Whilst I have some sympathy for those with low playing time that are effected by this, I still susspect that you're getting a better deal.
First off- if we were going to hang this system off something mechanical rather than something entirely roleplay related (which I susspect many of you are in favour of) we'd need to choose something relitivly agnostic. We need to consider what we want to encourage. Quick Leveling? Gold Aquisition? Fast Typing? Ultimatly the 'fairest' thing to me, especially for one of the other goals of this system - the encouragement of sacrificing characters when the time was right - was pure time sink. Note I say 'encourage' not 'force.'
Again, this is not an action server, it's a roleplay server. I believe that hanging awards almost entirely off 'Killing things and getting gold' wasn't entirely fair either. Also, as I'll show, I'm not sure it was -that- much faster on average.
So, second off, let's do some quick, basic and likely rather flawed math.
In the prior system, if you rolled a level 26+ character, with one million gold, your most likely outcome was still a normal. This started a two month timer. The chances of getting a Major - if one had one million gold in the bank.
By (VERY!) rough law of averages, that meant you had a 1 in 10 chance of getting a Major.
Let's pretend you roll nothing but normals (A sad possiblity, but it makes the math easier for me. You could also roll a greater, but that has a longer timer, a +1 to the month) That means, theoretically, one greater for 20 months work. Which is faster but presumes...
a) That you are able, with less than 120 hours work, under the old system, to reliably get a character to level 26 AND get 1 million in the bank.
b) You get no extra point gain from Dms in a similar time scale.(which granted won't be dependable or much, but is worth mentioning)
c) It also isn't factoring in the (admittedly small) adventure gain bonus points
d) The big on - it also doesn't factor in the roll that still exists.
Adventure XP from all sources (except writs and the -adventure mode) will reward a small amount of AP.
The d100 roll on Epic Sacrifice still exists, and it can reward anywhere between 6000 to 30000 AP.
Presuming no behaviour is changed, and you're still perfectly capable and willing to grind and delete characters up to 26, with one million gold, every two months and consistently delete them - even if you only ever get the lowest amount, you'll earn about 60000 points. That's another about two months shaved off the time alone.
The main difference in time value of the two systems, as I see it, is the first one is based purely on luck. You might get your 5% first roll you do, you may not get it 50 rolls downt he line. There's no way of telling, quite simply.
So I don't think the time difference is neccesarly as big as people say.