Scurvy Cur wrote: Tue Sep 10, 2024 8:03 am
I think that's likely because, atm, there seems to be a confluence of public angst about:
1) Many players don't feel like their casters shine (personally, I think this is an entirely vibes-based opinion, and a lot of the "facts" I see advanced in support of the positions amount to "well, a friend of mine who's really good at the game promises me that every character has 40+ in all saves), so any class like LM that lets mundanes achieve a "caster feel" also feels like an unfair encroachment on what feels like a small niche that's left over for casters.
the rise of WM/LM is related in part to this overall vibe that "casters suck."
arcane casters currently, despite how important they are, are not super common. there's one prevalent scry-drow, and he's the only one who comes to my mind. otherwise, i know a fair few players who have dropped their sorcs/wizards because they find solo content unpalatable post summon nerf. to this day, i still struggle to find consistent potion/scroll shops. (maybe im garbage, seriously, if someone knows a good surface potion/scroll shop, i cant find it) sorc/ranger is dead in the water (cool spread, gone with no hard5s), etc.
everyone needs a mords/haste/concealment bot. nobody wants to play it.
source: all my friends who just recently tried leveling the arcane casters hated it, despite previously being long-term, skilled arcane players. (invokers need not apply. hemo is still awesome)
now you have all these mundane weaponmasters, barbarians, etc, who no longer get their caster support. they spend 5-10k every login just doing basic buffs. LM is the perfect bandaid to that. couple that with economy problems, PvP Fear, everyone wanting to be "ready," you get people playing the new-cookie cutter WM that breaks the bank slightly less than other WM variants.
meanwhile things in gish-land (and melee casters) are pretty sweet and continue to be sweet. spellsword is still cozy af, harbinger is good.
then you have stuff like melee FvS / cleric with your choice of dip. melee + summons while leveling, magic vestment, regen, heal, harm for phylactery nonsense. SoV for hordes. if you're feeling extra lazy, you can play a defiler.
wizard aint got any of that. my friend leveled a wizard with mummy dust and for most of his writs he used the best spell in arelith, ESF: Summon Weaponmaster. i'd log in, he'd give me blades of fire and haste, otherwise he was slogging it with mindfog + cantrips. he was miserable anytime i wasnt around (and he is the far, far more experienced player between us.)
once he hit 30, all he existed to do was scribe me scrolls, give me good hope (specialist), haste us for portal runs, and maybe scrape in some RP if he was lucky. he tried stuff solo and, like all the other arcanes i know, found it to be awful. that character was promptly mulched for a 16 start.
this is more on my essay of why loremaster is not a problem and instead showcases issues with arelith itself because it's a really good ointment to the things people begrudgingly tolerate on the server. LM is not and has never been a replacement for casters. it just makes life without them easier.
refund on scrolls / wand charges eases the consumable grind considerably.
boosted CL means you can use zoo scrolls and get just a little more mileage.
spellcraft + appraise access is cozy af.
UMD needs no explanation.
language tokens mean less time spent grinding language lessons and more time saying "Die, Drow!" (Xanalress)
teleport ward means less portal lens cornersneak gameplay (fun, but not for the weaponmaster) - it also means scry-warding. (see bottom para)
teleporting means less cash spent on portal lenses (see point one)
mining secret means less time grinding (see point one)
none of these things are oppressive. it just makes arelith beat down on you less, which, in the age of having no caster best-friend-forever, it's very easy to see why it's so popular. (it makes arelith more fun)
scry is the exception, in theory. in practice, it's a clunky unfun mechanic that sucks on both ends. it isn't built well enough to be conducive to good RP without major work on the scrier's part. (watching other people RP, then opening your NWN logs and copy-pasting everyone's dialogue in a "scry report" is not good RP.) it ought to get the dweomercraft treatment.
the way scry goes is the following:
can you scry? no? forget about it.
are you at risk of scrying?
yes. --> scry ward.
cant scry ward? conceal yourself and hope it isnt a diviner.
i hope i do not need to explain why this (simplified) flowchart of scrying showcases just how boring of a mechanic it is.