Signature Weapon Bug Report consolidation

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Sathiroth
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Vigilante Signature weapon feats do not work on Gloves/Gauntlets

Post by Sathiroth » Sat Feb 04, 2023 1:08 pm

Description of Bug Experienced:

Signature weapon does not give any bonuses when gauntlets or gloves are chosen. Nor are they shown on the gloves themselves or the sheet.

Expected Result:

Gained bonuses in the form of AB and damage.

Actual Result:

No bonuses are gained or shown in the logs, the gloves or the sheet. When the feat is used on the character it says no weapon has been chosen.

Screenshot:

https://imgur.com/a/YHWpJvl

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Dreams
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Signature weapon not resetting on -relevel

Post by Dreams » Sun Feb 19, 2023 5:18 am

The Signature Weapon method for vigilante is not able to be reset or changed to another weapon by using -relevel. I was told in the development channel on the discord that it should be.


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Re: Signature weapon not resetting on -relevel

Post by Biolab00 » Sun Feb 19, 2023 6:47 am

Dreams wrote:
Sun Feb 19, 2023 5:18 am

The Signature Weapon method for vigilante is not able to be reset or changed to another weapon by using -relevel. I was told in the development channel on the discord that it should be.

Feat Adjustment: Method: Signature Weapon

Can now choose Gloves as a Signature Weapon for Unarmed. Signature Weapon bonus for unarmed will only apply when equipped with a glove or a gauntlet
Now requires a second activation to confirm the chosen weapon. Note: Chosen Signature Weapons are permanent! (With the possibility of reset via -relevel)
( Quoted from Arelith Update @ 29/01/2023 by Kenji )

So... i think, it's still a possibility but not a certainty yet....


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Dreams
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Re: Signature weapon not resetting on -relevel

Post by Dreams » Sun Feb 19, 2023 8:29 am

Yep! At the moment it isn't working hence the bug report.


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Dreams
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Vigilante Signature Weapon Damage

Post by Dreams » Sun Feb 19, 2023 8:37 am

Improved Signature Weapon is supposed to add +2 AB, +2 <some type?> damage when the weapon is used. At the moment this damage type seems to mimic whatever is already on the weapon, or randomly applies based on what was previously equipped? There might be something wrong with it - it doesn't stack with the damage already on the weapon, so the bonus to damage doesn't apply.

Examples:
Cav Sword Greensteel with +4 Positive perm essence, equipped gives +2 physical as the bonus damage.

Cav Sword Mdam with +4 Positive perm essence, equipped gives +2 postive damage as the bonus damage (not stacking with the perm essence). If there's no perm essence, it gains +2 physical damage which I'm now pretty sure isn't stacking with the +6 mdam physical.

Cav Sword Mdam with +4 pos perm essence, equipped after holding a cav sword with +4 psychic perm essence gives the +2 psychic damage which does stack.

Anarchic Razor Longsword with 1d4 Entropy enchanted, it gains +2 entropy damage which isn't stacking.
Anarchic Razor Longsword with 1d4 Fire enchanted, gains +2 fire and doesn't stack.

Nodachi Profaned Decapitator with 1d4 Poison enchanted, gains +2 poison damage, the 1d4 damage corrupts on the weapon and only the 2 damage applies poison damage.

Nodachi Profaned Decapitator with 1d4 entropy enchanted, gains +2 entropy and doesn't stack or crit.
Nodachi Profaned Decapitator with 1d4 Psychic enchanted, gains +2 psychic and doesn't stack or crit.
Nodachi Profaned Decapitator with 1d4 Fire enchanted, gains +2 fire and doesn't stack.
Nodachi Profaned Decapitator with 1d4 Sonic enchanted, gains +2 sonic and doesn't stack.

SO! It looks like the way the +2 damage is being calculated or added is not working, and it seems to be more strange when that gets mixed up with the new damage types.


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Signature Weapon doesn't work on Gloves

Post by BattleDrake » Tue Feb 21, 2023 1:50 am

As title, vigilante signature weapon doesn't actually work with gloves/gauntlets. The text shows that it does, but nothing changes, and the apply signature weapon option still works and gives the same message asking if you want to make gloves your signature weapon.

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Dreams
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Re: Vigilante Signature Weapon Damage

Post by Dreams » Thu Feb 23, 2023 9:20 am

Bumping this to make sure it's seen, still an issue.


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Dreams
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Re: Signature weapon not resetting on -relevel

Post by Dreams » Thu Feb 23, 2023 9:21 am

Bumping this to make sure it's seen, still an issue.


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Re: Vigilante Signature Weapon Damage

Post by Kalopsia » Thu Feb 23, 2023 9:49 am

The new damage types are just a visual override for Physical damage in your character sheet. I'd recommend testing the numbers on PGCC to see if the physical damage of your attacks ever exceeds what would be possible without the bonus, or drops below what should be the minimum damage if it applies properly.


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Dreams
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Re: Vigilante Signature Weapon Damage

Post by Dreams » Thu Feb 23, 2023 10:23 am

It's not applying in the combat log. For example, a weapon with +4 positive is getting +2 further positive, and it is only ever hitting for 4 positive. Same goes for most damage types at the moment. It seems to depend on the weapon, but I don't really have a list because I don't want to go and make that many characters to check.


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Kenji
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Signature Weapon Bug Report consolidation

Post by Kenji » Mon Feb 27, 2023 11:40 am

A fix is in the pipeline for the inaccurate feedback text for gauntlet/glove and signature weapon choice wipe after -relevel.


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The Rambling Midget
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Re: Signature Weapon Bug Report consolidation

Post by The Rambling Midget » Tue Feb 28, 2023 1:02 am

Signature Weapon still does not stack with Rogue Specialty Weapon bonuses, despite being added as a Rogue bonus feat.

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Dreams
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Re: Vigilante Signature Weapon Damage

Post by Dreams » Thu Mar 02, 2023 12:53 pm

Dreams wrote:
Sun Feb 19, 2023 8:37 am

Improved Signature Weapon is supposed to add +2 AB, +2 <some type?> damage when the weapon is used. At the moment this damage type seems to mimic whatever is already on the weapon, or randomly applies based on what was previously equipped? There might be something wrong with it - it doesn't stack with the damage already on the weapon, so the bonus to damage doesn't apply.

Examples:
Cav Sword Greensteel with +4 Positive perm essence, equipped gives +2 physical as the bonus damage.

Cav Sword Mdam with +4 Positive perm essence, equipped gives +2 postive damage as the bonus damage (not stacking with the perm essence). If there's no perm essence, it gains +2 physical damage which I'm now pretty sure isn't stacking with the +6 mdam physical.

Cav Sword Mdam with +4 pos perm essence, equipped after holding a cav sword with +4 psychic perm essence gives the +2 psychic damage which does stack.

Anarchic Razor Longsword with 1d4 Entropy enchanted, it gains +2 entropy damage which isn't stacking.
Anarchic Razor Longsword with 1d4 Fire enchanted, gains +2 fire and doesn't stack.

Nodachi Profaned Decapitator with 1d4 Poison enchanted, gains +2 poison damage, the 1d4 damage corrupts on the weapon and only the 2 damage applies poison damage.

Nodachi Profaned Decapitator with 1d4 entropy enchanted, gains +2 entropy and doesn't stack or crit.
Nodachi Profaned Decapitator with 1d4 Psychic enchanted, gains +2 psychic and doesn't stack or crit.
Nodachi Profaned Decapitator with 1d4 Fire enchanted, gains +2 fire and doesn't stack.
Nodachi Profaned Decapitator with 1d4 Sonic enchanted, gains +2 sonic and doesn't stack.

SO! It looks like the way the +2 damage is being calculated or added is not working, and it seems to be more strange when that gets mixed up with the new damage types.

This one also still seems to be an issue. The 2 damage works in some cases and not in others. Could I suggest that this is added as a flat bleeding damage amount in all cases? Alternatively just picking one damage type and having it apply across the board? It would make the calculations easier.


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Hignus Greenleaf
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Signature weapon

Post by Hignus Greenleaf » Thu Mar 09, 2023 1:21 pm

The Rogue and vigilantes "Signature weapon" does not work with throwing weapons. Can this be fixed?

O.o


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Re: Signature weapon

Post by Kalopsia » Thu Mar 09, 2023 1:22 pm

Moving this to the bug forum. Please update your post using the bug report template so people can look into it.


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Hignus Greenleaf
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Re: Signature Weapon Bug Report consolidation

Post by Hignus Greenleaf » Thu Mar 09, 2023 1:24 pm

The Rogue and vigilantes "Signature weapon" does not work with throwing weapons. Can this be fixed aswell?

O.o


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Dreams
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Re: Signature Weapon Bug Report consolidation

Post by Dreams » Fri Mar 10, 2023 4:54 pm

This is broken again, it adds everything except the AB.


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Kenji
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Re: Signature Weapon Bug Report consolidation

Post by Kenji » Sun Mar 12, 2023 9:41 am

The fix should be live, let me know if it's still not working as intended.

Also Signature Weapon should no longer add any damage.


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Re: Signature Weapon Bug Report consolidation

Post by Xerah » Sun Mar 19, 2023 10:42 pm

Kenji wrote:
Sun Mar 12, 2023 9:41 am

The fix should be live, let me know if it's still not working as intended.

Also Signature Weapon should no longer add any damage.

Is this not supposed to add damage? I don't see it announced anywhere.

It still says +psyhic damage on my weapon (but doesn't do anything)

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