this "log" placeable object could have wonderful RP implications creating difficult terrain, or even a way to block a PC's path if you arranged it near doorways or 'ramps'
-perhaps to keep them from clogging up the roads, remove the 'persistent' script, so they will remain in place until the next server reset... but protect them from decay when an area is vacated by the PC.
-maybe even separate this 'placable' log from the standard 'logs' by allowing it to drop from a 'choppable' tree ONLY if you use a special "Lumberjack's Axe" that could be added to weapon merchants. -then you would just need to add to the tree-chop script a few lines to check the 'equipped' slot of the PC for this 2-handed Lumberjack's Axe, and if a positive is returned, instead of getting multiple logs as craft-able components, when the tree has received X damage, The tree disappears and the PC receives the above described "Placable Log" -which should be of considerable weight. ...or maybe even the PC doesn't 'receive' the the in inventory when the tree disapears after X amount of damage... but instead the "log" is created at the feet of the PC who then has to 'pickup_fixture' to get it.
-maybe even add this over-sized "LOG" as a craftable component in much larger placables, like wooden pillars or large pieces of furniture... of if you dropped this large placable INTO a carpentry bench, you could chop it up into a 5-log bundle.
Carrying multiples of these things in your inventory wouldn't stack (cuz they're LOGS!!!) but you could redeem them as resources in settlements at perhaps a similar cost of a 5-stack bundle of hardwood.
(I could go on and on with this....
