More Trap Types

Suggestions relating to the Classes, Spells and General Mechanics of Arelith.


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conkerthesquirrel
Posts: 12
Joined: Wed Feb 08, 2023 12:33 pm

More Trap Types

Post by conkerthesquirrel »

I've been playing as a sort of Artificer lately and tinkering around with traps is a blast. Literally!

But I've felt that it would be cool to have even more traps to pick from; some already exist in the module, such as traps that apply dispels/breaches, blade barriers, clouds etc. - however, they cannot be recovered and are not playable at all as far as I know.

Something that might add a very cool touch: Add magical traps that can be crafted via Use Trap, but that also require a Spellcraft / Use Magic Device / Lore check to make, with more complex recipes possibly involving scrolls, wands, potions or what not.

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