Kalopsia wrote: ↑Sat Apr 20, 2024 2:08 pm
It does indeed negate miss chance. However, the epic fey pact blast perk is intentionally a bit weaker since the pact has a greater focus on its spell selection (which is greater than that of most other pacts).
Considering the recent changes to Warlock's damaging spells, those gaining increased cooldowns with the expressed intention of making warlock rely more on blasting;
Considering that Feylock in particular was hit in its single damaging option with the aforementioned change, losing ready access to Ice Storm;
Considering that relying on spell save DCs when a significant amount of content is either mind immune or, especially in the case of pvp, going to automatically pass the save on anything other than a 1;
Considering that Warlock specifically does not even have access to ESF to boost their save DCs to the point where they aren't 1-fishing against significant portions of epic content, especially in light of the desire to push warlocks to use Eldritch Blast as their primary damage option, mandating a focus on DEX over CHA;
Considering that the 55% miss chance feature is quite literally disabled against any PVE or PVP content that has access to Blind Fight, which is a significant portion of the content presented from where the feature becomes available;
I posit that fey warlock's spell selection does not have staying power post 20-25 against PVE content, much less so in PVP, and especially so now that you can no longer buff your summons with Mass Zoo spells to make up the difference in output. Further, I observe that fey warlock has been given the short end of the stick, and suggest that this is an area of potential improvement that will not destabilize the rest of the pact nor destabilize the perceived direction of class design.
Edit:
Comparing the greater blast effect to, say, Star, Undying, or Hag pacts, which have similarly punchy spell lists when compared to Fey Pact's offerings:
Undying: Eldritch Blast heals the Warlock by 1d4 per 6 levels.
Star: Eldritch Blast activates a Psionic inertial barrier (10/+5 DR, duration 1 round). This barrier will also protect against Isaac's Lesser Missile Storm if the Warlock has Spell Focus: Abjuration and Isaac's Greater Missile Storm if the warlock has the Greater Spell Focus: Abjuration.
Hag: Eldritch Blast triggers a single-target Sleep spell (DC 16 + CHA modifier, increased by Enchantment foci vs. Will save) with a duration of 1-2 rounds.
They also exhaust (all) targets failing the save, lowering their Rest meter by 2d8% ot 1d8% if the save is made.
(Negative Energy Protection, Shadow Shield and Mind Immunity prevents this).
Unseelie: Miss chance equal to 25% plus 1% per warlock level (=55%). Duration: 1 round.
As we can see, many of these benefits are relatively niche defensive benefits or unlikely to occur/have significant impact in combat. Despite this, there is no singular feat or feature that will completely erase the ability, a feature which is taken by 99% of the playerbase and at least 60% or more of level appropriate content from when the feature becomes available.
My remark isn't that the benefit isn't small, it is that the benefit does not exist in content that is appropriate for your level in all but a handfull of cases.