So I realize a lot of the wording that was chosen is to encourage the playerbase to actually try the new system without reflexively taking a stance of maximum non-compliance. That said, I find the wording for the -optout command extremely unclear as far as both the acceptable scenarios to use it an and the consequences of using it. It's suggested as a "last resort" for example but also suggested that if a player doesn't want to proceed with the manacle rp they use it immediately.
Will there be consequences for players who use it without clear reasoning for why? Will captors be judged more severely if they're reported following an instance of their victim choosing to -optout? Again, I can appreciate that it's hard to get people to try new things with an open mind and so the wording of the guidelines is meant to steer people towards giving the system and its use in capture rp a chance. But right now the guidelines mostly amount to "Use this if you don't like what's happening. But try to do everything else first even if we'd prefer you use this as soon as possible if you're going to use it at all." which is very ambiguous.
I think these things are worth having strong explanations for because ultimately capture and subdual mechanics are (when you include things like the past subdual and -giveup implementations) being gradually redesigned towards a dark pattern meant to encourage their use by default. New players are inherently pressured into trying them and those players aren't going to have a strong sense of what the appropriate time to use these sorts of things is or what the etiquette should be (or even an awareness of all the commands at their disposal for that matter). I think this especially pertinent since there aren't a lot of commands that operate along similar lines in terms of being considered a purely ooc measure and yet which are meant to be used to effectively opt out of certain roleplay outcomes. Even -giveup ultimately has some minor amount of historical explanation for what using it represents is happening in-character. Along similar lines of feedback, I think it would be good if -optout was included as part of a combat dialogue at the very least or else it's hard to really say what good the command is at all to newer players since nothing about the interaction will even make them aware they have the choice going by the flow presented in the update notes.