Do you know what you hit with the spell to reach this number? It's possible whatever you hit had a specific weakness to positive energy damage. Which would have amplified the spell damage higher.
Cleric Domain/Path Feedback Thread
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Re: Cleric Domain/Path Feedback Thread
I had linked a screenshot of the damage in question, but it was the Crypt Knight in the Shadow Plane Crypts.
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Re: Cleric Domain/Path Feedback Thread
I've been playing Cloistered with Ooze and Vermin Domains (sort of an underlying alchemy theme) and its been quite enjoyable. The refunds work well with the domain spells, and I usually make it through a dungeon with just enough spells. Havent made it high enough level to play with Autosilent, but looking forward to that.
Re: Cleric Domain/Path Feedback Thread
Evangelist Path:
Does not get perform as a class skill and your bard song is capped at level 6 base without a bard dip. Heavily incentivizing an early bard dip. However bard levels does not give you caster levels vs. dispells, so essentially you either need to do cheesy relevels or just use a terrible bard song for most of your leveling experience. Also it is not nice not being able to get 30 cl vs dispells in the age of lore masters with more scrolls.
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Re: Cleric Domain/Path Feedback Thread
the wiki is incorrect, evangelist has a minimum song level of 15 and it is working as intended afaik.
also, I've already posted a suggestion a while ago to give evangelist 1:4 dispel resist scaling with bard lvls specifically so people go 26/4 and keep the same dispel resist.
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Re: Cleric Domain/Path Feedback Thread
Bumping for upcoming Cloistered Update
For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. To-do list
Re: Cleric Domain/Path Feedback Thread
Could you kindly add what the forthcoming update is?
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Re: Cleric Domain/Path Feedback Thread
Changes specific to Cloistered Path for Clerics:
Tiered refunds on Domain Spells when Div Power is active
- Level 1 - 3 Spells: 80% refund chance (100% w/ Div Favor)
- Level 4 - 6 Spells: 50% refund chance (70% w/ Div Favor)
- Level 7 Spells: 30% (50% w/ Div Favor)
- Level 8 Spells: 15% (35% w/ Div Favor)
- Level 9 Spells: 5% (25% w/ Div Favor)
Extra 1 Skill Point per Level
Free Craft Wand and Brew Potion priority from Magic, Knowledge, or Forge domains are swapped
- before: Cloistered gets Brew Potion first if it has one of the three aforementioned domains
- after: Cloistered gets Craft Wand first, and then Brew Potion if it has one or two of the three aforementioned domains
DC Increase for domain spell increases from +1 to +2 at 21 levels of cleric
All changes are not final and may be subject to change
For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. To-do list
Re: Cleric Domain/Path Feedback Thread
Any idea when this goes live? Ive waited for so long...
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Re: Cleric Domain/Path Feedback Thread
There are a lot more scrutiny when it comes to any balance changes. It'll be Soon™ though, I promise.
For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. To-do list
Re: Cleric Domain/Path Feedback Thread
Hallelujah!
Re: Cleric Domain/Path Feedback Thread
I like it!
I would have loved to also see these, but it may be too late / they have been dismissed already:
(1) Extra domain at level 21
(2) +3 CL at level 21
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Re: Cleric Domain/Path Feedback Thread
Quidix wrote: Fri Jan 24, 2025 8:50 amI like it!
I would have loved to also see these, but it may be too late / they have been dismissed already:
(1) Extra domain at level 21
(2) +3 CL at level 21
The "Extra domain" (3rd one and onward) can be done at giving the Domain Feat to the Cloistered cleric as if it's a minor domain choice. This would only give the Cloistered cleric the chosen domain power along with any of its passives but not the spells.
- However, if you wanted the extra spell choices that come from the 3rd domains and onward, it is sadly impossible given how the domains are hardcoded engine-wise.
- This is a good suggestion and something to keep in mind for future updates as Divine Champion also have Domain Powers.
I assume the +3 CL at level 21 is to allow easier multiclass without the loss of CL for both casting and dispel resistance purposes. I can consider +3 CL for casting, and maybe only +1 dispel resistance (so Arcane Defense: Abjuration is required to make it +3 CL vs Dispel) for future updates, pending further internal discussions with the team.
- For reference, currently the only path that has +3 CL is the Seeker, and Warpriests have +3 CL vs Dispel (not the casting part)
For you, the day Kenji overhauled your class was the most important day of your life.
But for me, it was Tuesday. To-do list
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Re: Cleric Domain/Path Feedback Thread
Something I have noticed:
Harper / Zhent classes that interact with cleric paths don't really have any of their core features brought forward. Levels are not counted together to determine when you get something "for free" - and certain features like the bardsong/charges of Evangelist do not get graduated forward.
Master Harper also has no interaction at all w/ evangelist which also seems a bit of a shame.
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Re: Cleric Domain/Path Feedback Thread
Kenji wrote: Sat Jan 25, 2025 9:49 am
The "Extra domain" (3rd one and onward) can be done at giving the Domain Feat to the Cloistered cleric as if it's a minor domain choice. This would only give the Cloistered cleric the chosen domain power along with any of its passives but not the spells.
- However, if you wanted the extra spell choices that come from the 3rd domains and onward, it is sadly impossible given how the domains are hardcoded engine-wise.
- This is a good suggestion and something to keep in mind for future updates as Divine Champion also have Domain Powers.
I assume the +3 CL at level 21 is to allow easier multiclass without the loss of CL for both casting and dispel resistance purposes. I can consider +3 CL for casting, and maybe only +1 dispel resistance (so Arcane Defense: Abjuration is required to make it +3 CL vs Dispel) for future updates, pending further internal discussions with the team.
- For reference, currently the only path that has +3 CL is the Seeker, and Warpriests have +3 CL vs Dispel (not the casting part)
Sounds amazing! However, I would like to point out something in regard to the extra domain.
If the server would like to introduce a 3rd domain for cloistered clerics, it would have to be done with consideration for certain domain synergies and combinations which would become possible.
I've been playing a Death/Healing cloistered for a while. Which is great and adaptable, and an undead-frying machine.
By taking Suffering as a 3rd domain there'd be a door opened to life drain healing on top of passive healing circle per round healing, as well as potential Harm refunds if the refund system would recognize domain-assigned spells even without adding them to different circles per se.
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Re: Cleric Domain/Path Feedback Thread
I think the Luck domain doesn't apply to resources you have to hit (Ore veins, Gem deposites, Trees). There is no message feedback.
I do get a message when gathering sand, clay and bushes, so resources you just open a container. Something like "You feel a Divine hand guiding you."
Re: Cleric Domain/Path Feedback Thread
There was recently a bunch of changes to Ranger/Rogue.
Should any of that play into cross class of Cleric Seeker?
Like the Keen senses/Alertness thing?
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Re: Cleric Domain/Path Feedback Thread
Quidix wrote: Fri Jan 24, 2025 8:50 amI like it!
I would have loved to also see these, but it may be too late / they have been dismissed already:
(1) Extra domain at level 21
(2) +3 CL at level 21
Can we please not give clerics even more power. A third domain is... absurd considering how much they give people. Not to mention additional caster level? So that there's... zero downside to ever cross-classing?
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