Cursed Items!

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Ping14
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Cursed Items!

Post by Ping14 »

Heya! Let's have some fun for a bit. If you're going to add a cursed item in the game, what would it be?

Here's mine:

  • All cursed Items have these properties:
    • Only the benefits of the items are shown via Lore ID
    • The Cursed properties are hidden unless a GSF Divination character casts Detect Curse
    • Upon equipping the item, it cannot be unequipped unless the curse is determined by a GSF Divination character using Detect Curse.
    • Casting Remove Curse after proper ID of it will automatically remove the item from equipment slot
    • When equipped after the remove curse, it will regain its Cursed properties and be bound once more
  1. Chrome Dome

    • Helmet: +3AC, 10% Bludgeoning
    • Light: 20M (White)
    • 2% chance of Blinding enemies in 20M after DC check of 10 (very rare, that's a 5% of a 2%, :lol: )
    • Your head changes to a bald one, even when you use -helm
    • Cannot be equipped by Monster races (Those races with no customizable bald head)
  2. Emperor's New Robe

    • Clothing: 0 AC, 4 DEX, 4 CHA, Epic Feat: Epic Reputation
    • The item is stylized in the inventory as being a pretty robe, but when equipped, you're actually naked.
    • Cannot be equipped by Monster races (Those races that always appears the same, with or without armor)
  3. Butler's Gloves

    • Gloves: 2 DEX, 4 Sleight of Hand, 4 Open Lock, 4 Disarm, 4 Search, Rogue's Cunning x1/day
    • There's a 20% chance that your typed language is changed to an archaic form of english [eg. Thee, thy, thou, hast... etc.]
    • Every swear words are filtered with ######, then you get a bludgeoning damage of 1d12
    • Requires Rogue, Chaotic neutral / evil, 70 UMD
  4. Exorcism Blade

    • Longsword: +4 Enhancement, +6 vs Undead, 2d6 divine vs undead, 1d4 fire vs undead, Death to Undeath x1/day
    • A 5% chance of spawning the last creature slain on hit, same creature, same stats, but as a ghost with undead properties
    • Has a 10% chance of casting Inferno on wielder when hit while fighting undead
    • 2% chance of saveless confusion on wielder when fighting undead, spouting nonesense as if possessed when afflicted
    • VS PC undead, has a chance to "God Save / Prays" instead of becoming resurrected as NPC ghost, no piety cost or god-save timer reset when it triggers
  5. Boots Made for Walkin'

    • Boots: 3 AC, 1 DEX, +4 Move Silently, Mass Camouflage x1/day (Runic), +20% movespeed
    • A 10% chance of typing -autowalk when autowalk is off (6 sec cooldown before run can be reengaged)
    • Cannot be Hasted
  6. Mocking Medallion

    • Amulet: -2 CHA, 4 INT, 4 UMD, 6 Taunt, 6 Bluff, Vicious Mockery at CL 30 infinicast (Works like a spellbound wand), Wounding Whispers x2/day
    • A 10% chance that the one you typed will be replaced with an insult. (Insert premade insult bank here!)
LurkingShadow
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Re: Cursed Items!

Post by LurkingShadow »

These are hilarious and rough! I Have no good ideas myself but I like em!

Darkstorn42
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Re: Cursed Items!

Post by Darkstorn42 »

I bet it's possible to make the emperor's new robes like a drug effect in the sense where you see your character clothed in a gown, but everyone else sees you naked.

"Expecting infinite growth in a world with finite resources is the definition of insanity."
-Someone Somewhere

Ping14
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Re: Cursed Items!

Post by Ping14 »

"Woe is Me" Aegis

  • Tower Shield: +6AC
  • +2 STR, Feat: Alertness, 5% physical immunity, Stoneskin (7) x1/day, Modified DD defensive stance that is always ON!
  • Requires 22 STR base, increased weight
  • 10% chance per round of getting "shield disarmed" while in combat, the shield falling to the ground unable to be equipped for the next 30 seconds
  • 5% chance per round of getting a saveless slow on self cast while in combat. (A shield that big will surely break some toes should it be dropped)
  • When the shield is "disarmed", a cuss voice emote is made by the wielder of the shield. When self slow triggers, a help voice emote is made.
  • Autofail on every mount once the player starts to move. (Horse's back can break too you know! That thing is heavy AF!)
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Kuma
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Re: Cursed Items!

Post by Kuma »

Darkstorn42 wrote: Thu Jan 23, 2025 1:33 pm

I bet it's possible to make the emperor's new robes like a drug effect in the sense where you see your character clothed in a gown, but everyone else sees you naked.

This one... this one has legs.

House Freth
House Claddath

Irongron wrote:

To step beyond any threshold, having left that place richer than one found it, is the finest legacy anyone can have.

Irongron wrote:

With a value of 100+ one can milk chickens

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MuffinMan
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Re: Cursed Items!

Post by MuffinMan »

Boots of Sneakery
+2 DEX, +5 Move Silently/Hide, Imp. Invisibility 3x/day (15)
-Hidden check: walking 15% running 25% chance to input /s Squeak
-On squeak dispels invisibility/concealment, disable stealth (12 seconds), alert area enemies to your presence

It's Still Good (Best Before 75AR)
70/30 for either -/+7 stat (15) depending on the zoo potion consumed

Cold Water Ring
+4AC - Weight Reduction 50% - Resist Cold 50%
Creature has its size reduced by 1 category (Lerge -> Medium -> Sall -> Tiny)
Gains the benefits and restrictions of the new size category
Avatar height adjusted to scale

Coin of Cannibalism
Begins to consume the creature's gp at a rate of 1gp/minute
Doubles each in-game day the coin is not removed from the inventory
*Coin can not be put into the bank or donated to a Settlement/Faction

Dwarven War Axe of Abbathor
Bonus Feat Imp. Power Attack
+4 Fire/Cold/Acid Damage
0 Battle Damage (can't remember the exact text - gladiator weapons have it)
Will never produce a resource when used for gathering

Staff of Beaurocracy
Allows the wielder to vote in any election
Settlement's vote taker will request form 25B obtained from the settlement's resource handler
-To prove you're allowed to collect form 25B you're given warded package "letter of permission"
-Each subsequent item is also a warded package
Settlement's resource handler can't believe you're looking for a 25B when you need a 74C from the bank
Settlement's bank teller is aghast that you weren't sent to collect a 12Z only available at the Arcane Tower
Holsten doesn't remember what a form 12Z is, but Thoramind probably has one
Thoramind gives you form 12Z after a lengthy explanation on how the voting system works
Upon returning to the settlement's vote taker there is an npc line which can't be skipped
-Line progresses by 1 npc per two ticks
-If the character attempts to skip the line with form 12Z in their inventory it is removed
Form 12Z is handed in and the vote is counted

"In the beginning there was nothing, which exploded.”
-Terry Pratchett, Lords and Ladies

Ping14
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Re: Cursed Items!

Post by Ping14 »

MuffinMan wrote: Sat Feb 15, 2025 7:51 am

Staff of Beaurocracy
Allows the wielder to vote in any election
Settlement's vote taker will request form 25B obtained from the settlement's resource handler
-To prove you're allowed to collect form 25B you're given warded package "letter of permission"
-Each subsequent item is also a warded package
Settlement's resource handler can't believe you're looking for a 25B when you need a 74C from the bank
Settlement's bank teller is aghast that you weren't sent to collect a 12Z only available at the Arcane Tower
Holsten doesn't remember what a form 12Z is, but Thoramind probably has one
Thoramind gives you form 12Z after a lengthy explanation on how the voting system works
Upon returning to the settlement's vote taker there is an npc line which can't be skipped
-Line progresses by 1 npc per two ticks
-If the character attempts to skip the line with form 12Z in their inventory it is removed
Form 12Z is handed in and the vote is counted

This would suck. xD... Imagine taking forever to just vote. But hey, its on every settlement! Love it.
I would even add a line that adds a random hostile encounter with a disgruntled voter that is 5 level higher than you. xD

chocolatelover
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Re: Cursed Items!

Post by chocolatelover »

Love ALL of these suggestions!

Ping14
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Re: Cursed Items!

Post by Ping14 »

Sunglasses (Headgear)

  • Permanent darkness + ultravision on effect on the wearer (doesn't protect you from light sensitivity if you're of that race)
  • +4 CHA (points for looking cool)
  • Skill Focus: Perform, Bluff, Intimidate (for some reason you get a boost of confidence when wearing these)
  • 1/- fire resistance (you just think it protects you from the heat)
  • If male: Has a 5% chance that a female NPC will be rude to you when she's in your cone of vision, dealing 1d6 bludgeoning damage as you get slapped across the face. (guess sunglasses can be creepy at times)
  • If female: Has a 5% chance that a male NPC will cat call you if they're in your cone of vision. (guys can be in over their heads at times, thinking you're checking them out)

Heretic's Cross (Amulet)

  • Spell Immunity: Word of Faith
  • Piety is down to -100% and disables any piety gain while you have it equipped. No god save is possible, -pray won't work
  • Divine Might/Shield is disabled
  • Divine Favor/Power fails on cast
  • Could not cast 7th circle of spells and up
  • +2 CHA, +2 INT, +2 WIS
  • Unlimited casting: Blasphemy
SCP-079
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Re: Cursed Items!

Post by SCP-079 »

Shark Tooth Necklace (Amulet)

Looks and acts exactly like a regular Shark Tooth Necklace, but...

... when the effect triggers, it actually causes ten times as many enemies to appear.

Also, whenever you kill an aquatic creature while wearing it, there is a 5% chance that a swarm of vengeance-seeking undead ghost sharks hostile to everyone are summoned at your location. Gutting a fish also qualifies as a trigger condition for this.

Whenever you enter an underwater area, there is a 20% chance that you draw the attention of a giant dire shark.

On top of that, you make all your saves against Drown spells and effects at disadvantage.

Finally, if you take bleeding damage, the Necklace enters a feeding frenzy and begins biting you in the neck, inflicting an additional 3d6 saveless bleeding damage (this bleeding damage has a 75% chance to trigger yet another feeding frenzy). Whenever this occurs, you also have a 5% chance to be affected by a saveless Strangulate spell for 2 rounds.

Last edited by SCP-079 on Mon Apr 14, 2025 6:27 am, edited 1 time in total.
SCP-079
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Re: Cursed Items!

Post by SCP-079 »

Inception of Nightmares (Robe)

Looks and acts exactly like a regular Inception of Nightmares, but ...

... you appear like an undead shadow creature to everyone around you and everything you say sounds like gibberish to them.

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