Hello!
I want to preface the main part of this feedback thread with an important disclaimer: I do not oppose the changes, and I agree that in a long run they will lead to a much healthier environment. Warlock and Spellsword are well known as overperforming classes that trivialize an unhealthy portion of content. I wholeheartedly agree that certain changes are necessary.
I fully understand that for whatever considerations the team has had while going through with the changes, it might not be possible and/or justifiable for them to publicly release the info, but: can we please get a rough outline of what might or might not change in the upcoming weeks and months? It is not an easy thing to commit to, but. As a member of this community (I will only speak for myself), I really want to know that something I invest my limited time into will not be significantly decreased in potency, compared to performance expected on character creation, or outright made unviable. And even though Roleplay is the main course of this complex meal, it is still a video game, and a multiplayer one at that, so planning out your power curve/level is an integral part of the fantasy. If it wasn't, those adjustments wouldn't have happened all together.
As of today, we can't even be certain those are the final changes these 2 classes will go through. Not to mention other classes (khm-khm, Defiler Cleric) that people might be planning or playing. What I see is, the choice is between: a) an outcry if severe changes are announced; b) a slow burnout from incremental changes on the part of the players. Both are bad, but the second one is better damage control.
Pretty please?