Coolguy McMagic wrote: Sat Oct 19, 2024 9:38 am
Here's some loose ideas that may be helpful for bigger events:
Don't let combat be the main way of resolving the plot. This will turn the server into a big lagfest and also sort of forces the DMs to make the threat ridiculously strong, often leading to inflated HP and AC. This feels unbelievable and can become tedious. I'd just accept that the players aren't going to be significantly challenged by the Big Bad, to be honest.
100000% this, yes. Please.
NWN is a solved game. No matter how much AC, AB, special attacks, immunities, resistances, whatever the mob has, players are going to find a way to defeat your enemy. I absolutely despise fighting the bloated stat DM mobs.
We have all these skills, like Bluff, Perform, Taunt, Leadership, Spot, Listen, Lore and Intimidate. All these could have an impact in a social dynamic.
Give us dialogue battles! Give us puzzles! Let players roll these to solve the problem. Being able to talk down a boss, or find a creative alternative solution that doesn't involve combat is extremely fun.
The one event I had the most fun with, the Myon Obyrith event, the most memorable parts of that were just sitting around talking, with the occasional lore check.
Allow for parallel paths and activities. Getting additional DMs involved to split the path and offer multiple tasks, so that not all players congregate at a singular spot. This might also make it easier for players to shine that would otherwise be overlooked.
Another fantastic idea, really. If you have 30 players for the final boss battle, splitting them up into 4 groups of 7-8 is way more manageable. Especially if you can find a way to divide them among servers.
This is even better when you have multiple sub-factions in the more wide reaching overarching plot. Keeping the Cordor people together, or the Myon people together, or that one faction together, ect, makes it a lot more cohesive. These players know each other, and it makes the roleplay flow a lot more naturally instead of huge events with total strangers.
Furthermore, just avoid Surface in general for big conclusions. It's by the worst server to do any sort of DM plots because it devolves into lag so easily.
Offer excuses for not being there. This one is tricky and should mostly be left to the players' creativity, but maybe DMs could also facilitate this more if possible. For example, a limitation of how many players can be teleported to the scene of action could be imposed. This might also lead to conflict between players (and accusations of DM favoritism) but if people really are so tired of these events, maybe it could work?
I have actually seen this happen, and the consequences of it. The big conclusion for a DM event I was part of specifically involved an instanced area that players were teleported to. And some other players got left behind, and sadly felt very left out.
Even still, I think this is a great tool that should be used more often. While making a separate map is probably a bit much for DMs to do constantly, it would help tremendously to have little setpieces like this. Even more if you can put them on the lesser populated servers to help mitigate the load, IE, Guldorand.
It does feel really good when it works though, because you do not have to worry about things going sideways when the Cordor army arrives. You don't have to account for UD raiders come in. You can just focus on the players ahead, and the idea you have planned, and how the players react to it.
Deactivate messengers. Maybe make wisps and parrots not work in zones of current DM event action? That way you can't just invite all of your friends from every other settlement into the storyline. That might alleviate the issue of DM events interfering with player events.
Unfortunately, I do not see this being a solution. Even if messengers were disabled, players would still just teleport away and send physical messages. If teleport was disabled? Players would just summon. Summon disabled? Discord messages/Greentext.
Long range communication and traveling is just too easy, especially when the events are happening in easily identified public areas.
Unless the area that the DM event is taking place specifically is inaccessible, it will happen if it involves combat or potential of combat.