Irongron notice me sempai
We all know sorc/wiz is in a really bad place. Spellsword can do 90% of what sorc/wiz can, but is able to fight on par with fighter/LM. Right now, spellsword gets everything, all the utility, all the damage, and all of the love from devs
ways to buff sorc/wiz/invoker(most of this applies to cleric and Fvs too):
-FIX UNISAVE POWERCREEP
-if majority of char levels are sorc/wiz/invoker increase scaling on all spells that involve dice, most of them have other effects that are essentially useless
-fix nonsense spells that don't compare to their spell slot, especially disintegrate(pls) and cone of cold
-on certain high level save vs spells add a small debuff even if save succeeds
-add master transmogifist feat line/prc including such gems as: adding EX and SU abilities of assumed forms, being able to cast in assumed forms, access to special forms
-add new sorc/wiz/invoker only metamagic feats from 3.5
*energy subsitiution and energy admixture
https://dndtools.org/feats/complete-arc ... tion--880/
https://dndtools.org/feats/complete-arc ... ture--871/
*fortify spell
https://dndtools.org/feats/complete-arc ... ell--1186/
*eschew materials available as bonus feat
*explosive spell
https://dndtools.org/feats/complete-arc ... pell--998/
*sculpt spell (makes allies immune)
*widen spell
https://dndtools.org/feats/players-hand ... ell--3138/
-archmage prc maybe
-add a sorcerer specialty chestpiece
-add bonus language to sorcerer
-dimension door pretty please
(would have to only be able to teleport to a place you can currently walk as to not be dungeon-breaking and cheesy)
-limit access to wands and scrolls by non-casters
-nerf heal pot chugging
-esf concentration for free for all casters somewhere in the early epic levels
-include ways not based on saves, to lower saves of foes
-buff/include more meaningful wizard defensive options that are not available to SS
Ways to nerf spellsword
make it more like warpriest
-remove all access, except with rods, to 9th level spells, including the snowflake timestop
-remove summons entirely
-increase spell components needed for higher level casting
-remove familiar (or atleast no more pixie for them)
-hard cap on spells in spellbook
-remove arcane flux
I am leaving out warlock because I know very little about them, and understand certain things have recently been nerf'd
I understand that some of my suggestions are probably bad ideas, or would be broken if implemented without certain considerations of which I am unaware
Edit: improved facts