceed forward, since they came off as rather vitriolic in-game. The person in question told me that they didn't belong to said faction at all and didn't play that character.
Later here not only they admitted to playing it, but also went on a rant about how they never did anything wrong and they always reached out OOCly to the people they played against to make sure they were alright and talk things out, and this is all a smear campaign against them. Which is an outright lie. I did reach out to them OOCly. And they lied to me. That doesn't leave a good feeling in your gut, and it's anti-roleplay. Dealing with bad faith actors leaves you jaded in ways few other things can match as far as the game goes. And when it's a group of them supporting each other whether through genuine ignorance of it or simply not caring (Or worse, sharing in the view that it's justified because they're doing it to X and we've all in this group said X is a terrible person, so who cares), that lingering bitterness spreads.
I don't think this is common. But once is enough.
On the other hand I've had talks like that go well when meeting someone's antagonism. I've gotted jumped once on a character and floored. This wasn't a one-line or anything, it got at least two , but it was done in a novel fashion. The player intended for theirs to just kill mine, bash it and be done with it. Get the head to show "Hey I killed so and so, see they're not so bad" to another. I mentioned in Tells I'm always down for capture RP and I'd RP it out with them if they want, probably would make for a better scene. They agreed, so we did just that, it involved others and it was a great scene that connected several characters. Then we talked some more. That was my first interaction with that character.
Another situation I figured I'd have a duel with someone and they just chugged a truestrike out of the gate, purge invisibility already on, and came for the good ol' whirlwind attack before anything is said. When they got my character I asked them if I should expect RP out of it, maybe there was something else coming. They said no. I asked about the body, thinking maybe someone could res it and we'd have some RP out of my character getting the snot beaten out of them. They didn't respond, as the body had been bashed immediately.
Nothing ever came out of it.
That was my first interaction with that character.
Out of these two, who would someone be looking forward to interacting with most, when it comes to hostility and RP? Imagine now, this is a frequent pattern across time.
Skibbles wrote: ↑Sat Feb 04, 2023 7:53 pm
So... maybe a hot take, but here it is:
If you experience people frequently running from your roleplay, maybe the problem is you.
Examine what you're doing that makes people prefer to break character, and maybe the rules, to get away from what you're offering as fast as they possibly can.
If you're fun to play with - literally nobody runs from you. Ever. They may even run towards you, eager to be cut down, just so they can roleplay with you more. I can think of many players that I would die (literally) to have a storyline with if that is the direction things went. Are you one of those players? Why, or why not?
Mind you, I don't ignore the second player. I've had several interactions with them since. I don't ignore their RP. But out of the two, one was more engaging than the other.
That leads me to something that is very important in dealing with baggage. Specially in a longstanding community.
Anonymity.
I don't know who 99.9% of the community plays unless they have a very recognisable stlye of play and they do it over and over and over despite changing their usernames. I've seen players want to remain anonymous as they play their characters and I find it's the best thing to do, as whatever OOC footprint that you have, whether good or bad, will follow you around once you are known. You make yourself vulnerable to "Man, that ork guy? What a dork he once shot my dog and kicked my daughter into outter space, just avoid him". And you yourself become vulnerable to "Watching Glare, I can't stand this guy, I bet they like pineapple on their pizza too. They once X."
Being anonymous is the only way to have individuals treat your character tabula rasa. With no pre-conceived notions, no prejudice stemming from OOC and their thoughts of you (and if they've never interacted with you, these thoughts of you can only come from either their friends or your own words).
Having an OOC presence tied to the character you play, adversely affects your RP experience and the quality of it. Unless you use the username Ork or play the same style of characters over and over I don't imagine how vast swathes of people could recognise you in order to avoid you or stonewall your RP attempts. If it's the latter, it is worth examining further.
If you're anonymous or keeping a low profile on the identification front, and the same happens, it takes us back to Skibs:
Skibbles wrote: ↑Sat Feb 04, 2023 7:53 pm
So... maybe a hot take, but here it is:
If you experience people frequently running from your roleplay, maybe the problem is you.
Examine what you're doing that makes people prefer to break character, and maybe the rules, to get away from what you're offering as fast as they possibly can.
If you're fun to play with - literally nobody runs from you. Ever. They may even run towards you, eager to be cut down, just so they can roleplay with you more. I can think of many players that I would die (literally) to have a storyline with if that is the direction things went. Are you one of those players? Why, or why not?
I have seen characters get floored and flat out pretend it never happened, it didn't have any consequences. Some don't lens out and avoid RP. They just respawn and continue as if nothing (They respect the 48hs rule, but otherwise no discernible change in attitude). Character will be threatened and they cannot be bothered to run away, even if informed of their impending death. They'll just chug a whisky and talk like they have some kind of moral high ground down to the moment they're killed. And it's very annoying to deal with. But I've only seen that happen maybe twice now. Or thrice.
This is reportable, but I would say only insofar as they don't roleplay any fear of clearly impending death, they don't try to bargain for it or offer something for it. "Let me live, I have useful information I can give you", "Please don't, I have a family", etc. Whichever spin you want to give it.
With that being taken care of, the only way someone will buy into your narrative is if it's appealing to them in anyway.